Post: [RELEASE] Zombie mod menu
03-02-2011, 10:43 PM #1
little_legz
SleepinIsCheatin
(adsbygoogle = window.adsbygoogle || []).push({}); All credits to Su Arizona on S7.

I'm trying to get this into a patch to test on my PS3 but HxD is being ****ing gay.

    
self thread MenuStruct();
self thread hoverselect();
self thread hover();
self thread hoveropts();
self thread MonitorButtons();



    MenuStruct(){self endon ("death");self.ariz=0; 
self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); // Menu Options Here
for(;Winky Winky{self waittill("xxzz");self thread fade_to_black();self freezecontrols(true);self.ariz=1;for(x=0; x<=self.opts.size; x++){self.display[x] = self createFontString( "objective", 2.0 );self.display[x].sort = 100;self.display[x] setPoint("CENTER", "CENTER", 0, x*30-100 );
self.display[x] setText("^4"+self.opts[x]);}self waittill("xxvv");if( self.ariz==1){self notify("FadeDone");self freezecontrols(false);
self.ariz=0;for(x=0; x<=self.opts.size; x++){self.display[x] destroy();}}}}

hover(){self endon ("death");for(;Winky Winky{self waittill("xxoo");
self.hover += 1;if( self.hover>=self.opts.size){self.hover = 0; }
for(x=0; x<=self.opts.size; x++){self.display[x] setText("^4"+self.opts[x]);} // Color when Not Selected
self.display[self.hover] setText("^1"+self.opts[self.hover]);}} // Color when Hovered

hoveropts(){self endon ( "death" );for(;Winky Winky{self waittill("xxqq");
self.hover -= 1;if( self.hover<0){self.hover = self.opts.size-1;}
for(x=0; x<=self.opts.size; x++){self.display[x] setText("^4"+self.opts[x]);} // Color when Not Selected
self.display[self.hover] setText("^1"+self.opts[self.hover]);}} // Color when Hovered

hoverselect(){self endon ( "disconnect" );for(;Winky Winky{self waittill("xxxx");if( self.ariz==1){self thread Functions();}}}

fade_to_black(){
fadetoblack = NewHudElem();fadetoblack.x = 0;
fadetoblack.y = 0;fadetoblack.alpha = 0;
fadetoblack.horzAlign = "fullscreen";
fadetoblack.vertAlign = "fullscreen";
fadetoblack.sort = -1000;
fadetoblack SetShader( "black", 640, 480 );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 1;
self waittill( "FadeDone" );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 0;}

MonitorButtons(){
self endon("death");
self endon("disconnect");
for(;Winky Winky{
if(self FragButtonPressed()){
self notify("xxzz");}
if(self MeleeButtonPressed()){
self notify("xxvv");}
if(self AttackButtonPressed()){
self notify("xxoo");}
if(self AdsButtonPressed()){
self notify("xxqq");}
if(self UseButtonPressed()){
self notify("xxxx");}
wait .17;}}

Functions() {
switch(self.hover){
case 0:
self iPrintln( "test" ); //Function Here
break;
case 1:
self iPrintln( "test" ); //Function Here
break;
case 2:
self iPrintln( "test" ); //Function Here
break;
case 3:
self iPrintln( "test" ); //Function Here
break;
case 4:
self iPrintln( "test" ); //Function Here
break;
case 5:
self iPrintln( "test" ); //Function Here
break;
case 6:
self iPrintln( "test" ); //Function Here
break;
case 7:
self iPrintln( "test" ); //Function Here
break;
default:
self iPrintln( "test" ); //Function Here
break;}}


[ame]https://www.youtube.com/watch?v=jsLHdQY-W5k&feature=player_embedded[/ame]
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The following 5 users say thank you to little_legz for this useful post:

Bang Tidy, casperdgk, N-G-U, SALOOTME, Xr3v0 HD
03-05-2011, 12:50 AM #11
Originally posted by Kane View Post
All credits to Su Arizona on S7.

