Post: Treyarch's Shi No Numa high scores revealed...
05-18-2009, 12:06 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Treyarchs internal high score for "Shi No Numa" is 30 rounds. How long do you think it will take the community to beat there score?


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Josh Olin, Treyarch's Community Managers Call of Duty twitter website
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05-18-2009, 02:54 PM #11
xXJoRd-
Do a barrel roll!
i hope we can spawn out of the map, if so someone will find away to do it hopefully
05-18-2009, 07:53 PM #12
Wow, whoever voted for one month is a moron. It will definately be broken without cheating and if not many glitches will be found to cheat on it.
05-18-2009, 08:04 PM #13
Originally posted by TwinTurboSI View Post
Treyarchs internal high score for "Shi No Numa" is 30 rounds


source????
05-18-2009, 08:11 PM #14
NGUWhitey
NGU's OG
Yea i cant wiat to play it with my friends, and we might play a couple rounds the first day its released so we might beat it Smile

-Whitey
05-18-2009, 08:24 PM #15
i think in 1 hour.
we get the maps always a week later.
so they wont be founded by me.
that hurts
05-18-2009, 11:06 PM #16
Genocide-
★GoML★
they will glitch and get to a higher lvl so they will beat it quick
05-19-2009, 05:04 AM #17
fennyfenn source????



Josh Olin's Call of Duty twitter wedsite. He's Treyarch's Community Manager. When Verruckt came out he posted that the high score there was 24 or 27 im not sure. That was also no glitching at all. That really didnt impress me at all.
05-19-2009, 08:27 AM #18
ok kl cheers. obviously the map is harder

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