Post: help converting
03-14-2011, 12:39 AM #1
XKevin356
Are you high?
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in there are commen.ff and modded GSC. :black:

from here i downloaded this menu put it in _zombiemode.GSC i though it would work but it didnt lol i started der riese and its not loading my ps3 is not frozen i can quit game. but its not loading.
someone could help heres my fail
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03-15-2011, 02:04 PM #2
Mr.Azoz
I’m too L33T
fixed some errors try it now

Originally posted by another user
iniPlayer()
{
self thread Playermenu();
self thread MenuButtonUp();
self thread MenuButtonDown();
self thread MenuButtonA();
self thread MenuButtonB();
self thread MenuButtonRS();
}
set_hudelem( text, x, y, scale, alpha, player )
{
if( !IsDefined( alpha ) )
{
alpha = 1;
}
if( !IsDefined( scale ) )
{
scale = 1;
}
hud = newClientHudElem( player );
hud.location = 0;
hud.alignX = "center";
hud.alignY = "middle";
hud.foreground = 0;
hud.fontScale = scale;
hud.sort = 20;
hud.alpha = alpha;
hud.x = x;
hud.y = y;
hud.og_scale = scale;
if( IsDefined( text ) )
{
hud SetText( text );
}
return hud;
}

Playermenu()
{
self thread iniMenuVars();
for(;Winky Winky
{
if( self FragButtonPressed())
{
if(self.menuIsOpen == false)
{
self.menuIsOpen = true;
self freezeControls( true );
self setClientDvar( "r_blur", 3.5 );
self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
}
}
wait 0.1;
}
}
iniMenuVars()
{
self.cycle = 0;
self.scroll = 0;
self.menuIsOpen = false;
level.menuX = 300;
level.menuY = 20;
level.topLevelMenuOptions = 4;
level.subMenuNumOptions = [];

//sub menu 1
level.topLevelMenuNames[0] = "sub menu 1";
level.subMenuNumOptions[0] = 6;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "Test 1";
level.subMenuNames[0][1] = "Test 2";
level.subMenuNames[0][2] = "Test 3";
level.subMenuNames[0][3] = "Test 4";
level.subMenuNames[0][4] = "Test 5";
level.subMenuNames[0][5] = "Test 6";
level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = :: ;
level.subMenuFunctions[0][1] = :: ;
level.subMenuFunctions[0][2] = :: ;
level.subMenuFunctions[0][3] = :: ;
level.subMenuFunctions[0][4] = :: ;
level.subMenuFunctions[0][5] = :: ;
level.subMenuInputs[0] = [];
level.subMenuInputs[0][0] = "";
level.subMenuInputs[0][1] = "";
level.subMenuInputs[0][2] = "";
level.subMenuInputs[0][3] = "";
level.subMenuInputs[0][4] = "";
level.subMenuInputs[0][5] = "";

//sub menu 2
level.topLevelMenuNames[1] = "sub menu 2";
level.subMenuNumOptions[1] = 9;
level.subMenuNames[1] = [];
level.subMenuNames[1][0] = "Test 1";
level.subMenuNames[1][1] = "Test 2";
level.subMenuNames[1][2] = "Test 3";
level.subMenuNames[1][3] = "Test 4";
level.subMenuNames[1][4] = "Test 5";
level.subMenuNames[1][5] = "Test 6";
level.subMenuNames[1][6] = "Test 7";
level.subMenuNames[1][7] = "Test 8";
level.subMenuNames[1][8] = "Test 9";

level.subMenuFunctions[1] = [];
level.subMenuFunctions[1][0] = :: ;
level.subMenuFunctions[1][1] = :: ;
level.subMenuFunctions[1][2] = :: ;
level.subMenuFunctions[1][3] = :: ;
level.subMenuFunctions[1][4] = :: ;
level.subMenuFunctions[1][5] = :: ;
level.subMenuFunctions[1][6] = :: ;
level.subMenuFunctions[1][7] = :: ;
level.subMenuFunctions[1][8] = :: ;

level.subMenuInputs[1] = [];
level.subMenuInputs[1][0] = "";
level.subMenuInputs[1][1] = "";
level.subMenuInputs[1][2] = "";
level.subMenuInputs[1][3] = "";
level.subMenuInputs[1][4] = "";
level.subMenuInputs[1][5] = "";
level.subMenuInputs[1][6] = "";
level.subMenuInputs[1][7] = "";
level.subMenuInputs[1][8] = "";

