Post: [TUT] Change binds in patch.ff
12-20-2010, 03:23 PM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); first of all: it's not that much of a tutorial, cause there's actually not much to explain.. so here we go:

When you decompress patch.ff (i won't explain this, cause when you're messing with binds, i assume you know how to decompress) the first .dat file you see should be 0000000e.dat

Open it in HxD & look for this:
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binds will be from offset F18 - 1134 || LENGTH : ALWAYS 21D

example of bind config:
    bind BUTTON_RTRIG	"+attack"
bind BUTTON_LTRIG "+toggleads_throw"

bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"

bind BUTTON_RSTICK "+stance"
bind BUTTON_LSTICK "+breath_sprint"

set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0

bind BUTTON_A "+gostand"
bind BUTTON_B "+melee"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"

bind DPAD_UP "god"
bind DPAD_DOWN "noclip"
bind DPAD_LEFT "give all"
bind DPAD_RIGHT "dropweapon"


These are TeOzBernie's binds:
    set player_sustainAmmo "1"
set player_sprintSpeedScale "2.8"
set player_backSpeedScale "3"
set ui_mapname mak
set ui_gametype cmp
set scr_game_difficulty 1
set scr_game_arcadescoring 0
set scr_game_pinups 0


bind BUTTON_A "toggle g_gravity 100 800"
bind BUTTON_B "toggle arcademode 1 0"
bind BUTTON_X "collectible_add collectible_paintball"
bind BUTTON_Y "toggle g_ai 0 1"

bind DPAD_UP "noclip"
bind DPAD_DOWN "god"
bind DPAD_LEFT "dropweapon"
bind DPAD_RIGHT "give all"


Where can i find the possibilities for binds:

in the 0000000e.dat file, scroll down until you find:
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There's a LOT more under those Smile



It's also possible to toggle dvars on a bind, but just google that, it's really not that hard..
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The following 6 users say thank you to Karoolus for this useful post:

MeowDev, angel_of_deth, Console Beat, Docko412, Skyl1n3
03-31-2011, 12:54 PM #20
thatbrat
We Are Legion.
Are you serious? You are compressing it into patch_mp.ff? This is not for multiplayer but zombies. Recompress into Patch.ff and make sure the original patch file you extracted is in the directory in question.
    packzip -o 0x0000000e -w -15 0000000e.dat patch.ff

Peace.

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