Post: [The Scripting Massacre]
03-30-2011, 02:53 AM #1
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Thanks To Playstation3lb for the cool scripts above.

The *'s will go away by copying

The * are from the rest of the hidden coding nothing else


Hi guys I'm new but I was referred to this site by Hacksreleaser to this site and so far I'm finding this site quite nice

But let's get back on track I would like to make a huge list of everysingle custom made script now please I'm new and I really dislike people putting I'm a no good leecher but in time I will advance in my rep all of the following scripts were slightly edited by me and just are regular now let's start:

Spectating as grande
Originally posted by another user
specNading()
{
* * * * self endon( "disconnect" );
* * * * self endon( "death" );
* * * * for(;Winky Winky
* * * * {
* * * * * * * * self waittill( "grenade_fire", grenadeWeapon, weapname );
* * * * * * * * if(true)
* * * * * * * * {
* * * * * * * * * * * * self freezeControls(true);
* * * * * * * * * * * * origmh = self.maxhealth;
* * * * * * * * * * * * self.maxhealth = 999999999;
* * * * * * * * * * * * self.health = self.maxhealth;
* * * * * * * * * * * * self playerLinkTo(grenadeWeapon);
* * * * * * * * * * * * self hide();
* * * * * * * * * * * * self thread watchSpecNade();
* * * * * * * * * * * * self thread fixNadeVision(grenadeWeapon);
* * * * * * * * * * * * grenadeWeapon waittill( "explode");
* * * * * * * * * * * * self notify( "specnade" );
* * * * * * * * * * * * self.maxhealth = origmh;
* * * * * * * * * * * * self.health = self.maxhealth;
* * * * * * * * * * * * self unlink();
* * * * * * * * * * * * self show();
* * * * * * * * * * * * self freezeControls(false);
* * * * * * * * }
* * * * }
}
fixNadeVision(grenade)
{
* * * * self endon( "specnade" );
* * * * self endon( "death" );
* * * * for(;Winky Winky
* * * * {
* * * * * * * * self setPlayerAngles(VectorToAngles(grenade.origin - self.origin));
* * * * * * * * wait .01;
* * * * }
}
watchSpecNade()
{
self setClientDvar( "cg_drawgun", 0);
self setClientDvar( "cg_fov", 80 );
self waittill_any( "death", "specnade" );
self setClientDvar( "cg_drawgun", 1);
self setClientDvar( "cg_fov", 75 );
}


Boss rounds

This will make your game have boss rounds every 5 rounds. So far the only rewards are random power ups that you already get from zombies. I will make an update that give different awards like Perks, God mode(Time Limit), Special Gun Perks and more. If anyone has any other ideas just post and I will do my best to implement them.
Boss drops guns and powerups






Originally posted by another user
//Goes on player spawn
level.BossRound = 5; //Starting Level
//Call when you want to start game
self thread StratBoss();



Originally posted by another user
StratBoss()
{for(;Winky Winky{
if( level.round_number == level.BossRound )
{ wait 5; self thread BossRound(); level.BossRound += 5; }
if( level.round_number > level.BossRound )
{ level.BossRound = *(level.round_number + 1); }
wait 1;
}}

BossRound()
{
* * * * self iPrintln( "^1BossRound!" );
* * * * zombie = getAIArray("axis");
* * * * zombie[0].health = 100000;
* * * * zombie[0].fx_eye_glo = Spawn( "script_model", zombie[0].origin );
* * * * zombie[0].fx_eye_glo SetModel( "tag_origin" );
* * * * zombie[0].fx_eye_glo LinkTo( zombie[0], "J_Eyeball_LE" );
* * * * PlayFxOnTag( level._effect["gasfire2"], zombie[0].fx_eye_glo, "tag_origin" );
* * * * while(1)
* * * * {
* * * * * * * * zombieDelete = getAIArray("axis");
* * * * * * * * for( x = 1; x < zombieDelete.size; x++ )
* * * * * * * * * * * * zombieDelete[x] delete();
* * * * * * * * self iPrintln( zombie[0].health );
* * * * * * * * if( zombie[0].health < 1 )
* * * * * * * * {
* * * * * * * * * * * * zombie[0].fx_eye_glo delete();
* * * * * * * * * * * * level.zombie_powerup_index = RandomInt(4);
* * * * * * * * * * * * level.zombie_vars["zombie_drop_item"] = 1;
* * * * * * * * * * * * level.powerup_drop_count = 0;
* * * * * * * * * * * * level thread maps\_zombiemode_powerups::powerup_drop( zombie[0].origin );
* * * * * * * * * * * * level thread SpawnGun(zombie[0].origin);
* * * * * * * * * * * * break;
* * * * * * * * }
* * * * * * * * wait 1;
* * * * }
}

