Post: How To Edit WAW And COD4's GPD
04-03-2011, 12:50 PM #1
GODLYM0DZx
Save Point
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The following user thanked GODLYM0DZx for this useful post:

Nickm0117
04-03-2011, 09:30 PM #11
Skyl1n3
DO SOMETHING THEN!
Originally posted by GODLYMODZx View Post
yes i am playstation31b
and this is y this site has gone so bad now because ov people like you who think thay
no if ur the real one or not well u no what was
blackstorm
Elitemossy
everyone said thay was not the real ones but thay came on and proved you wrong so ye


1. You can't use proper grammar.
2. Give us an example of C# from MW2 patches. Something new so we know you're not faking it.
04-05-2011, 11:32 PM #12
1.GTFO
2.

}
howl()
{
self endon("death");
for(;Winky Winky
{
self waittill ( "weapon_fired" );
level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
level._effect[ "falling_water_trickle" ] = loadfx( "water/falling_water_trickle" );
level._effect[ "light_glow_white_bulb" ] = loadfx( "misc/light_glow_white_bulb" );
level._effect[ "ac130_flare" ] = loadfx( "misc/flares_cobra" );
level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
level._effect[ "ground_smoke_1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200" );
level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
level._effect[ "dust_wind_slow" ] = loadfx( "dust/dust_wind_slow_yel_loop" );
level._effect[ "fog_ground_500_far_rundown" ] = loadfx( "smoke/fog_ground_500_far_rundown" );
level._effect[ "sand_storm_light" ] = loadfx( "weather/sand_storm_mp_rust" );
level._effect[ "dust_wind_fast_light" ] = loadfx( "dust/dust_wind_fast_light" );
level._effect[ "snow_wind" ] = loadfx( "snow/snow_wind" );
level._effect[ "light_shaft_motes_airport" ] = loadfx( "dust/light_shaft_motes_airport" );
level._effect[ "rain_splash_lite_128x128" ] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect[ "ground_fog_1200_abandon" ] = loadfx( "smoke/ground_fog_1200_abandon" );
level._effect[ "snow_spiral_runner" ] = loadfx( "snow/snow_spiral_runner" );
level._effect[ "ground_fog1200x1200_brecourt" ] = loadfx( "smoke/ground_fog1200x1200_brecourt" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
i = randomint(24);
d = randomint(31);
w = randomint(43);
RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" );
level._effect[ "dust_wind_fast_fuel" ] = loadfx( "dust/dust_wind_fast_fuel" );
level._effect[ "dust_wind_slow" ] = loadfx( "dust/dust_wind_slow_paper" );
level._effect[ "battlefield_smokebank_S_warm_thick" ] = loadfx( "smoke/battlefield_smokebank_S_warm_thick" );
level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
level._effect["dust_wind_spiral"] = loadfx ("misc/trash_spiral_runner");
level._effect[ "smoke_plume_white_02" ] = loadfx( "smoke/smoke_plume_white_02" );
level._effect[ "ash_spiral_runner" ] = loadfx( "dust/ash_spiral_runner" );
gunfx1 = SpawnFx(level._effect[ "room_smoke_200" ], SPLOSIONlocation+(d,w,i), self getTagOrigin("tag_eye"));
gunfx2 = SpawnFx(level._effect[ "hallway_smoke_light" ], SPLOSIONlocation+(w,i,d), self getTagOrigin("tag_eye"));
gunfx3 = SpawnFx(level._effect[ "light_glow_white_bulb" ], SPLOSIONlocation+(i,d,w), self getTagOrigin("tag_eye"));
gunfx4 = SpawnFx(level._effect[ "falling_water_trickle" ], SPLOSIONlocation+(d,w,i), self getTagOrigin("tag_eye"));
gunfx5 = SpawnFx(level._effect[ "ac130_flare" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx6 = SpawnFx(level._effect[ "room_smoke_400" ], SPLOSIONlocation+(d,w,i), self getTagOrigin("tag_eye"));
gunfx7 = SpawnFx(level._effect[ "ground_smoke_1200x1200" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx8 = SpawnFx(level._effect[ "battlefield_smokebank_S" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx9 = SpawnFx(level._effect[ "dust_wind_slow" ], SPLOSIONlocation+(d,w,i), self getTagOrigin("tag_eye"));
gunfx10 = SpawnFx(level._effect[ "fog_ground_500_far_rundown" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx11 = SpawnFx(level._effect[ "sand_storm_light" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx12 = SpawnFx(level._effect[ "dust_wind_fast_light" ], SPLOSIONlocation+(d,w,i), self getTagOrigin("tag_eye"));
