(adsbygoogle = window.adsbygoogle || []).push({});*All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds to prevent griefing in that game mode.
*Improvements have been made to the global spawn system – players should never spawn within the line of sight of an enemy.
*Players who equip the Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
*Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
*Martyrdom no longer causes “direct impact” grenade deaths in Hardcore modes.
*Players ranked higher than the maximum allowed in the Boot Camp playlist are no longer able to play in games with lower ranked friends in that playlist.
*“Bayonet jumping” has been disabled.
Further improvements have been made to geographical matchmaking.
The “New” icon clears when a player has viewed an unlocked weapon (X360 only).
Many zombies were raised from the dead.
I don't really care for bayonet jumping, but taking the Spawn tubes out of Search and Destroy has upset me. It's part of the game people, get used to it. All this does is make it look like noob tubes can't kill you, what a dis grace to all the men and women have died at the mercy of a rifle grenade. I think they should put them back. They say they are trying to make the game as real as possible by taking out all the glitches? So apparently in real life when you first get to the battlefield you can't fire a rifle grenade for fifteen seconds? I don't think so. Just my two cents worth.