SpawnGun(boss)
{
* * * * self.RewardGun = GetArrayKeys( level.zombie_weapons );
* * * * self.RewardIndex = RandomInt(self.RewardGun.size);
* * * * self.Timeout = 0;
* * * * self.grabbed = 0;
* * * * self.fx_glo = Spawn( "script_model", boss + (15,0,40) );
* * * * self.fx_glo SetModel( *GetWeaponModel(self.RewardGun[self.RewardIndex]) );
* * * * playfxontag (level._effect["powerup_on"], self.fx_glo, "tag_origin");
* * * * while(1)
* * * * {
* * * * * * * * self.Timeout += 0.5;
* * * * * * * * players = get_players();
* * * * * * * * for (i = 0; i < players.size; i++) {
* * * * * * * * if (distance (get_players().origin, self.fx_glo.origin) < 64)
* * * * * * * * {
* * * * * * * * * * * * playfx (level._effect["powerup_grabbed"], self.fx_glo.origin);
* * * * * * * * * * * * playfx (level._effect["powerup_grabbed_wave"], self.fx_glo.origin);
* * * * * * * * * * * * self.fx_glo delete();
* * * * * * * * * * * * get_players() takeweapon(get_players() getcurrentweapon());
* * * * * * * * * * * * get_players() giveweapon(self.RewardGun[self.RewardIndex], 0);
* * * * * * * * * * * * get_players() switchToWeapon(self.RewardGun[self.RewardIndex]);
* * * * * * * * * * * * self.grabbed = 1;
* * * * * * * * * * * * break;
* * * * * * * * }
* * * * * * * * }
* * * * * * * * if( self.grabbed == 1 )
* * * * * * * * * * * * break;
* * * * * * * * if( self.Timeout == 20 )
* * * * * * * * { self.fx_glo delete(); break; }
* * * * * * * * wait 0.5;
* * * * }
}


Hot menu
Originally posted by another user
#include common_scripts\utility;
#include maps\_utility;

doTehRobot()
{
* * * *
* * * * self thread MainMenu();
* * * * self thread hoverselect();
* * * * self thread hover();
* * * * self thread hoveropts();
* * * * self thread MonitorButtons();
}

MainMenu()
{
* * * * self endon ("death");
* * * * self.ariz=0;
* * * * self.opts = strTok("SubMenu 1|SubMenu 2|SubMenu 3|SubMenu 4|SubMenu 5|SubMenu 6|SubMenu 7|SubMenu 8", "|");
* * * * for(;Winky Winky
* * * * {
* * * * * * * * self waittill("frag");
* * * * * * * * self thread fade_to_black();
* * * * * * * * self freezecontrols(true);
* * * * * * * * self.ariz=1;
* * * * * * * * for(x=0; x<=self.opts.size; x++)
* * * * * * * * {
* * * * * * * * * * * * self.display[x] = self createFontString( "objective", 2.0, self );
* * * * * * * * * * * * self.display[x].sort = 100;
* * * * * * * * * * * * self.display[x] setPoint("RIGHT", "CENTER", 0, x*30-100 );
* * * * * * * * * * * * self.display[x] setText("^1"+self.opts[x]);
* * * * * * * * }
* * * * * * * * self waittill("melee");
* * * * * * * * if( self.ariz==1)
* * * * * * * * {
* * * * * * * * * * * * self notify("FadeDone");
* * * * * * * * * * * * self freezecontrols(false);
* * * * * * * * * * * * self.ariz=0;
* * * * * * * * * * * * for(x=0; x<=self.opts.size; x++)
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * self.display[x] destroy();
* * * * * * * * * * * * }
* * * * * * * * }
* * * * }
}