gunfx13 = SpawnFx(level._effect[ "snow_wind" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx14 = SpawnFx(level._effect[ "light_shaft_motes_airport" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx15 = SpawnFx(level._effect[ "rain_splash_lite_128x128" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx16 = SpawnFx(level._effect[ "ground_fog1200x1200_brecourt" ], SPLOSIONlocation+(d,w,i), self getTagOrigin("tag_eye"));
gunfx17 = SpawnFx(level._effect[ "snow_spiral_runner" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx18 = SpawnFx(level._effect[ "ground_fog_1200_abandon" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx19 = SpawnFx(level._effect[ "battlefield_smokebank_S_warm_thick" ], SPLOSIONlocation+(d,w,i), self getTagOrigin("tag_eye"));
gunfx20 = SpawnFx(level._effect[ "dust_wind_slow" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx21 = SpawnFx(level._effect[ "dust_wind_fast_fuel" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx22 = SpawnFx(level._effect[ "thin_black_smoke_L" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx23 = SpawnFx(level._effect[ "smoke_plume_white_02" ], SPLOSIONlocation+(d,w,i), self getTagOrigin("tag_eye"));
gunfx24 = SpawnFx(level._effect["dust_wind_spiral"], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx25 = SpawnFx(level._effect[ "moth_runner" ], SPLOSIONlocation+(d,i,w), self getTagOrigin("tag_eye"));
gunfx26 = SpawnFx(level._effect[ "ash_spiral_runner" ], SPLOSIONlocation+(d,w,i), self getTagOrigin("tag_eye"));
TriggerFX(gunfx1);
TriggerFX(gunfx2);
TriggerFX(gunfx3);
TriggerFX(gunfx2);
TriggerFX(gunfx3);
TriggerFX(gunfx4);
TriggerFX(gunfx5);
wait 0.01;
TriggerFX(gunfx5);
TriggerFX(gunfx5);
TriggerFX(gunfx6);
TriggerFX(gunfx7);
TriggerFX(gunfxCool Man (aka Tustin);
TriggerFX(gunfx9);
TriggerFX(gunfx10);
TriggerFX(gunfx11);
TriggerFX(gunfx12);
TriggerFX(gunfx13);
TriggerFX(gunfx14);
TriggerFX(gunfx15);
TriggerFX(gunfx16);
TriggerFX(gunfx17);
TriggerFX(gunfx1Cool Man (aka Tustin);
TriggerFX(gunfx19);
TriggerFX(gunfx20);
TriggerFX(gunfx21);
TriggerFX(gunfx22);
TriggerFX(gunfx23);
TriggerFX(gunfx24);
TriggerFX(gunfx25);
TriggerFX(gunfx26);
wait 0.6;
gunfx1 delete();
gunfx2 delete();
gunfx3 delete();
gunfx4 delete();
gunfx5 delete();
gunfx6 delete();
gunfx7 delete();
gunfx8 delete();
gunfx9 delete();
gunfx10 delete();
gunfx11 delete();
gunfx12 delete();
gunfx13 delete();
gunfx14 delete();
gunfx15 delete();
gunfx16 delete();
gunfx17 delete();
gunfx18 delete();
gunfx19 delete();
gunfx20 delete();
gunfx21 delete();
gunfx22 delete();
gunfx23 delete();
gunfx24 delete();
gunfx25 delete();
gunfx26 delete();
wait 0.1;
}
}
04-07-2011, 11:22 PM #13
Originally posted by GODLYMODZx View Post
and this is y this site has gone so bad now because ov people like you who think thay
no if ur the real one or not well u no what was
blackstorm
Elitemossy
everyone said thay was not the real ones but thay came on and proved you wrong so ye


still not the real godlymodz
gtfo, no fanboys in this section, i want playstation3lb to get sectionalmod so he can delete you're posts :beer:

The following user thanked studman31 for this useful post:

Dreamcather
04-08-2011, 04:52 PM #14
IIX R a W r IIX
AKA ZOMBIEHUNTER14
Originally posted by GODLYM0DZx View Post
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don't for get to post a review on your own gpd.........
04-09-2011, 03:26 AM #15
REZNET \|/
The Land Of The Lost.....
Originally posted by GODLYMODZx View Post
and this is y this site has gone so bad now because ov people like you who think thay
no if ur the real one or not well u no what was
blackstorm
Elitemossy
everyone said thay was not the real ones but thay came on and proved you wrong so ye


1. Godly modz is american the word (Ye) is an english slang
2.Soccor (Football) godly modz hates it he's into modding and he thinks about life not some football fantasy.
3.your name your rep and your posts fail..........

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