Post: Zombies Shi No Numa and Verruckt Strategies
03-22-2009, 03:59 PM #1
Xdnvr_duh_c00lX
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); There are probably several strategies, make suggestions and it is added to here.
Also please make some strats on comments so I'll add 'em

Also if you find my thread helpful please thank the post I will really appreciate it
SHI NO NUMA[/FONT]
Posted By: crazysk8er
Easy way to survive Dogs (SHI NO NUMA ) get every one in a small room and group together.When dogs come have 1 person shoot and when he runs out of ammo,Someone else cover him and so on.This is the way you can survive Dogs every time.
Message me:[email protected]

Pimpin Strat by:®Nnja_Fleet185®
Link of his original post found here, also all credit of this strat is from the vidz:You must login or register to view this content.
Part 1
[ame="https://www.youtube.com/watch?v=a6sxSUl-2cw&feature=related"]YouTube - Vandz~Part1 (Shi No Numa) Shows ~VandzWay~ tactic[/ame]
Part 2
[ame="https://www.youtube.com/watch?v=eaGGmBdRDPM&feature=related"]YouTube - Vandz~Part2 (Shi No Numa) Shows ~VandzWay~ tactic[/ame]
Part 3
[ame="https://www.youtube.com/watch?v=oI0BiygI8a8&feature=related"]YouTube - Vandz~Part3 (Shi No Numa) Shows ~VandzWay~ tactic[/ame]
Part 4
[ame="https://www.youtube.com/watch?v=1jfVSVpYZDo&feature=related"]YouTube - Vandz~Part4 (Shi No Numa) Shows ~VandzWay~ tactic[/ame]
Part 5
[ame="https://www.youtube.com/watch?v=Yrqd_0DS5ZQ&feature=related"]YouTube - Vandz~Part5 (Shi No Numa) Shows ~VandzWay~ tactic[/ame]
Part 6
[ame="https://www.youtube.com/watch?v=sLMawd9ufxo&feature=related"]YouTube - Vandz~Part6 (Shi No Numa) Shows ~VandzWay~ tactic[/ame]
Part 7
[ame="https://www.youtube.com/watch?v=aQqcs2lsvHw&feature=related"]YouTube - Vandz~Part7 (Shi No Numa) Shows ~VandzWay~ tactic[/ame]

________________________________________________________

VERRRUCKT STRATEGIES:
Posted by: Me (xdnvr_duh_c00lx)
I got to 18 with 3 people, I had all 4 perks and the best way to get to high levels without glitching is like group that is nearest to power, the one that opens the first barricade is the stairs. They open power everyone gets perks in order, juggernog, double tap, quick revive, and quick reload when you all got good guns, open other door in generator room and the door after that to the quick reload perk. Zombies wont enter the window behind quick reload, and some will head to the stairs entrance nearest to u guys and will just stop there doing nothing, perfect time to open the box. also if u run out of ammo buy the sawed of shotgun by the quick revive, it pwns the horde since you got quick reload and double tap. if you find this post helpful rep this post.

Posted by: abov3&BIAW-nd!
We started on the right side, by the revive perk. that is probably the best side to start on bcuz then the zombies dont come up the stairs in the electric room and they have to come through the kitchen n that little door just past speed cola perk. We got lucky and got the ray guns at levels 13 and 15 however and only had the MG42 n Browning until then. also the only perks we had was speed cola and he had juggernaut.
A good way with 3-4 ppl is standing on the balcony, having 1-2 ppl cover the door, one cover the windows looking at speed cola, picking them off (flamethrower would be best there) and have another overlooking the ground level outside (MG, Browning, BAR, PTRS would be best). ALso during the ends of each level be sure to GERNADE one of the zombies so they crawl, then rebuild everything, buy all the perks and weapons you need, return to your locations on the balcony and continue to bust some zombie ass!
with 4 ppl i've gotten to 17 with no ray gun. quick revive is a good perk for it turns into a mess when a member dies, just have someone cover you and be sure to have good communication and a good game plan like this.


Posted by: demonshiruken
Have the group clsoet to power only open the first couch. Have the second group open all the doors to the power. Camp at the Zappers on the side with only one door open so all you have to do it guard 1 window and let the zappers do the rest. I got to lvl 30 with 3 people they started leaving cause it was getting late bummer.