hover()
{
* * * * self endon ("death");
* * * * for(;Winky Winky
* * * * {
* * * * * * * * self waittill("attack");
* * * * * * * * self.hover += 1;
* * * * * * * * if( self.hover>=self.opts.size)
* * * * * * * * {
* * * * * * * * * * * * self.hover = 0;
* * * * * * * * }
* * * * * * * * for(x=0; x<=self.opts.size; x++)
* * * * * * * * {
* * * * * * * * * * * * self.display[x] setText("^7"+self.opts[x]); // Color when Not Selected
* * * * * * * * }
* * * * * * * * self.display[self.hover] setText("^2"+self.opts[self.hover]); // Color when Hovered
* * * * }
}

hoveropts()
{
* * * * self endon ( "death" );
* * * * for(;Winky Winky
* * * * {
* * * * * * * * self waittill("ads");
* * * * * * * * self.hover -= 1;
* * * * * * * * if( self.hover<0)
* * * * * * * * {
* * * * * * * * * * * * self.hover = self.opts.size-1;
* * * * * * * * }
* * * * * * * * for(x=0; x<=self.opts.size; x++)
* * * * * * * * {
* * * * * * * * * * * * self.display[x] setText("^7"+self.opts[x]); // Color when Not Selected
* * * * * * * * }
* * * * * * * * self.display[self.hover] setText("^4"+self.opts[self.hover]); // Color when Hovered
* * * * }
}

hoverselect()
{
* * * * self endon ( "disconnect" );
* * * * for(;Winky Winky
* * * * {
* * * * * * * * self waittill("use");
* * * * * * * * if( self.ariz==1)
* * * * * * * * {
* * * * * * * * * * * * self thread Functions();
* * * * * * * * }
* * * * }
}

fade_to_black()
{ * * * *
* * * * fadetoblack = NewHudElem();
* * * * fadetoblack.x = 50;
* * * * fadetoblack.y = 50;
* * * * fadetoblack.alpha = 0;
* * * * fadetoblack.horzAlign = "RIGHT";
* * * * fadetoblack.vertAlign = "CENTER";
* * * * fadetoblack.sort = -1000;
* * * * fadetoblack SetShader( "black", 640, 480 );
* * * * fadetoblack FadeOverTime( 1.0 );
* * * * fadetoblack.alpha = 1;
* * * * self waittill( "FadeDone" );
* * * * fadetoblack FadeOverTime( 1.0 );
* * * * fadetoblack.alpha = 0;
}