I'm trying to get this into a patch to test on my PS3 but HxD is being ****ing gay.

    
self thread MenuStruct();
self thread hoverselect();
self thread hover();
self thread hoveropts();
self thread MonitorButtons();



    MenuStruct(){self endon ("death");self.ariz=0; 
self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); // Menu Options Here
for(;Winky Winky{self waittill("xxzz");self thread fade_to_black();self freezecontrols(true);self.ariz=1;for(x=0; x<=self.opts.size; x++){self.display[x] = self createFontString( "objective", 2.0 );self.display[x].sort = 100;self.display[x] setPoint("CENTER", "CENTER", 0, x*30-100 );
self.display[x] setText("^4"+self.opts[x]);}self waittill("xxvv");if( self.ariz==1){self notify("FadeDone");self freezecontrols(false);
self.ariz=0;for(x=0; x<=self.opts.size; x++){self.display[x] destroy();}}}}

hover(){self endon ("death");for(;Winky Winky{self waittill("xxoo");
self.hover += 1;if( self.hover>=self.opts.size){self.hover = 0; }
for(x=0; x<=self.opts.size; x++){self.display[x] setText("^4"+self.opts[x]);} // Color when Not Selected
self.display[self.hover] setText("^1"+self.opts[self.hover]);}} // Color when Hovered

hoveropts(){self endon ( "death" );for(;Winky Winky{self waittill("xxqq");
self.hover -= 1;if( self.hover<0){self.hover = self.opts.size-1;}
for(x=0; x<=self.opts.size; x++){self.display[x] setText("^4"+self.opts[x]);} // Color when Not Selected
self.display[self.hover] setText("^1"+self.opts[self.hover]);}} // Color when Hovered

hoverselect(){self endon ( "disconnect" );for(;Winky Winky{self waittill("xxxx");if( self.ariz==1){self thread Functions();}}}

fade_to_black(){
fadetoblack = NewHudElem();fadetoblack.x = 0;
fadetoblack.y = 0;fadetoblack.alpha = 0;
fadetoblack.horzAlign = "fullscreen";
fadetoblack.vertAlign = "fullscreen";
fadetoblack.sort = -1000;
fadetoblack SetShader( "black", 640, 480 );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 1;
self waittill( "FadeDone" );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 0;}

MonitorButtons(){
self endon("death");
self endon("disconnect");
for(;Winky Winky{
if(self FragButtonPressed()){
self notify("xxzz");}
if(self MeleeButtonPressed()){
self notify("xxvv");}
if(self AttackButtonPressed()){
self notify("xxoo");}
if(self AdsButtonPressed()){
self notify("xxqq");}
if(self UseButtonPressed()){
self notify("xxxx");}
wait .17;}}

Functions() {
switch(self.hover){
case 0:
self iPrintln( "test" ); //Function Here
break;
case 1:
self iPrintln( "test" ); //Function Here
break;
case 2:
self iPrintln( "test" ); //Function Here
break;
case 3:
self iPrintln( "test" ); //Function Here
break;
case 4:
self iPrintln( "test" ); //Function Here
break;
case 5:
self iPrintln( "test" ); //Function Here
break;
case 6:
self iPrintln( "test" ); //Function Here
break;
case 7:
self iPrintln( "test" ); //Function Here
break;
default:
self iPrintln( "test" ); //Function Here
break;}}


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Add me on pc, studdy003
03-05-2011, 01:44 AM #12
Jannis96
This is ****ing annoying.
Originally posted by Kane View Post
All credits to Su Arizona on S7.

I'm trying to get this into a patch to test on my PS3 but HxD is being ****ing gay.

    
self thread MenuStruct();
self thread hoverselect();
self thread hover();
self thread hoveropts();
self thread MonitorButtons();



    MenuStruct(){self endon ("death");self.ariz=0; 
self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); // Menu Options Here
for(;Winky Winky{self waittill("xxzz");self thread fade_to_black();self freezecontrols(true);self.ariz=1;for(x=0; x<=self.opts.size; x++){self.display[x] = self createFontString( "objective", 2.0 );self.display[x].sort = 100;self.display[x] setPoint("CENTER", "CENTER", 0, x*30-100 );
self.display[x] setText("^4"+self.opts[x]);}self waittill("xxvv");if( self.ariz==1){self notify("FadeDone");self freezecontrols(false);
self.ariz=0;for(x=0; x<=self.opts.size; x++){self.display[x] destroy();}}}}

hover(){self endon ("death");for(;Winky Winky{self waittill("xxoo");
self.hover += 1;if( self.hover>=self.opts.size){self.hover = 0; }
for(x=0; x<=self.opts.size; x++){self.display[x] setText("^4"+self.opts[x]);} // Color when Not Selected
self.display[self.hover] setText("^1"+self.opts[self.hover]);}} // Color when Hovered

hoveropts(){self endon ( "death" );for(;Winky Winky{self waittill("xxqq");
self.hover -= 1;if( self.hover<0){self.hover = self.opts.size-1;}
for(x=0; x<=self.opts.size; x++){self.display[x] setText("^4"+self.opts[x]);} // Color when Not Selected
self.display[self.hover] setText("^1"+self.opts[self.hover]);}} // Color when Hovered

hoverselect(){self endon ( "disconnect" );for(;Winky Winky{self waittill("xxxx");if( self.ariz==1){self thread Functions();}}}

fade_to_black(){
fadetoblack = NewHudElem();fadetoblack.x = 0;
fadetoblack.y = 0;fadetoblack.alpha = 0;
fadetoblack.horzAlign = "fullscreen";
fadetoblack.vertAlign = "fullscreen";
fadetoblack.sort = -1000;
fadetoblack SetShader( "black", 640, 480 );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 1;
self waittill( "FadeDone" );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 0;}

