self setClientDvar( "ai_accuracyDistScale", "100000" ); Zombie Skill Is Very Poor[php]
self setClientDvar( "ai_accuracyDistScale", "10000" ); Zombies Arent Accurate
self setClientDvar( "perk_altMeleeDamage", "10000" ); Bowie Knife Damage Increased
self setClientDvar( "perk_weapRateMultiplier", "0.001" ); Triple Tap
self setClientDvar( "Revive_Trigger_Radius", "99999" ); Far Away Revive
self setClientDvar( "g_speed", "1-999" ); Walk Speed
self setClientDvar( "g_gravity", "300" ); Lower Gravity
self setClientDvar( "player_meleeHeight", "1000" ); Long Knife
self setClientDvar( "player_meleeRange", "1000" ); Long Knife
self setClientDvar( "player_meleeWidth", "1000" ); Long Knife
self setClientDvar( "player_sprintUnlimited", "1" ); Unlimited Sprint
self setClientDvar( "jump_height", "999" ); Jump High
self setClientDvar( "perk_armorvest", "0" ); Increased Jugg
self setClientDvar( "perk_weapReloadMultiplier", "0.001" ); Super Sleight Of Hand
self setClientDvar( "cg_scoresColor_Player_0", "0 0 0 1" );
self setClientDvar( "cg_scoresColor_Player_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Player_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Player_3", "0 0 1 0" );
self setClientDvar( "cg_scoresColor_Gamertag_0", "1 1 1 1" );
self setClientDvar( "cg_scoresColor_Gamertag_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_3", "0 0 1 0" );
self setClientDvar( "cg_scoresColor_Transparency", "1" );
self setClientDvar( "cg_scoresColor_TransparencyZombie", "1" );
self setClientDvar( "cg_scoresColor_Zombie", "0 0 0 1" );
GiveAll()
{
self endon( "death" );
self endon( "disconnect" );
self GiveWeapon( "defaultweapon", 0 );
self GiveWeapon( "zombie_melee", 0 );
keys = GetArrayKeys( level.zombie_weapons );
for( i = 0; i < keys.size; i++ )
{
self GiveWeapon( keys[i], 0 );
wait 0.02;
}
}
doUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;
{
if(self UseButtonPressed())
{
self AllowSpectateTeam( "freelook", false );
self.sessionstate = "playing";
self iPrintlnBold("UFO MODE ^1Off");
}
wait .5;
if(self UseButtonPressed())
if (self GetStance() == "crouch")
{
self AllowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self iPrintlnBold("UFO MODE ^2On");
}
wait .5;
}
}
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