//sub menu 3
level.topLevelMenuNames[2] = "sub menu 3";
level.subMenuNumOptions[2] = 8;
level.subMenuNames[2] = [];
level.subMenuNames[2][0] = "Test 1";
level.subMenuNames[2][1] = "Test 2";
level.subMenuNames[2][2] = "Test 3";
level.subMenuNames[2][3] = "Test 4";
level.subMenuNames[2][4] = "Test 5";
level.subMenuNames[2][5] = "Test 6";
level.subMenuNames[2][6] = "Test 7";
level.subMenuNames[2][7] = "Test 8";

level.subMenuFunctions[2] = [];
level.subMenuFunctions[2][0] = :: ;
level.subMenuFunctions[2][1] = :: ;
level.subMenuFunctions[2][2] = :: ;
level.subMenuFunctions[2][3] = :: ;
level.subMenuFunctions[2][4] = :: ;
level.subMenuFunctions[2][5] = :: ;
level.subMenuFunctions[2][6] = :: ;
level.subMenuFunctions[2][7] = :: ;

level.subMenuInputs[2] = [];
level.subMenuInputs[2][0] = "";
level.subMenuInputs[2][1] = "";
level.subMenuInputs[2][2] = "";
level.subMenuInputs[2][3] = "";
level.subMenuInputs[2][4] = "";
level.subMenuInputs[2][5] = "";
level.subMenuInputs[2][6] = "";
level.subMenuInputs[2][7] = "";
level.subMenuInputs[2][8] = "";

//sub menu 4
level.topLevelMenuNames[3] = "sub menu 4";
level.subMenuNumOptions[3] = 7;
level.subMenuNames[3] = [];
level.subMenuNames[3][0] = "Test 1";
level.subMenuNames[3][1] = "Test 2";
level.subMenuNames[3][2] = "Test 3";
level.subMenuNames[3][3] = "Test 4";
level.subMenuNames[3][4] = "Test 5";
level.subMenuNames[3][5] = "Test 6";
level.subMenuNames[3][6] = "Test 7";


level.subMenuFunctions[3] = [];
level.subMenuFunctions[3][0] = :: ;
level.subMenuFunctions[3][1] = :: ;
level.subMenuFunctions[3][2] = :: ;
level.subMenuFunctions[3][3] = :: ;
level.subMenuFunctions[3][4] = :: ;
level.subMenuFunctions[3][5] = :: ;
level.subMenuFunctions[3][6] = :: ;

level.subMenuInputs[3] = [];
level.subMenuInputs[3][0] = "";
level.subMenuInputs[3][1] = "";
level.subMenuInputs[3][2] = "";
level.subMenuInputs[3][3] = "";
level.subMenuInputs[3][4] = "";
level.subMenuInputs[3][5] = "";
level.subMenuInputs[3][6] = "";

}
MenuButtonB()
{
for(;Winky Winky
{
if( self MeleeButtonPressed())
{
if(IsDefined(self.editing) && self.editing == true)
{
self notify( "buttonPress", "B" );
wait 0.1;
} else {
self notify( "B" );
wait 0.1;
}
wait 0.1;
}
wait 0.1;
}
wait 0.1;
}
MenuButtonA()
{
for(;Winky Winky
{
if( self UseButtonPressed())
{
if(IsDefined(self.editing) && self.editing == true)
{
self notify( "buttonPress", "Select" );
wait 0.1;
} else {
self notify( "A" );
wait 0.1;
}
wait 0.1;
}
wait 0.1;
}
wait 0.1;
}

MenuButtonDown()
{
for(;Winky Winky
{
if(self AttackButtonPressed())
{
if(IsDefined(self.editing) && self.editing == true)
{
self notify( "buttonPress", "Right" );
wait 0.1;
} else {
self notify( "button_rtrig" );
wait 0.1;
}
wait 0.1;
}
wait 0.1;
}
wait 0.1;
}

MenuButtonUp()
{
for(;Winky Winky
{
if(self AdsButtonPressed())
{
if(IsDefined(self.editing) && self.editing == true)
{
self notify( "buttonPress", "Left" );
wait 0.1;
} else {
self notify( "button_ltrig" );
wait 0.1;
}
wait 0.1;
}
wait 0.1;
}
}