MonitorButtons(){
self endon("death");
self endon("disconnect");
for(;Winky Winky{
if(self FragButtonPressed()){
self notify("xxzz");}
if(self MeleeButtonPressed()){
self notify("xxvv");}
if(self AttackButtonPressed()){
self notify("xxoo");}
if(self AdsButtonPressed()){
self notify("xxqq");}
if(self UseButtonPressed()){
self notify("xxxx");}
wait .17;}}

Functions() {
switch(self.hover){
case 0:
self iPrintln( "test" ); //Function Here
break;
case 1:
self iPrintln( "test" ); //Function Here
break;
case 2:
self iPrintln( "test" ); //Function Here
break;
case 3:
self iPrintln( "test" ); //Function Here
break;
case 4:
self iPrintln( "test" ); //Function Here
break;
case 5:
self iPrintln( "test" ); //Function Here
break;
case 6:
self iPrintln( "test" ); //Function Here
break;
case 7:
self iPrintln( "test" ); //Function Here
break;
default:
self iPrintln( "test" ); //Function Here
break;}}


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Smile:y: Thank you very mutch
03-05-2011, 04:59 PM #13
.Andy
[move]I do it for teh Nonz :carling:[/move]
Looks Great :y:
03-06-2011, 09:29 AM #14
little_legz
SleepinIsCheatin
Originally posted by Playstation3lb View Post
Yeah =D


How'd you get it to work ? I get unknown function.
03-06-2011, 10:29 AM #15
Originally posted by Playstation3lb View Post
Add me so I can inv you tomorrow =D

My PSN is on my profile.


bro can you save a spot on your friends list for me?

my psn is my name to

ImmortalMods

I do mod, i just want u on my list :black:
03-06-2011, 11:45 PM #16
crazy_blake7
I’m too L33T
Originally posted by Kane View Post
All credits to Su Arizona on S7.

I'm trying to get this into a patch to test on my PS3 but HxD is being ****ing gay.

    
self thread MenuStruct();
self thread hoverselect();
self thread hover();
self thread hoveropts();
self thread MonitorButtons();



    MenuStruct(){self endon ("death");self.ariz=0; 
self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); // Menu Options Here
for(;Winky Winky{self waittill("xxzz");self thread fade_to_black();self freezecontrols(true);self.ariz=1;for(x=0; x<=self.opts.size; x++){self.display[x] = self createFontString( "objective", 2.0 );self.display[x].sort = 100;self.display[x] setPoint("CENTER", "CENTER", 0, x*30-100 );
self.display[x] setText("^4"+self.opts[x]);}self waittill("xxvv");if( self.ariz==1){self notify("FadeDone");self freezecontrols(false);
self.ariz=0;for(x=0; x<=self.opts.size; x++){self.display[x] destroy();}}}}

hover(){self endon ("death");for(;Winky Winky{self waittill("xxoo");
self.hover += 1;if( self.hover>=self.opts.size){self.hover = 0; }
for(x=0; x<=self.opts.size; x++){self.display[x] setText("^4"+self.opts[x]);} // Color when Not Selected
self.display[self.hover] setText("^1"+self.opts[self.hover]);}} // Color when Hovered

hoveropts(){self endon ( "death" );for(;Winky Winky{self waittill("xxqq");
self.hover -= 1;if( self.hover<0){self.hover = self.opts.size-1;}
for(x=0; x<=self.opts.size; x++){self.display[x] setText("^4"+self.opts[x]);} // Color when Not Selected
self.display[self.hover] setText("^1"+self.opts[self.hover]);}} // Color when Hovered

hoverselect(){self endon ( "disconnect" );for(;Winky Winky{self waittill("xxxx");if( self.ariz==1){self thread Functions();}}}

fade_to_black(){
fadetoblack = NewHudElem();fadetoblack.x = 0;
fadetoblack.y = 0;fadetoblack.alpha = 0;
fadetoblack.horzAlign = "fullscreen";
fadetoblack.vertAlign = "fullscreen";
fadetoblack.sort = -1000;
fadetoblack SetShader( "black", 640, 480 );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 1;
self waittill( "FadeDone" );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 0;}