Posted by: Taciturnis
Okay so the first 2 or 3 levels only knife the zombies so you get more points and once the people on the side with the m1 and quick revive each get about 2500 points have them open all the way up to the electric room and once they get up there and the round is over turn on electricity and have all 4 people meet up in the electric room. sit and camp in the kitchen and the room with speed cola until everyone gets a decent weapon and then you should finish out the round your on (hopefully around 10 or 11) and then run back down to the start (buying the perks that you can afford on the way) and open up the barricade on the stairs on the opposite side (the side with the guehr) DO NOT OPEN UP ANYTHING ELSE AFTER THAT! just have 3 people sit and watch the hall that the double tap perk is in and the other guy (who should be the one with the worst weapon) can sit back and watch the window on the balcony. Have this guy stand back a little bit from the window to where he can still rebuild it but the zombies won't be able to hit him. Make sure if you get downed and lose your perks or start to run low on ammo you tell the window guy to keep one zombie at the window and not kill him so you can go buy weapons and perks at the end of the round. It helps a ton if you get all 4 perks, you should get them in this order, juggernaut, sleight of hand, quick revive, and then double tap.

Posted by: DaZz 1
Get 3 players, and however spawns on the juggernaught side have them kill the zombies (knife) and open all the doors to the power, and the other players do not open nor do anything (unless the zombies get in their side), once the power is on you will be reunited, camp just outside the power room with good positions (window, over the debris, and watching the power room), until you get good weapons (MGs, raygun, PTRS and shotguns, try to get rid of your flamethrower when you enter the sleight of hand room), once you do and are struggling to keep control, back off into the power room and open the other door in the power room and watch the ledge from the kitchen, and someone go to the window opposite the power door (where sleight of hand is), and give a hand or just watch the window in the kitchen. Once your ammo gets low use sleight of hand with the double barrelled shotgun until you get a max ammo. If you a person goes down and you cannot save him open the door in the sleight of hand room and take turns of turning on the electricity and watching the windows.

MAKE SURE YOU TRY TO GET AS MUCH PERKS AS YOU CAN AT THE START OF THE GAME, IF SOMEONE DIES OR GOES DOWN, TRY TO GET JUGGERNAUGHT WHEN THERE IS A CRAWLER OR YOU IF YOU KNOW WHERE THE LAST ZOMBIE IS, DO NOT GO OTHERWISE.


Posted by:kdirt7
This works best with 4 people obviously....

Once you reach around level 6 the two people on the right side should go over and open everything to activate the power only on the right side. The two people on the left side should ONLY open up the stairs and nothing more.

Once you activate the power on the right side, make your way back to the left side with your other teammates. This is the spot your going to hold down for the rest of the match. 3 people should all post up near the Double Tap perk machine and shoot everything that comes straight at them while the other person should watch the lone window attached to the stairs(not the hole in the wall). The reason you all stand near the perk machine is so all the zombies will come right towards you and not wrap around the corner and attack your guy watching the window.

The person watching the stairs needs to throw a grenade on the stair ledge and blow a zombies legs out and get him crawling. For those that dont know, if you keep one zombie alive crawling, you can extend the round to run all the way back to the mystery box and load up on perks. Hit the mystery box alot so you can get the Teddy Bear and then hopefully it will come closer to your campout. Once your equipped with everything you need, youll see its very easy to reach high levels, if everyone does their job right.


posted be: quigs
the team that start on the right side with the m1 garand and the revive perk open all the doors leading to the power room, while the team on the left hand side only open the stairs NOTHING ELSE.
its also advised they buy a mp40 as they will not be going to the chest this round.

once the right hand side reach the power room they should turn the power on THEN HEAD ALL THE WAY BACK to the other side. where the left hand side team spawned.

by now both teams should be on the same side. You now all camp out until theres one zombie left, you now blow its legs off and head to the chest now you use your points until you get decent guns, if you have enough points left grab jugger nog on the way back.

now you head to the balcony on the left hand side and camp at the windows.
but since there are no windows to the left apart from one, you cant be overrun ussualy by that spot although make sure someone is always watching it preferably with a flamethrower. to the right ofthe camping spot is no windows as the door should not be open, but here comes the main point. ALWAYS MAKE SURE THERE IS SOMEONE STANDING INFRONT OF THE ELECTRIC FENCE CLOEST TO YOU. this will cause the zombies to come from straight ahead and not come up the side, giving you less time to shoot at them.