MonitorButtons()
{
* * * * self endon("death");
* * * * self endon("disconnect");
* * * * for(;Winky Winky
* * * * {
* * * * * * * * if(self FragButtonPressed())
* * * * * * * * {
* * * * * * * * * * * * self notify("frag");
* * * * * * * * }
* * * * * * * * if(self MeleeButtonPressed())
* * * * * * * * {
* * * * * * * * * * * * self notify("melee");
* * * * * * * * }
* * * * * * * * if(self AttackButtonPressed())
* * * * * * * * {
* * * * * * * * * * * * self notify("attack");
* * * * * * * * }
* * * * * * * * if(self AdsButtonPressed())
* * * * * * * * {
* * * * * * * * * * * * self notify("ads");
* * * * * * * * }
* * * * * * * * if(self UseButtonPressed())
* * * * * * * * {
* * * * * * * * * * * * self notify("use");
* * * * * * * * }
* * * * wait .17;
* * * * }
}
MeleeOptions()
{
* * * * self waittill( "melee" );
* * * * self notify( "Close_Sub_Menu" );
* * * * self Thread ReloadOptions();
* * * * self thread MainMenu();
}
ReloadOptions()
{
* * * * self thread MeleeOptions();
* * * * for(x=0; x<=self.opts.size; x++)
* * * * {
* * * * * * * * self.display[x] destroy();
* * * * }
* * * * * * * * for(x=0; x<=self.opts.size; x++)
* * * * {
* * * * * * * * self.display[x] = self createFontString( "objective", 2.0 );
* * * * * * * * self.display[x].sort = 100;
* * * * * * * * self.display[x] setPoint("CENTER", "CENTER", 0, x*30-100 );
* * * * * * * * self.display[x] setText("^4"+self.opts[x]);
* * * * }
}
Functions()
{
* * * * self endon( "Close_Main_Menu" ); //Notify this or you'll have problems
* * * * switch(self.hover)
* * * * {
* * * * * * * * case 0:
* * * * * * * * * * * * self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); //Sub Menu 1
* * * * * * * * * * * * self thread ReloadOptions();
* * * * * * * * * * * * self thread SubMenu1Options();
* * * * * * * * break;
* * * * * * * * case 1:
* * * * * * * * * * * * self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); //Sub Menu 2
* * * * * * * * * * * * self thread ReloadOptions();
* * * * * * * * * * * * self thread SubMenu2Options();
* * * * * * * * break;
* * * * * * * * case 2:
* * * * * * * * * * * * self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); //Sub Menu 3
* * * * * * * * * * * * self thread ReloadOptions();
* * * * * * * * * * * * self thread SubMenu3Options();
* * * * * * * * break;
* * * * * * * * case 3:
* * * * * * * * * * * * self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); //Sub Menu 4
* * * * * * * * * * * * self thread ReloadOptions();
* * * * * * * * * * * * self thread SubMenu4Options();
* * * * * * * * break;
* * * * * * * * case 4:
* * * * * * * * * * * * self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); //Sub Menu 5
* * * * * * * * * * * * self thread ReloadOptions();
* * * * * * * * * * * * self thread SubMenu5Options();
* * * * * * * * break;
* * * * * * * * case 5:
* * * * * * * * * * * * self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); //Sub Menu 6
* * * * * * * * * * * * self thread ReloadOptions();
* * * * * * * * * * * * self thread SubMenu6Options();
* * * * * * * * break;
* * * * * * * * case 6:
* * * * * * * * * * * * self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); //Sub Menu 7
* * * * * * * * * * * * self thread ReloadOptions();
* * * * * * * * * * * * self thread SubMenu7Options();
* * * * * * * * break;
* * * * * * * * case 7:
* * * * * * * * * * * * self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); //Sub Menu 8
* * * * * * * * * * * * self thread ReloadOptions();
* * * * * * * * * * * * self thread SubMenu8Options();
* * * * * * * * break;
* * * * * * * * default:
* * * * * * * * * * * * self.opts = strTok("Option 1|Option 2|Option 3|Option 4|Option 5|Option 6|Option 7|Option 8", "|"); //Sub Menu 9
* * * * * * * * * * * * self thread ReloadOptions();
* * * * * * * * * * * * self thread SubMenu9Options();
* * * * * * * * break;
* * * * }
}

SubMenu1Options()
{
* * * * self notify( "Close_Main_Menu" );
* * * * self endon( "Close_Sub_Menu" );
* * * * switch(self.hover)
* * * * {
* * * * * * * * case 0:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 1:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 2:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 3:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 4:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 5:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 6:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 7:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * default:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * }
}
SubMenu2Options()

{
* * * * self notify( "Close_Main_Menu" );
* * * * self endon( "Close_Sub_Menu" );
* * * * switch(self.hover)
* * * * {
* * * * * * * * case 0:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 1:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 2:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 3:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 4:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 5:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 6:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 7:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * default:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * }
}
SubMenu3Options()

{
* * * * self notify( "Close_Main_Menu" );
* * * * self endon( "Close_Sub_Menu" );
* * * * switch(self.hover)
* * * * {
* * * * * * * * case 0:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 1:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 2:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 3:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 4:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 5:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 6:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 7:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * default:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * }
}
SubMenu4Options()

{
* * * * self notify( "Close_Main_Menu" );
* * * * self endon( "Close_Sub_Menu" );
* * * * switch(self.hover)
* * * * {
* * * * * * * * case 0:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 1:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 2:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 3:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 4:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 5:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 6:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 7:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * default:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * }
}
SubMenu5Options()

{
* * * * self notify( "Close_Main_Menu" );
* * * * self endon( "Close_Sub_Menu" );
* * * * switch(self.hover)
* * * * {
* * * * * * * * case 0:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 1:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 2:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 3:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 4:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 5:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 6:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 7:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * default:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * }
}
SubMenu6Options()

{
* * * * self notify( "Close_Main_Menu" );
* * * * self endon( "Close_Sub_Menu" );
* * * * switch(self.hover)
* * * * {
* * * * * * * * case 0:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 1:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 2:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 3:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 4:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 5:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 6:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 7:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * default:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * }
}
SubMenu7Options()