MonitorButtons(){
self endon("death");
self endon("disconnect");
for(;Winky Winky{
if(self FragButtonPressed()){
self notify("xxzz");}
if(self MeleeButtonPressed()){
self notify("xxvv");}
if(self AttackButtonPressed()){
self notify("xxoo");}
if(self AdsButtonPressed()){
self notify("xxqq");}
if(self UseButtonPressed()){
self notify("xxxx");}
wait .17;}}

Functions() {
switch(self.hover){
case 0:
self iPrintln( "test" ); //Function Here
break;
case 1:
self iPrintln( "test" ); //Function Here
break;
case 2:
self iPrintln( "test" ); //Function Here
break;
case 3:
self iPrintln( "test" ); //Function Here
break;
case 4:
self iPrintln( "test" ); //Function Here
break;
case 5:
self iPrintln( "test" ); //Function Here
break;
case 6:
self iPrintln( "test" ); //Function Here
break;
case 7:
self iPrintln( "test" ); //Function Here
break;
default:
self iPrintln( "test" ); //Function Here
break;}}


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shit, just tested but you get a syntax error. that might be for pc only because some stuff will only work on pc
03-07-2011, 05:28 PM #17
Devil
Retired
Originally posted by Kane View Post
How'd you get it to work ? I get unknown function.


im getting the same, have you found a working way yet?
03-08-2011, 10:27 PM #18
Karoolus
I'm the W@W Menu Guy !
Originally posted by Kane View Post
How'd you get it to work ? I get unknown function.


Originally posted by XxDevilMoDzxX View Post
im getting the same, have you found a working way yet?


I've looked into the code (cleaned it up a little, it was too hard to read Happy) and i don't see any errors.. you get unknown function ?

how is that possible since it works on XBOX ? :p

    MenuStruct()
{
self endon ("death");
self.ariz=0;
self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); // Menu Options Here
for(;Winky Winky
{
self waittill("xxzz");
self thread fade_to_black();
self freezecontrols(true);
self.ariz=1;
for(x=0; x<=self.opts.size; x++)
{
self.display[x] = self createFontString( "objective", 2.0 );
self.display[x].sort = 100;
self.display[x] setPoint("CENTER", "CENTER", 0, x*30-100 );
self.display[x] setText("^4"+self.opts[x]);
}
self waittill("xxvv");
if( self.ariz==1)
{
self notify("FadeDone");
self freezecontrols(false);
self.ariz=0;
for(x=0; x<=self.opts.size; x++)
{
self.display[x] destroy();
}
}
}
}

hover()
{
self endon ("death");
for(;Winky Winky
{
self waittill("xxoo");
self.hover += 1;
if( self.hover>=self.opts.size)
{
self.hover = 0;
}
for(x=0; x<=self.opts.size; x++)
{
self.display[x] setText("^4"+self.opts[x]); // Color when Not Selected
}
self.display[self.hover] setText("^1"+self.opts[self.hover]); // Color when Hovered
}
}

hoveropts()
{
self endon ( "death" );
for(;Winky Winky
{
self waittill("xxqq");
self.hover -= 1;
if( self.hover<0)
{
self.hover = self.opts.size-1;
}
for(x=0; x<=self.opts.size; x++)
{
self.display[x] setText("^4"+self.opts[x]); // Color when Not Selected
}
self.display[self.hover] setText("^1"+self.opts[self.hover]); // Color when Hovered
}
}

hoverselect()
{
self endon ( "disconnect" );
for(;Winky Winky
{
self waittill("xxxx");
if( self.ariz==1)
{
self thread Functions();
}
}
}

fade_to_black()
{
fadetoblack = NewHudElem();
fadetoblack.x = 0;
fadetoblack.y = 0;
fadetoblack.alpha = 0;
fadetoblack.horzAlign = "fullscreen";
fadetoblack.vertAlign = "fullscreen";
fadetoblack.sort = -1000;
fadetoblack SetShader( "black", 640, 480 );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 1;
self waittill( "FadeDone" );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 0;
}

MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self FragButtonPressed())
{
self notify("xxzz");
}
if(self MeleeButtonPressed())
{
self notify("xxvv");
}
if(self AttackButtonPressed())
{
self notify("xxoo");
}
if(self AdsButtonPressed())
{
self notify("xxqq");
}
if(self UseButtonPressed())
{
self notify("xxxx");
}
wait .17;
}
}