this is the majority of the camping spot, if you start getting over run turn on the electric field but make sure no members of your team are inside these gates.

also if you got the teddy earlier you might have got lucky and moved the box to the window near where your camping, when someone at the front is going to get a new gun someone should swap places just incase.

the best ive got to was round 21, we had no ray guns only mp40s and a couple lmgs.

here is a picture of the barricades you should open

Blue cross means open
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Posted by: hondadrydr_16
I played with 4 players and when the two that started on the right side turned power on we all went and got a good or descent gun from the random box, then we went downstairs the same way we came up and everyone got quick-revive, then we went and got juggernog and stayed in the room that juggernog is in, we just camped there and as long as someone checks the window behind you, you are good with 4 people, we lasted to level 25 using this method! Works like a charm, even solo or with 2-3 players!

Posted by: sgh1102
my best is opening up the entire let sice up till the kitchen so you can get the slight of hand cola, this doesnt allow zombies to come in the back window, it also allows someone to get in the grenade glitch... even if nobody is the glitch, with on person shooting to the electric room and the other 3 in the on room in prone, crouch, and standing, there is no way the zombie can enter, constantly place bettys in the room and you will survive easy till level 15

Posted by: ej94
2-person stratagies :

Strategy 1:
if you start where the quick revive is then only open the door with the BAR dont open anything else or even the power, 1 person stays in the room facing the middle, the other guy stays at the back window keep it shut while keeping an eye on the side window and all 3 windows are guarded, you only have a BAR but it lasted me and my friend till 17


Strategy 2: if you start where the juggernog is only open the couch. Both buy everything on every wall upstairs (mp40, bouncy betties, double barrel)1 person guard the balcony window 1 person guard the hallway with the bouncy betties and the wall, each round both of you put all your betties in the back of the balcony facing the power room, and continue it but make the line of it longer each time, and if you get over run, go to the betties and shoot as many as you can, we got to 15 with this


Posted by: xI DeADlY DuCK
I have got to lvl 31 with this - only coz i timed out!
-PEOPLE NEEDESad Awesome 3-4 (4 strongly recommended)
If you are on the side with Quick Revive Soda, make your way up to power room(SAVE BULLETS - You need 4350 altogether - split it up with eachother and dont buy stupid stuff.
-Turn on power, and the guys on the Jugga-nog side open STAIRS. nothing else.
-Jugga-nog guys sprint over to power room until around round 7.
-Then EVERYONE goes over to the stairs and this is what should happen:
-One person guards the window - dont need a good gun really - but there is a shotty on the balcony so use that if you have no ammo.
Oh by the way, be reluctant to use random box - it is far away and the zombies get in pretty quick - but a teddy would be great!
-Then the other 3 people do this: (diagram 1st, then i'll explain)

....O
O []

O


Key: O = people positions- ill post pic when I can (hopefully tommorow)
[] = DoubleTap Machine
Dots act as spaces - dont mind them

-Description:
What you wanna do is camp right next to double tap - this is just awesome as you look at the wall and stairs - and 3 people doing this means its under control!
-As you see.. there is a 'O' right infrom of the machine - this guy is the heavy gunner and PRONES.
This guy needs:
Browning, MG, FG(not highly recommened - very wasteful)
Ray Gun(not requirement - but good to have) NO FLAMETHROWERS. YOU CANT SEE NOTHING OTHERWISE!
Perks Recommended:
SPEED COLA IS VITAL
Jugganog - not vital but useful
-There is a guy right next to it, He is a submachine gunner / support heavy gunner
This guy CROUCHES. When the heavy man is soon to reload.. you open fire.
Make sure you dont reload same time - disaster! Save your bullets a little more - you need them.
-Required Guns:
PPSh-41
Any MG.
Panzerschrek is fine, but only use when its needed.
RayGun / Magnum is a really good thing for this guy.
Bettys are very useful - every round sprint downstairs and put bettys in place (eg - on stairs - where the zombies go mostly)
-Perks what are good: Tbh, you dont really need em, but if you want them...
Jugganog
Double tap = :\ only if you got guns with loads of ammo
Speed cola if you wish.
-Now the 3rd guy is quite important. He is the medic / support gunner.
Zombies coming in too much? This guy is the man! He joins the fight and throws a couple grenades far back so they dont bounce and kill him >.<. This guy STANDS.
He also runs for bonuses and revives people - the guy who isnt downed supports him.
-Recommended guns:
Any GOOD gun, nothing like shottys or springfields... >.<
eg, MG's,
Ray gun(as backup),
any SMG really..
Panzer, or anything you class as "good"
-REQUIRED PERKS:
QUICK REVIVE SODA!!!!!!!!!!!!!!!!!
JUGGANOG!!!!!!!!!!!!!
-4th guy just stays at window as stated.. if the zombie flow becomes too much - and the support gunner isnt in action he goes to window and help him out.. but if theres trouble back at the doubletap.. he goes straight back
-COMMUNICATION IS ESSENTIAL - AND GOOD TEAMWORK OTHERWISE YOU CANT GET PAST LVL 11!!
-Do this until you have NO ammo watsoever and theres no max ammo, when round is over, sprint to the random box (EVERYONE) and camp in the power room and stock up guns for the round.. then go back