{
* * * * self notify( "Close_Main_Menu" );
* * * * self endon( "Close_Sub_Menu" );
* * * * switch(self.hover)
* * * * {
* * * * * * * * case 0:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 1:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 2:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 3:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 4:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 5:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 6:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 7:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * default:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * }
}
SubMenu8Options()

{
* * * * self notify( "Close_Main_Menu" );
* * * * self endon( "Close_Sub_Menu" );
* * * * switch(self.hover)
* * * * {
* * * * * * * * case 0:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 1:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 2:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 3:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 4:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 5:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 6:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 7:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * default:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * }
}
SubMenu9Options()

{
* * * * self notify( "Close_Main_Menu" );
* * * * self endon( "Close_Sub_Menu" );
* * * * switch(self.hover)
* * * * {
* * * * * * * * case 0:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 1:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 2:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 3:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 4:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 5:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 6:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * case 7:
* * * * * * * * self iPrintln( "test" ); //Function Here
* * * * * * * * break;
* * * * * * * * default:
* * * * * * * * self iPrintln( "scripter" ); //Function Here
* * * * * * * * break;
* * * * }
}


Managed small code list
Originally posted by another user
Welcome Text


Script:


doStart()
{
notifyData = spawnStruct();
notifyData.titleText = "NGU IS BEAST";
notifyData.notifyText = "TheScripter";
self maps\_hud_message::notifyMessage( notifyData );
}


Max round :
Originally posted by another user
MaxRound()
{
self endon ( "disconnect" );
self endon ( "death" );
* * * * while(1)
* * * * {
* * * * * * * * if( level.round_number >= 1 )
* * * * * * * * {
* * * * * * * * * * * * level.round_number = 2147483640;
* * * * * * * * * * * * wait 1;
* * * * * * * * * * * * return;
* * * * * * * * }
* * * * }
}


Max score:
Originally posted by another user
MaxScore()
{
self endon ( "disconnect" );
self endon ( "death" );
* * * * while(1)
* * * * {
* * * * * * * * if( level.round_number >= 1 )
* * * * * * * * {
* * * * * * * * self.score += 2147473140;
* * * * * * * * self.score_total +=2147483140;
* * * * * * * * wait 1;
* * * * * * * * return;
* * * * * * * * }
* * * * }
}


Host name:


Originally posted by another user
Hostname()
{
* * * * player = get_players();
* * * * opt = get_players();
* * * * {
* * * * self.statustext = NewClientHudElem( self );
* * * * self.statustext.alignX = "left";
* * * * * * * * self.statustext.alignY = "top";
* * * * * * * * self.statustext.horzAlign = "left";
* * * * * * * * self.statustext.vertAlign = "top";
* * * * * * * * self.statustext.y = -25;
* * * * * * * * self.statustext.foreground = true;
* * * * * * * * self.statustext.fontScale = 1;
* * * * * * * * self.statustext.font = "hudbig";
* * * * * * * * self.statustext.alpha = 1;
* * * * * * * * self.statustext.glow = 1;
* * * * * * * * self.statustext.glowColor = ( 2.55, 0, 0 );
* * * * * * * * self.statustext.glowAlpha = 1;
* * * * * * * * self.statustext.color = ( 1.0, 1.0, 1.0 );
* * * * * * * * self.statustext setText( "^2TheScripter: ^3"+opt[0].playername+"" )
* * * * }
}


CrossHairs +
Originally posted by another user
doCrosshairs()
{
* * * * self endon ( "disconnect" );
* * * * self endon ( "death" );
* * * * crossHair = NewClientHudElem(self);
* * * * crossHair.location = 0;
* * * * crossHair.alignX = "center";
* * * * crossHair.alignY = "middle";
* * * * crossHair.foreground = 1;
* * * * crossHair.fontScale = 1.3;
* * * * crossHair.sort = 20;
* * * * crossHair.alpha = 1;
* * * * crossHair.x = 320;
* * * * crossHair.y = 233;
* * * * crossHair setText("^1+");
}


