Post: Some Toggle Scripts
12-28-2010, 04:05 AM #1
Mr.Azoz
I’m too L33T
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C++


Toggle large map

    Togglemap()
{
if(self.map == true)
{
self setClientDvar( "compassSize" , "1.5" );
self setClientDvar( "compass" , "0" );
self iPrintln("Large map ^2on");
self.map = false;
}
else
{
self setClientDvar( "compassSize" , "1.0" );
self setClientDvar( "compass" , "0" );
self iPrintln("Large map ^1off");
self.map = true;
}
}



Toggle Slow Motion
    Toggleslow()
{
if(self.slow == false)
{
self setClientDvar("timescale", 0.5 );
self iPrintln("Slow Motion ^2ON");
self.slow = true;
}
else
{
self setClientDvar("timescale", 1.0 );
self iPrintln("Slow Motion ^1OFF");
self.slow = false;
}
}


Toggle Pro Mod
    Togglepromod()
{
if(self.promod == true )
{
self setClientDvar( "cg_fovscale" , "1.125" );
self setClientDvar( "cg_fov" , "85" );
self iprintln( "ProMod ^2on" );
self.promod = false;
}
else
{
self setClientDvar( "cg_fovscale" , "1" );
self setClientDvar( "cg_fov" , "65" );
self iprintln( "ProMod ^1off" );
self.promod = true;
}
}


Toggle Laser
    Togglelaser()
{
if(self.laser == true )
{
self setClientDvar( "cg_laserRange", "9999" );
self setClientDvar("cg_laserForceOn", "1" );
self iprintln( "laser ^2on" );
self.laser = false;
}
else
{
self setClientDvar( "cg_laserRange", "9999" );
self setClientDvar("cg_laserForceOn", "0" );
self iprintln( "laser ^1off" );
self.laser = true;
}
}


for the next few scripts all Credit to Karoolus

Toggle Jump
    ToggleJump()
{
if(self.jump == false)
{
self setClientDvar( "jump_height", "999" );
self setclientdvar( "g_gravity", "200" );
self iPrintln("Superjump ^2ON");
self.jump = true;
}
else
{
self setClientDvar( "jump_height", "39" );
self setclientdvar( "g_gravity", "800" );
self iPrintln("Superjump ^1OFF");
self.jump = false;
}
}


Toggle Speed

    Togglespeed()
{
if(self.speed == false)
{
self setClientDvar( "player_sprintSpeedScale", "9" );
self setClientDvar( "g_speed", "500" );
self iPrintln("Superspeed ^2ON");
self.speed = true;
}
else
{
self setClientDvar( "player_sprintSpeedScale", "1.8" );
self setClientDvar( "g_speed", "190" );
self iPrintln("Superspeed ^1OFF");
self.speed = false;
}
}


Toggle God

    ToggleGod()
{
if(self.god == true)
{
self notify("stop_god");
self iPrintln("Godmode ^1OFF");
self.maxhealth = 100;
self.health = self.maxhealth;
self.god = false;
}
else
{
self thread doGod();
self iPrintln("Godmode ^2ON");
self.god = true;
}
}

doGod()
{
self endon ( "disconnect" );
self endon ( "stop_god");
self endon("unverified");
self.maxhealth = 90000;
self.health = self.maxhealth;
while(1)
{
wait .1;
if(self.health < self.maxhealth)
self.health = self.maxhealth;
}
}


Toggle Ufo
    ToggleUfo()
{
if(self.ufo == true)
{
self iPrintln("Ufo Off");
self notify("stop_ufo");
self.ufo = false;
}
else
{
self iPrintln("Ufo On");
self iPrintln("Hold L1 to move");
self thread doUfo();
self.ufo = true;
}
}



doUfo()
{
self endon("stop_ufo");
self endon("unverified");
if(isdefined(self.N))
self.N delete();
self.N = spawn("script_origin", self.origin);
self.On = 0;
for(;Winky Winky
{
if(self AdsButtonPressed())
{
self.On = 1;
self.N.origin = self.origin;
self linkto(self.N);
}
else
{
self.On = 0;
self unlink();
}
if(self.On == 1)
{
vec = anglestoforward(self getPlayerAngles());
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.N.origin = self.N.origin+end;
}
}
wait 0.05;
}
}
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12-28-2010, 05:30 AM #2
XeNoNx
You talkin to me?
i REP+ Dancing

The following 2 users say thank you to XeNoNx for this useful post:

MaGiKZz, Mr.Azoz

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