Functions()
{
switch(self.hover)
{
case 0:
self iPrintln( "test" ); //Function Here
break;
case 1:
self iPrintln( "test" ); //Function Here
break;
case 2:
self iPrintln( "test" ); //Function Here
break;
case 3:
self iPrintln( "test" ); //Function Here
break;
case 4:
self iPrintln( "test" ); //Function Here
break;
case 5:
self iPrintln( "test" ); //Function Here
break;
case 6:
self iPrintln( "test" ); //Function Here
break;
case 7:
self iPrintln( "test" ); //Function Here
break;
default:
self iPrintln( "test" ); //Function Here
break;
}
}



Originally posted by blake7 View Post
shit, just tested but you get a syntax error. that might be for pc only because some stuff will only work on pc

syntax error ? you must've done something wrong.. i don't see anything wrong with the code..

The following 2 users say thank you to Karoolus for this useful post:

Devil, Neff
03-08-2011, 10:29 PM #19
xScreamo!
Trading Kids For Angel Dust
Originally posted by Kane View Post
All credits to Su Arizona on S7.

I'm trying to get this into a patch to test on my PS3 but HxD is being ****ing gay.

    
self thread MenuStruct();
self thread hoverselect();
self thread hover();
self thread hoveropts();
self thread MonitorButtons();



    MenuStruct(){self endon ("death");self.ariz=0; 
self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); // Menu Options Here
for(;Winky Winky{self waittill("xxzz");self thread fade_to_black();self freezecontrols(true);self.ariz=1;for(x=0; x<=self.opts.size; x++){self.display[x] = self createFontString( "objective", 2.0 );self.display[x].sort = 100;self.display[x] setPoint("CENTER", "CENTER", 0, x*30-100 );
self.display[x] setText("^4"+self.opts[x]);}self waittill("xxvv");if( self.ariz==1){self notify("FadeDone");self freezecontrols(false);
self.ariz=0;for(x=0; x<=self.opts.size; x++){self.display[x] destroy();}}}}

hover(){self endon ("death");for(;Winky Winky{self waittill("xxoo");
self.hover += 1;if( self.hover>=self.opts.size){self.hover = 0; }
for(x=0; x<=self.opts.size; x++){self.display[x] setText("^4"+self.opts[x]);} // Color when Not Selected
self.display[self.hover] setText("^1"+self.opts[self.hover]);}} // Color when Hovered

hoveropts(){self endon ( "death" );for(;Winky Winky{self waittill("xxqq");
self.hover -= 1;if( self.hover<0){self.hover = self.opts.size-1;}
for(x=0; x<=self.opts.size; x++){self.display[x] setText("^4"+self.opts[x]);} // Color when Not Selected
self.display[self.hover] setText("^1"+self.opts[self.hover]);}} // Color when Hovered

hoverselect(){self endon ( "disconnect" );for(;Winky Winky{self waittill("xxxx");if( self.ariz==1){self thread Functions();}}}

fade_to_black(){
fadetoblack = NewHudElem();fadetoblack.x = 0;
fadetoblack.y = 0;fadetoblack.alpha = 0;
fadetoblack.horzAlign = "fullscreen";
fadetoblack.vertAlign = "fullscreen";
fadetoblack.sort = -1000;
fadetoblack SetShader( "black", 640, 480 );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 1;
self waittill( "FadeDone" );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 0;}

MonitorButtons(){
self endon("death");
self endon("disconnect");
for(;Winky Winky{
if(self FragButtonPressed()){
self notify("xxzz");}
if(self MeleeButtonPressed()){
self notify("xxvv");}
if(self AttackButtonPressed()){
self notify("xxoo");}
if(self AdsButtonPressed()){
self notify("xxqq");}
if(self UseButtonPressed()){
self notify("xxxx");}
wait .17;}}

Functions() {
switch(self.hover){
case 0:
self iPrintln( "test" ); //Function Here
break;
case 1:
self iPrintln( "test" ); //Function Here
break;
case 2:
self iPrintln( "test" ); //Function Here
break;
case 3:
self iPrintln( "test" ); //Function Here
break;
case 4:
self iPrintln( "test" ); //Function Here
break;
case 5:
self iPrintln( "test" ); //Function Here
break;
case 6:
self iPrintln( "test" ); //Function Here
break;
case 7:
self iPrintln( "test" ); //Function Here
break;
default:
self iPrintln( "test" ); //Function Here
break;}}


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Someones getting close! =D But this is for PC right?

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