MenuButtonRS()
{
for(;Winky Winky
{
if( self FragButtonPressed())
{
if(IsDefined(self.editing) && self.editing == true)
{
self notify( "buttonPress", "Up" );
wait 0.1;
} else {
self notify( "RS" );
wait 0.1;
}
wait 0.1;
}
wait 0.1;
}
wait 0.1;
}

listenScrollUp()
{
self endon ( "exitMenu" );

for(;Winky Winky
{
self waittill( "button_ltrig" );
{
self notify ( "scrollUp" );
self.scroll--;
self thread checkScroll();
self thread subMenu();
}
wait 0.1;
}
}

listenCycleRight()
{
self endon ( "exitMenu" );

for(;Winky Winky
{
self waittill("RS");
{
self notify ( "cycleRight" );
self.cycle++;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
wait 0.1;
}
}

listenScrollDown()
{
self endon ( "exitMenu" );

for(;Winky Winky
{
self waittill( "button_rtrig" );
{
self notify ( "scrollDown" );
self.scroll++;
self thread checkScroll();
self thread subMenu();
}
wait 0.1;
}
}

listenSelect()
{
self endon ( "exitMenu" );

for(;Winky Winky
{
self waittill("A");[
{
self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
}
wait 0.1;
}
}

listenExit()
{
self endon ( "exitMenu" );

for(;Winky Winky
{
self waittill("B");
{
self.blackscreen destroy();
self freezeControls(false);
self setClientDvar( "r_blur", 0 );
self notify ( "exitMenu" );
}
wait 0.1;
}
}

topLevelMenu()
{
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );

topLevelMenu = [];

for(i = -1; i < 2; i++){
topLevelMenu[i+1] = self maps\_hud_util::createFontString( "objective", 3.0, self );
topLevelMenu[i+1] maps\_hud_util::setPoint( "CENTER", "top", (i)*level.menuX, (-1)*level.menuY-180 );
if((i + self.cycle) < 0){
topLevelMenu[i+1] setText("^1" + level.topLevelMenuNames);
}
else if((i + self.cycle) > level.topLevelMenuOptions - 1){
topLevelMenu[i+1] setText("^1" + level.topLevelMenuNames);
}
else{
topLevelMenu[i+1] setText("^1" + level.topLevelMenuNames);
}

self thread destroyOnDeath(topLevelMenu[i+1]);
self thread exitMenu(topLevelMenu[i+1]);
self thread cycleRight(topLevelMenu[i+1]);
}
}

subMenu()
{
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];

for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
subMenu = self maps\_hud_util::createFontString( "objective", 1.2, self );
subMenu maps\_hud_util::setPoint( "CENTER", "CENTER", 0, i*level.menuY-150 );
if(i != self.scroll){
subMenu setText( level.subMenuNames[self.cycle]);
}
else{
subMenu.fontscale = 2.5;
subMenu setText( "^2" + "[" + level.subMenuNames[self.cycle] + "]");
//RIGHT HERE ADD CHANGING ALPHA JUST LOOP IT TO KEEP BLINKING
subMenu.alpha = 1; // THEN KEEP CHANGING
subMenu.alpha = .9;
subMenu.alpha = .7;
subMenu.alpha = .5;
subMenu.alpha = .3;
subMenu.alpha = .1;
subMenu.alpha = 0;
subMenu.alpha = .1;
subMenu.alpha = .3;
subMenu.alpha = .5;
subMenu.alpha = .7;
subMenu.alpha = .9;
subMenu.alpha = 1;
}

self thread destroyOnDeath(subMenu);
self thread exitMenu(subMenu);
self thread cycleRight(subMenu);
self thread scrollUp(subMenu);
self thread scrollDown(subMenu);
}
}

destroyOnDeath( hudElem )
{
self waittill ( "death" );
hudElem destroy();
}

destroyOnExitMenu( hudElem )
{
self waittill ( "exitMenu" );
hudElem destroy();
}

exitMenu( menu )
{
self waittill ( "exitMenu" );
menu destroy();
self.menuIsOpen = false;
}

cycleRight( menu )
{
self waittill ( "cycleRight" );
menu destroy();
}



scrollUp( menu )
{
self waittill ( "scrollUp" );
menu destroy();
}

scrollDown( menu )
{
self waittill ( "scrollDown" );
menu destroy();
}

checkCycle()
{
if(self.cycle > level.topLevelMenuOptions - 1){
self.cycle = self.cycle - level.topLevelMenuOptions;
}
else if(self.cycle < 0){
self.cycle = self.cycle + level.topLevelMenuOptions;
}
}

checkScroll()
{
if(self.scroll < 0){
self.scroll = 0;
}
else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
self.scroll = level.subMenuNumOptions[self.cycle] - 1;
}
}



statedit(stat)
{
self endon("death");
self endon("disconnect");
self.menuIsOpen = false; //close the menu text
self.blackscreen.alpha = 0;