~~Ducky


Posted by: Mulletopia
I second the double tap hallway method, but with a slight mod


Levels 1-5/6ish

Right side (Garand Side) concentrates on maximizing points by letting zombies in and stabbing shooting, looking for max ammo / double points - do not pick up the nuke bombs if avoidable to maximize points. Rebuild as much as possible to max points.

Left side should let right side get as many points as possible by letting them kill the majority of zombies in the courtyard.

Left side should let zombies in and maximize points, avoiding nuke. Rebuild/let zombies in as much as possible to max points.

At end of level 5 or 6, left side tries to keep one zombie alive either via constant rebuild or make a crawler, or run around with a slower zombie.

While the left side does this, right side opens up all the way to the power and turns on power, grabbing trench guns to replace pistol if they can.

Once power is up and right side is ready, left moves to right side position and grabs trench guns to replace pistols.

One person can cover two rear windows with trench, other three can cover chain link area and balcony windows with not much effort.

At the end of each level try to keep one zombie alive either via constant rebuild or run around distraction so that points can be maximized by team and perks / random weapons can be picked up.

Don't waste points on unnecessary weapons, focus on reloading and perks first then random weapons.

At around levels 11 - 12 everyone move to left side of map, opens the couch ONLY and uses the balcony side path camping style:

One person armed with trenchgun at a minimum covers the window/stairs and defends. This person is also one of the people responsible for pulling the electric fence.

All others can line up parallel next to the wall near the stairs with one person couching in front (preferably with jug), another behind standing, and another person who can float between backing up the window guard and the two primary people up front. The floater can also pull the electric fence if necessary.

Or similarly, first person up front goes prone, second couch, third floater stands, all in a line snug up against the wall.

One technique that works decent with the floater is have him position at the end of the hallway looking towards the stairs / hole in the wall with the flamethrower, he can flame the zombies as they come up the stairs and then back up to ensure that they line up for the two upfront guys. If an insta-kill comes up the flame guy can head down the stairs and mow em down while the rest of the party turns their attention to the courtyard / window. Careful though, you don't want to get caught out of position when the insta-kill wears off....

People should avoid moving into the doubletap hallway as this can cause the zombies to split up and wreak havoc by possibly taking out your window guard.

This can be mitigated somewhat by placing betties with adequate spacing through said doubletap hallway.

With jug/speed/doubletap shotguns can be used by the two up front people until about level 16 or 17, after that, heavy machine guns / ray guns.

Perks should be bought in the following order if your people are good:

Jug/speed/revive/doubletap.

if they are "ok"

Jug/revive/speed/doubletap.

Every level the window guard should try to keep a zombie alive to allow others rebuild / reperk / reload / rerandom.

The window guard will eventually need more and more help from the floater so the floater should be constantly active. The window guard should always be looking to upgrade to a hmg + raygun.

The floater can also pick off zombies in the courtyard when an instakill comes up.

Only one circumstance allows for the the two people upfront to turn around and take their gaze away from the stairway / hole in the wall, and that is if the window guard/floater both get into trouble, and even then they should retreat backwards turning to fire and then repositioning immediately to guard in a straight line.


It becomes VERY critical at the later stages to manage ammo by not going full auto crazy or shooting at zombies that are already dead and falling or shooting anywhere other than upper chest/head area.

It goes without saying that the window guard should be good at keeping one zombie alive and nuke bombs should only be used at the beginning parts of levels, you really don't want to use them near the end unless situations are extremely dire.

Good luck! Enjoy killin dem zombies!


