Post: zombie player models
12-21-2010, 05:43 PM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); The models for the zombie players Happy

    //Tank Dempsy
self setModel("char_usa_marine_polonsky_zomb");

//Nikolai
self setModel("char_rus_guard_chernova_zomb");

//Takeo
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);

//Dr Richtofen
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);


you could have this cycle so you are a different model every 5 seconds (or w/e)

    PlayerSetModels()
{
for(;Winky Winky
{
self setModel("char_usa_marine_polonsky_zomb");
wait 5;
self setModel("char_rus_guard_chernova_zomb");
wait 5;
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);
wait 5;
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);
wait 5;
}
}

The following 2 users say thank you to Karoolus for this useful post:

NiCiUFF, Skyl1n3
12-21-2010, 07:14 PM #2
_xl2eVo_
Wish I'd been active b4..
I'm guessing these only work for .ff right? not _mp?
12-21-2010, 07:28 PM #3
Karoolus
I'm the W@W Menu Guy !
Originally posted by xl2eVoLuTioNz
I'm guessing these only work for .ff right? not _mp?


this is what i found.. maybe if you try to precache the models Smile

    //TANK DEMPSEY
//Prechache The Needed Models
precacheModel("char_usa_marine_polonsky_zomb");
//Set The Model
self setModel("char_usa_marine_polonsky_zomb");

//NIKOLAI
//Prechache The Needed Models
precacheModel("char_rus_guard_chernova_zomb");
//Set The Model
self setModel("char_rus_guard_chernova_zomb");

//TAKEO
//Prechache The Needed Models
precacheModel("char_jap_impinf_officer_body_zomb");
precacheModel("char_jap_impinf_officer_head");
precacheModel("char_jap_impinf_officer_hat_zomb");
//Set The Model
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);

//DR RICHTOFEN
//Prechache The Needed Models
precacheModel("char_ger_ansel_body_zomb");
precacheModel("char_ger_ansel_head_zomb");
precacheModel("char_ger_waffen_officercap1_zomb");
//Set The Model
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);
12-21-2010, 07:28 PM #4
NiCiUFF
NGU Premium Member
I always wath your videos and never understand a sh*t Smile but thanks anyways Happy
12-21-2010, 07:30 PM #5
_xl2eVo_
Wish I'd been active b4..
Originally posted by Karoolus View Post
this is what i found.. maybe if you try to precache the models Smile

    //TANK DEMPSEY
//Prechache The Needed Models
precacheModel("char_usa_marine_polonsky_zomb");
//Set The Model
self setModel("char_usa_marine_polonsky_zomb");

//NIKOLAI
//Prechache The Needed Models
precacheModel("char_rus_guard_chernova_zomb");
//Set The Model
self setModel("char_rus_guard_chernova_zomb");

//TAKEO
//Prechache The Needed Models
precacheModel("char_jap_impinf_officer_body_zomb");
precacheModel("char_jap_impinf_officer_head");
precacheModel("char_jap_impinf_officer_hat_zomb");
//Set The Model
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);

//DR RICHTOFEN
//Prechache The Needed Models
precacheModel("char_ger_ansel_body_zomb");
precacheModel("char_ger_ansel_head_zomb");
precacheModel("char_ger_waffen_officercap1_zomb");
//Set The Model
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);


yess, perhaps, im trying to collect together some cool models for a potential menu lol
12-21-2010, 07:34 PM #6
Karoolus
I'm the W@W Menu Guy !
Originally posted by xl2eVoLuTioNz
I'm guessing these only work for .ff right? not _mp?


    ChangeModels()
{
precacheModel("char_usa_marine_polonsky_zomb");
precacheModel("char_rus_guard_chernova_zomb");
precacheModel("char_jap_impinf_officer_body_zomb");
precacheModel("char_jap_impinf_officer_head");
precacheModel("char_jap_impinf_officer_hat_zomb");
precacheModel("char_ger_ansel_body_zomb");
precacheModel("char_ger_ansel_head_zomb");
precacheModel("char_ger_waffen_officercap1_zomb");
for(;Winky Winky
{
self DetachAll();
self setModel("char_usa_marine_polonsky_zomb");
wait 5;
self setModel("char_rus_guard_chernova_zomb");
wait 5;
self DetachAll();
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);
wait 5;
self DetachAll();
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);
wait 5;
}
}


this might work, if it can find the models, it WILL work Happy





EDIT: I tried this script but it doesn't change models.. you're decapitated though, which is also funny Happy
Last edited by Karoolus ; 12-21-2010 at 08:01 PM.
12-21-2010, 07:59 PM #7
Mr.Azoz
I’m too L33T
every time i try to add something to patch_mp.ff i get blackscreen
12-21-2010, 08:28 PM #8
jkry_2_1_
Call Me The CodFather
could you make like a weriod combination of them all?

---------- Post added at 03:28 PM ---------- Previous post was at 03:10 PM ----------

also try this just found it appearently it makes you ghost rider.



    skull()  
{
while( 1 )
{
self waittill( "weapon_change" );
if (self GetStance() == "prone")
{
self setClientDvar( "cg_fov", "85" );
self attach("zombie_skull", "J_Eyeball_LE", true);
self attach("zombie_teddybear", "J_Ankle_LE", true);
self attach("zombie_teddybear", "J_Ankle_RI", true);
self playlocalsound("laugh_child");
playFx( level._effect["transporter_beam"], self getTagOrigin( "j_head" ) );
playFx( level._effect["poltergeist"], self getTagOrigin( "j_head" ) );
playFx( level._effect["transporter_beam"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["poltergeist"], self getTagOrigin( "J_Ankle_RI" ) );
linkTag = "J_Eyeball_LE";
fxModel = "tag_origin";
fxTag = "tag_origin";
self.fx_eye_glow = Spawn( "script_model", self GetTagOrigin( linkTag ) );
self.fx_eye_glow.angles = self GetTagAngles( linkTag );
self.fx_eye_glow SetModel( fxModel );
self.fx_eye_glow LinkTo( self, linkTag );
PlayFxOnTag( level._effect["eye_glow"], self.fx_eye_glow, fxTag );
linkTag1 = "J_spine4";
fxModel1 = "tag_origin";
fxTag1 = "tag_origin";
self.fx_eye_glow = Spawn( "script_model", self GetTagOrigin( linkTag1 ) );
self.fx_eye_glow.angles = self GetTagAngles( linkTag1 );
self.fx_eye_glow SetModel( fxModel1 );
self.fx_eye_glow LinkTo( self, linkTag1 );
PlayFxOnTag( level._effect["gasfire2"], self.fx_eye_glow, fxTag1 );
}
wait .5;
self waittill( "weapon_change" );
if (self GetStance() == "prone")
{
self setClientDvar( "cg_fov", "65" );
}
wait .5;
}
}



and this one gives you a flaming head

    flame_head()

{

self endon ("flame_done");

level._effect["character_fire_death_sm"] = loadfx( "env/fire/fx_fire_player_md" );



while(1)

{

wait(.1);

if (isdefined(self))
{
playfxontag (level._effect["character_fire_death_sm"], self, "j_head");
wait 8;
}

}

}
Last edited by jkry_2_1_ ; 12-21-2010 at 08:50 PM.

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