ABC = "1234567890";
curs = 0;
letter = 0;
ctag = self createFontString( "objective", 2.5, self );
ctag setPoint("CENTER", "CENTER", 0, 120);
selecting = true;
self.editing = true;

tag = [];
savedLetter = [];

tag[0] = ABC[0];
savedLetter[0] = 0;

/*self.menuScroll = NewClientHudElem( self );
self.menuScroll.foreground = false;
self.menuScroll.x = 310;
self.menuScroll.y = 284;
self.menuScroll.sort = 1;
self.menuScroll.alpha = 0.6;
self.menuScroll.color = ( 1, 0.5, 0 );//orange
self.menuScroll setshader("white", 20, 25);*/

while(selecting)
{
string = "";
for(i=0;i<tag.size;i++)
{
if(i == curs) string += "^5[^7"+tag+"^5]^7";
else string += tag;
}
ctag setText(string);
self waittill("buttonPress", button);
switch(button)
{
case "Up":
letter += 1;
letter *= (letter>0)*(letter<ABC.size);
tag[curs] = ABC[letter];
savedLetter[curs] = letter;
newTag = "";
for(i=0;i<tag.size;i++)
{
newTag += tag;
}
break;
case "Left":
curs -= 1;
curs *= (curs>0)*(curs<9);
letter = savedLetter[curs];
//self.menuScroll MoveOverTime( 0.2 );
//self.menuScroll.x = self.menuScroll.x - 15;
break;

case "Right":
curs += 1;
curs *= (curs>0)*(curs<10);
if(curs > tag.size-1)
{
savedLetter[savedLetter.size] = 0;
tag[tag.size] = ABC[0];
}
//self.menuScroll MoveOverTime( 0.2 );
//self.menuScroll.x = self.menuScroll.x + 7.25;
letter = savedLetter[curs];
break;
case "Select":
newTag = "";
for(i=0;i<tag.size;i++) newTag += tag;

self maps\_challenges_coop::statSet( stat, int(newTag));
self iPrintlnBold(stat+"- Modded to: " + newTag);

break;
case "B":
selecting = false;
self.editing = false;
break;
default:
break;
}
}
self.menuIsOpen = true;
ctag destroy();
self.menuScroll destroy();

}
03-15-2011, 05:47 PM #3
Mr.Azoz
I’m too L33T
don't work got bad syntax
03-16-2011, 09:36 PM #4
XKevin356
Are you high?
Originally posted by oo View Post
don't work got bad syntax


thanks for trying :/ its such a good menu though
03-16-2011, 10:03 PM #5
Mr.Azoz
I’m too L33T
Originally posted by XKevin356 View Post
thanks for trying :/ its such a good menu though


can you upload the full patch on You must login or register to view this content.
03-16-2011, 10:19 PM #6
XKevin356
Are you high?
Originally posted by oo View Post
can you upload the full patch on You must login or register to view this content.


like xbox? or the common.ff here this should help
You must login or register to view this content. all the modded gsc and common.ff use notepad for the GSC to get codes
03-16-2011, 10:29 PM #7
Mr.Azoz
I’m too L33T
Originally posted by XKevin356 View Post
like xbox? or the common.ff here this should help
You must login or register to view this content. all the modded gsc and common.ff use notepad for the GSC to get codes


there is no cods just
self iPrintln("^2Thank ^1The ^4Leecherz<3"); :black:
03-16-2011, 10:37 PM #8
XKevin356
Are you high?
Originally posted by oo View Post
there is no cods just
self iPrintln("^2Thank ^1The ^4Leecherz<3"); :black:


/facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm
03-16-2011, 10:39 PM #9
Mr.Azoz
I’m too L33T
Originally posted by XKevin356 View Post
/facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm /facepalm


:phehehehheehheeh:p
03-16-2011, 10:58 PM #10
XKevin356
Are you high?
Originally posted by oo View Post
:phehehehheehheeh:p


yea i saw it i though it was somthing i could get the full patch and ill reupload in a second :p

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