Posted by: kaduna
When i play Zombies i use the same tactic and usally get to some good high levels
(4 People Strongly recomended)

(Can be done with no perks but is easier with Quick Reload and Jugganaught)

The people who start on the Jugg-a-naught side open all the doors to the electric room. When your 'Re-united' try and get some good guns but one person hold onto 2500 points to get a Deployable BAR or just keep going through the mystery box until you get a gun like the Browning/MG 42.

When you have enough points open all the doors down to the one were the Quick Revive perk is. DO NOT OPEN THE DOOR TO QUICK REVIVE.
All the doors on the map should be open except the door that seperates the Quick Revive room and the room that has a Double Barelled Shotgun and a Thompson on the wall.

When you can, get two people to go into the room that contains the Double Barelled Shotgun and Thompson on the walls and get them to camp at the back of the room by the hole in the wall where the window is which contains the Deployable BAR. The other two people should goto were they started and open the room which has the Deployable BAR. Get one person to use there Deployable MG on the window so you are covering the two people in the room infront of the Deployable BAR room.

The other person who is with the person in the Deployable BAR room should camp outside this room preferably with a Double Barelled Shotgun or Ray Gun.
The people who are in the room with the Double Barelled Shotgun and Thompson on the walls should get attacked by the zombies the most, thus leaving the person protecting the person on the BAR with only a few zombies to kill.
The person operating the Deployable BAR should protect the people in the room infront of them.
Quick Reload will really help you out alot, especially the person on the Deployable MG.

Works all the time for me


Posted by:XiNfDaRkx
I got to round 34 with my friend. First spawn by the revive soda, have one person get to 1950 and the other to 1200, then go get Thompsons. Stay there and keep the Zombies out, try to stay there until round 7 - 9. Then go upstairs and open all the doors to the power room and open the power. Try to get decent weapons. We had: Ray Gun + MG42 - Flame + PPSh-41. Keep camping there until you get to 14+, get Speed Cola, Revive and Health. Then open the stairs to Double tap. Have one person Camp near Double Tap and the other on the window. Try to make a line of betties infront of the hallway, if the get too close. DO NOT OVERUSE THE RAY GUN!!!Use the MG, try to aim closer to their heads and dont shoot so fast make sure every shot counts. Use teh Ray gun after round 21 - 24. I used it at 19 and finished my ammo by round 33. It would be easy for the person in the hallway because they come in a straight line.

Person Gaurding the Hallway Should have ( Essential ):

Weapons:
1.Ray Gun
2. MG42 / Browning / PPSh-41.

Perks:
Health
Speed

Person gaurding the window:

1. Flame / Ray Gun
2. MG42 / Browning / PPSh-41 / Bar / FG42 / Trench-Gun

Perks:
1.Revive
2.Health
3.Speed

Double tap can be good and bad, I did not take double tap, neither did my friend and we got to 34. I died 3 times, so revive is VERY Useful, I suggest Shooting one near the leg and keeping him on the ground and go get the perks you need, or more weapons.
Last edited by Xdnvr_duh_c00lX ; 06-23-2009 at 08:03 PM. Reason: added post

The following 13 users say thank you to Xdnvr_duh_c00lX for this useful post:

®Nnja_Fleet185®, AgentJon, Aluminium_Pig, CamelToe, Chaldo13, EJ94c, elfmotat, Goldberg1, Louenia, NanuGama, Playmaker09, The_Evil_Muffin, xI Jakk Ix
04-14-2009, 09:58 PM #47
PrayForPlagues
The Black Key
Great guide!
04-15-2009, 10:51 AM #48
Xdnvr_duh_c00lX
Are you high?
Originally posted by Jmans42 View Post
Great guide!


thanks man
04-16-2009, 08:22 PM #49
Xdnvr_duh_c00lX
Are you high?
Originally posted by emmy7879 View Post
17 is horrible i've gotten to 18 without even 4 people.


lol now im 25 3 ppl
04-17-2009, 05:46 PM #50
I second the double tap hallway method, but with a slight mod


Levels 1-5/6ish

Right side (Garand Side) concentrates on maximizing points by letting zombies in and stabbing shooting, looking for max ammo / double points - do not pick up the nuke bombs if avoidable to maximize points. Rebuild as much as possible to max points.

Left side should let right side get as many points as possible by letting them kill the majority of zombies in the courtyard.

Left side should let zombies in and maximize points, avoiding nuke. Rebuild/let zombies in as much as possible to max points.