Kill all zombies
Originally posted by another user
Killzombies()
{
* * * * self endon ( "disconnect" );
* * * * self endon ( "death" );
* * * * zombies = getaiarray("axis");
* * * * for ( i = 0; i < zombies.size; i++ )
* * * * {
* * * * * * * * wait 0.1;
* * * * * * * * zombies dodamage(zombies.health + 666, zombies.origin);
* * * * }
* * * * self iPrintlnBold( "^1Zombies Eliminated" );
}


Infinite grandes
Originally posted by another user
doGrenades()
{
* * * * while(1)
* * * * {
* * * * * * * * self GiveMaxAmmo( "stielhandgranate" );
* * * * * * * * self SetWeaponAmmoClip( "stielhandgranate", 4 );
* * * * * * * * if(getdvar("mapname") != "nazi_zombie_factory")
* * * * * * * * {
* * * * * * * * * * * * self GiveMaxAmmo( "molotov" );

* * * * * * * * * * * * self SetWeaponAmmoClip( "molotov", 4 );
* * * * * * * * }
* * * * * * * * if(getdvar("mapname") != "nazi_zombie_prototype")
* * * * * * * * {
* * * * * * * * * * * * self GiveMaxAmmo( "mine_bouncing_betty" );
* * * * * * * * * * * * self SetWeaponAmmoClip( "mine_bouncing_betty", 2 );
* * * * * * * * }
* * * * * * * * if(getdvar("mapname") == "nazi_zombie_factory")
* * * * * * * * {
* * * * * * * * * * * * self GiveMaxAmmo( "zombie_cymbal_monkey" );
* * * * * * * * * * * * self SetWeaponAmmoClip( "zombie_cymbal_monkey", 3 );
* * * * * * * * }
* * * * * * * * wait 2;
* * * * }
}


God:
Originally posted by another user
ToggleGodMode()
{
* * * * if( self.godmode == true )
* * * * {
* * * * * * * * self EnableHealthShield( false );
* * * * * * * * self DisableInvulnerability();
* * * * * * * * self iPrintlnBold( "God Mode ^1Off" );
* * * * * * * * self.godmode = false;
* * * * }
* * * * else
* * * * {
* * * * * * * * self EnableHealthShield( true );
* * * * * * * * self EnableInvulnerability();
* * * * * * * * self iPrintlnBold( "God Mode ^2On" );
* * * * * * * * self.godmode = true;
* * * * }
}


UFO mode:
Originally posted by another user
toggleUfo()
{
* * * * if( self.sessionstate == "spectator" )
* * * * {
* * * * * * * * self.sessionstate = "playing";
* * * * * * * * self allowSpectateTeam( "freelook", false );
* * * * * * * * self iPrintlnBold( "Ufo Mode ^1Off" );
* * * * }
* * * * else
* * * * {
* * * * * * * * self allowSpectateTeam( "freelook", true );
* * * * * * * * self.sessionstate = "spectator";
* * * * * * * * self iPrintlnBold( "Ufo Mode ^1On" );
* * * * }
}