At end of level 5 or 6, left side tries to keep one zombie alive either via constant rebuild or make a crawler, or run around with a slower zombie.

While the left side does this, right side opens up all the way to the power and turns on power, grabbing trench guns to replace pistol if they can.

Once power is up and right side is ready, left moves to right side position and grabs trench guns to replace pistols.

One person can cover two rear windows with trench, other three can cover chain link area and balcony windows with not much effort.

At the end of each level try to keep one zombie alive either via constant rebuild or run around distraction so that points can be maximized by team and perks / random weapons can be picked up.

Don't waste points on unnecessary weapons, focus on reloading and perks first then random weapons.

At around levels 11 - 12 everyone move to left side of map, opens the couch ONLY and uses the balcony side path camping style:

One person armed with trenchgun at a minimum covers the window/stairs and defends. This person is also one of the people responsible for pulling the electric fence.

All others can line up parallel next to the wall near the stairs with one person couching in front (preferably with jug), another behind standing, and another person who can float between backing up the window guard and the two primary people up front. The floater can also pull the electric fence if necessary.

Or similarly, first person up front goes prone, second couch, third floater stands, all in a line snug up against the wall.

One technique that works decent with the floater is have him position at the end of the hallway looking towards the stairs / hole in the wall with the flamethrower, he can flame the zombies as they come up the stairs and then back up to ensure that they line up for the two upfront guys. If an insta-kill comes up the flame guy can head down the stairs and mow em down while the rest of the party turns their attention to the courtyard / window. Careful though, you don't want to get caught out of position when the insta-kill wears off....

People should avoid moving into the doubletap hallway as this can cause the zombies to split up and wreak havoc by possibly taking out your window guard.

This can be mitigated somewhat by placing betties with adequate spacing through said doubletap hallway.

With jug/speed/doubletap shotguns can be used by the two up front people until about level 16 or 17, after that, heavy machine guns / ray guns.

Perks should be bought in the following order if your people are good:

Jug/speed/revive/doubletap.

if they are "ok"

Jug/revive/speed/doubletap.

Every level the window guard should try to keep a zombie alive to allow others rebuild / reperk / reload / rerandom.

The window guard will eventually need more and more help from the floater so the floater should be constantly active. The window guard should always be looking to upgrade to a hmg + raygun.

The floater can also pick off zombies in the courtyard when an instakill comes up.

Only one circumstance allows for the the two people upfront to turn around and take their gaze away from the stairway / hole in the wall, and that is if the window guard/floater both get into trouble, and even then they should retreat backwards turning to fire and then repositioning immediately to guard in a straight line.


It becomes VERY critical at the later stages to manage ammo by not going full auto crazy or shooting at zombies that are already dead and falling or shooting anywhere other than upper chest/head area.

It goes without saying that the window guard should be good at keeping one zombie alive and nuke bombs should only be used at the beginning parts of levels, you really don't want to use them near the end unless situations are extremely dire.

Good luck! Enjoy killin dem zombies!
04-18-2009, 12:00 AM #51
Xdnvr_duh_c00lX
Are you high?
Originally posted by Mulletopia View Post
I second the double tap hallway method, but with a slight mod


Levels 1-5/6ish

Right side (Garand Side) concentrates on maximizing points by letting zombies in and stabbing shooting, looking for max ammo / double points - do not pick up the nuke bombs if avoidable to maximize points. Rebuild as much as possible to max points.

Left side should let right side get as many points as possible by letting them kill the majority of zombies in the courtyard.

Left side should let zombies in and maximize points, avoiding nuke. Rebuild/let zombies in as much as possible to max points.

At end of level 5 or 6, left side tries to keep one zombie alive either via constant rebuild or make a crawler, or run around with a slower zombie.

While the left side does this, right side opens up all the way to the power and turns on power, grabbing trench guns to replace pistol if they can.

Once power is up and right side is ready, left moves to right side position and grabs trench guns to replace pistols.

One person can cover two rear windows with trench, other three can cover chain link area and balcony windows with not much effort.

At the end of each level try to keep one zombie alive either via constant rebuild or run around distraction so that points can be maximized by team and perks / random weapons can be picked up.

Don't waste points on unnecessary weapons, focus on reloading and perks first then random weapons.