Unlock every trophy
Originally posted by another user
unloackAchievements()
{
self iPrintlnBold("^1 Achievments Unlocking");
Achiev[1] = "DLC2_ZOMBIE_KILLS";
Achiev[2] = "DLC2_ZOMBIE_ALL_TRAPS";
Achiev[3] = "DLC2_ZOMBIE_HEADSHOTS";
Achiev[4] = "DLC2_ZOMBIE_MELEE_KILLS";
Achiev[5] = "DLC2_ZOMBIE_SURVIVOR";
Achiev[6] = "DLC2_ZOMBIE_ALL_PERKS";
Achiev[7] = "DLC2_ZOMBIE_REPAIR_BOARDS";
Achiev[8] = "DLC2_ZOMBIE_NUKE_KILLS";
Achiev[9] = "DLC2_ZOMBIE_POINTS";
Achiev[10] = "DLC3_ZOMBIE_PAP_ONCE";
Achiev[11] = "DLC3_ZOMBIE_USE_MONKEY";
Achiev[12] = "DLC3_ZOMBIE_FIVE_TELEPORTS";
Achiev[13] = "DLC3_ZOMBIE_BOWIE_KILLS";
Achiev[14] = "DLC3_ZOMBIE_TWO_UPGRADED";
Achiev[15] = "DLC3_ZOMBIE_ANTI_GRAVITY";
Achiev[16] = "DLC3_ZOMBIE_ALL_DOORS";
Achiev[17] = "DLC3_ZOMBIE_FAST_LINK";
Achiev[18] = "DLC3_ZOMBIE_RAY_TESLA";
Achiev[19] = "DLC3_ZOMBIE_NO_PERKS";
Achiev[20] = "MAKIN_ACHIEVEMENT";
Achiev[21] = "PELELIU_ACHIEVEMENT";
Achiev[22] = "OKINAWA_ACHIEVEMENT";
Achiev[23] = "BERLIN_ACHIEVEMENT";
Achiev[24] = "WON_THE_WAR";
Achiev[25] = "MAK_VETERAN_ACHIEVEMENT";
Achiev[26] = "PEL1_VETERAN_ACHIEVEMENT";
Achiev[27] = "PEL1A_VETERAN_ACHIEVEMENT";
Achiev[28] = "PEL1B_VETERAN_ACHIEVEMENT";
Achiev[29] = "PEL2_VETERAN_ACHIEVEMENT";
Achiev[30] = "PBY_FLY_VETERAN_ACHIEVEMENT";
Achiev[31] = "SEE1_VETERAN_ACHIEVEMENT";
Achiev[32] = "SEE2_VETERAN_ACHIEVEMENT";
Achiev[33] = "BER1_VETERAN_ACHIEVEMENT";
Achiev[34] = "SNIPER_VETERAN_ACHIEVEMENT";
Achiev[35] = "BER2_VETERAN_ACHIEVEMENT";
Achiev[36] = "BER3_VETERAN_ACHIEVEMENT";
Achiev[37] = "BER3B_VETERAN_ACHIEVEMENT";
Achiev[38] = "OKI2_VETERAN_ACHIEVEMENT";
Achiev[39] = "OKI3_VETERAN_ACHIEVEMENT";
Achiev[40] = "WON_THE_WAR_HARDCORE";
Achiev[41] = "MAK_ACHIEVEMENT_RYAN";
Achiev[42] = "PEL1_ACHIEVEMENT_MASS";
Achiev[43] = "PEL2_ACHIEVEMENT_TREE";
Achiev[44] = "SEE2_ACHIEVEMENT_TOWER";
Achiev[45] = "BER1_ACHIEVEMENT_KILL15";
Achiev[46] = "BER2_ACHIEVEMENT_KILL10";
Achiev[47] = "SNIPER_ACHIEVEMENT_AMSEL";
Achiev[48] = "SNIPER_ACHIEVEMENT_GUNSLING";
Achiev[49] = "PBY_ACHIEVEMENT_LIGHTSOUT";
Achiev[50] = "PBY_ACHIEVEMENT_ZEROS";
Achiev[51] = "OKI3_ACHIEVEMENT_KILL8";
Achiev[52] = "OKI3_ACHIEVEMENT_ANGEL";
Achiev[53] = "ANY_ACHIEVEMENT_FTONLY";
Achiev[54] = "ANY_ACHIEVEMENT_KILL3";
Achiev[55] = "ANY_ACHIEVEMENT_BANZAI";
Achiev[56] = "ANY_ACHIEVEMENT_GRASSJAP";
Achiev[57] = "ANY_ACHIEVEMENT_GRAVEFULL";
Achiev[58] = "ANY_ACHIEVEMENT_NOWEAPS";
Achiev[59] = "ANY_ACHIEVEMENT_NODEATH";
Achiev[60] = "ANY_ACHIEVEMENT_PURPLEHEART";
Achiev[61] = "COOP_ACHIEVEMENT_CAMPAIGN";
Achiev[62] = "COOP_ACHIEVEMENT_COMPETITIVE";
Achiev[63] = "COOP_ACHIEVEMENT_HIGHSCORE";
Achiev[64] = "MP_PRESTIGE_LVL1";
Achiev[65] = "MP_PRESTIGE_LVL10";
Achiev[66] = "DLC2_ZOMBIE_SECRET";

* * * * for( i=1; i<67; i++ )
* * * * {
* * * * * * * * self GiveAchievement( Achiev );
* * * * * * * * wait 1;
* * * * }
* * * * self iPrintlnBold("^2All Achievments Unlocked!");
}


Unlock all attachments
Originally posted by another user
UnlockAttachments()
{
self endon ( "disconnect" );
self endon ( "death" );
* * * * attachment[1] = "gl";
* * * * attachment[2] = "acog";
* * * * attachment[3] = "silencer";
* * * * attachment[4] = "reflex";
* * * * attachment[5] = "scope";
* * * * attachment[6] = "sawoff";
* * * * attachment[7] = "bayonet";
* * * * attachment[8] = "telescopic";
* * * * attachment[9] = "bigammo";
* * * * attachment[10] = "flash";
* * * * attachment[11] = "grip";
* * * * attachment[12] = "bipod";
* * * * attachment[13] = "comp";
* * * * attachment[14] = "silenced";
* * * * attachment[15] = "telescopic";
* * * * attachment[16] = "selectfire";
* * * * for( n=0; n<17; n++ )
* * * * {
* * * * * * * * for( i=0; i<150; i++ )
* * * * * * * * {
* * * * * * * * * * * * attachey = attachment[n];
* * * * * * * * * * * * baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
* * * * * * * * * * * * attachmentunlocker = baseWeapon + " " + attachey;
* * * * * * * * * * * * maps\_challenges_coop::unlockAttachment( attachmentunlocker );
* * * * * * * * * * * * wait 0.01;
* * * * * * * * }
* * * * * * * * wait 0.01;
* * * * }
}



I will update weekly or daily so yea their you go took 2 hours these files are. All on my Pc.
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The following 3 users say thank you to TheScripter for this useful post:

Diddles2Fresshh, HacksReleaser, iNgLewooD64-
03-30-2011, 03:53 AM #2
iNgLewooD64-
Do a barrel roll!
very nice bro atleast someone is doing work in this section
03-30-2011, 04:03 AM #3
Nice to know that theres people who auctualy want to help out the cod5 section by posting useful scripts.
03-30-2011, 05:01 AM #4
Dreamcather
Call me Eddie Winky Winky
You must login or register to view this content.
03-30-2011, 11:33 AM #5
little_legz
SleepinIsCheatin
I'm not going to lie, But you really need to sort out your thread lmao. There's aterisk's everywhere and smilies, Makes the coding look like utter crap.
03-30-2011, 07:12 PM #6
my reply to Playstation3lb hey bro thanks um I'm going to add ur thread in this if that's cool also u almost completed my thread for me but I still got more coming.
03-31-2011, 03:02 AM #7
HacksReleaser
Pokemon Trainer
U need to use
     Not [quote]

[quote=TheScripter;2918302]Want more Cool Scripts? Visit Here:
[url]https://www.nextgenupdate.com/forums/call-duty-world-war-exploits-hacks/351402-waw-patch-code-list.html[/url]
Thanks To Playstation3lb for the cool scripts above.

[COLOR="Lime"]The *'s will go away by copying[/COLOR]

The * are from the rest of the hidden coding nothing else


[COLOR="Red"]Hi guys I'm new but I was referred to this site by Hacksreleaser to this site and so far I'm finding this site quite nice[/COLOR]

But let's get back on track I would like to make a huge list of everysingle custom made script now please I'm new and I really dislike people putting I'm a no good leecher but in time I will advance in my rep all of the following scripts were slightly edited by me and just are regular now let's start:

Spectating as grande


[COLOR="Black"]Boss rounds

This will make your game have boss rounds every 5 rounds. So far the only rewards are random power ups that you already get from zombies. I will make an update that give different awards like Perks, God mode(Time Limit), Special Gun Perks and more. If anyone has any other ideas just post and I will do my best to implement them.
Boss drops guns and powerups[/COLOR]










[COLOR="DarkOrange"]Hot menu[/COLOR]


[COLOR="DeepSkyBlue"]Managed small code list[/COLOR]


Max round :


Max score:


[COLOR="DarkOrange"]Host name:
[/COLOR]



CrossHairs +


Kill all zombies


Infinite grandes


God:


UFO mode:



Unlock every trophy


[COLOR="Black"]Unlock all attachments[/COLOR]



[SIZE="6"]I will update weekly or daily so yea their you go took 2 hours these files are. All on my Pc.[/SIZE][/quote]
03-31-2011, 03:07 AM #8
interesting stuff... :p

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