At around levels 11 - 12 everyone move to left side of map, opens the couch ONLY and uses the balcony side path camping style:

One person armed with trenchgun at a minimum covers the window/stairs and defends. This person is also one of the people responsible for pulling the electric fence.

All others can line up parallel next to the wall near the stairs with one person couching in front (preferably with jug), another behind standing, and another person who can float between backing up the window guard and the two primary people up front. The floater can also pull the electric fence if necessary.

Or similarly, first person up front goes prone, second couch, third floater stands, all in a line snug up against the wall.

One technique that works decent with the floater is have him position at the end of the hallway looking towards the stairs / hole in the wall with the flamethrower, he can flame the zombies as they come up the stairs and then back up to ensure that they line up for the two upfront guys. If an insta-kill comes up the flame guy can head down the stairs and mow em down while the rest of the party turns their attention to the courtyard / window. Careful though, you don't want to get caught out of position when the insta-kill wears off....

People should avoid moving into the doubletap hallway as this can cause the zombies to split up and wreak havoc by possibly taking out your window guard.

This can be mitigated somewhat by placing betties with adequate spacing through said doubletap hallway.

With jug/speed/doubletap shotguns can be used by the two up front people until about level 16 or 17, after that, heavy machine guns / ray guns.

Perks should be bought in the following order if your people are good:

Jug/speed/revive/doubletap.

if they are "ok"

Jug/revive/speed/doubletap.

Every level the window guard should try to keep a zombie alive to allow others rebuild / reperk / reload / rerandom.

The window guard will eventually need more and more help from the floater so the floater should be constantly active. The window guard should always be looking to upgrade to a hmg + raygun.

The floater can also pick off zombies in the courtyard when an instakill comes up.

Only one circumstance allows for the the two people upfront to turn around and take their gaze away from the stairway / hole in the wall, and that is if the window guard/floater both get into trouble, and even then they should retreat backwards turning to fire and then repositioning immediately to guard in a straight line.


It becomes VERY critical at the later stages to manage ammo by not going full auto crazy or shooting at zombies that are already dead and falling or shooting anywhere other than upper chest/head area.

It goes without saying that the window guard should be good at keeping one zombie alive and nuke bombs should only be used at the beginning parts of levels, you really don't want to use them near the end unless situations are extremely dire.

Good luck! Enjoy killin dem zombies!


cool man i added it, nice realy long strat
04-18-2009, 09:58 PM #52
Where Is The Fast Reload?
04-19-2009, 01:46 PM #53
Xdnvr_duh_c00lX
Are you high?
Originally posted by Froky View Post
Where Is The Fast Reload?


u no wer the group with the quick revive perk spawns in, open the doors der and ul ind it in the 2nd floor, like open stairs and the next door
04-20-2009, 04:37 AM #54
Default Avatar
iD1kk
Guest
i went up to 28 with me and my friend,offline though,my internet connection is too slow to play online
04-20-2009, 11:45 AM #55
kaduna
Gym leader
When i play Zombies i use the same tactic and usally get to some good high levels Happy
(4 People Strongly recomended)

(Can be done with no perks but is easier with Quick Reload and Jugganaught)

The people who start on the Jugg-a-naught side open all the doors to the electric room. When your 'Re-united' try and get some good guns but one person hold onto 2500 points to get a Deployable BAR or just keep going through the mystery box until you get a gun like the Browning/MG 42.

When you have enough points open all the doors down to the one were the Quick Revive perk is. DO NOT OPEN THE DOOR TO QUICK REVIVE.
All the doors on the map should be open except the door that seperates the Quick Revive room and the room that has a Double Barelled Shotgun and a Thompson on the wall.

When you can, get two people to go into the room that contains the Double Barelled Shotgun and Thompson on the walls and get them to camp at the back of the room by the hole in the wall where the window is which contains the Deployable BAR. The other two people should goto were they started and open the room which has the Deployable BAR. Get one person to use there Deployable MG on the window so you are covering the two people in the room infront of the Deployable BAR room.

The other person who is with the person in the Deployable BAR room should camp outside this room preferably with a Double Barelled Shotgun or Ray Gun.
The people who are in the room with the Double Barelled Shotgun and Thompson on the walls should get attacked by the zombies the most, thus leaving the person protecting the person on the BAR with only a few zombies to kill.
The person operating the Deployable BAR should protect the people in the room infront of them.
Quick Reload will really help you out alot, especially the person on the Deployable MG.

Works all the time for me Smile

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