Post: (CODE) Shoot default vehicles (FUNNY!!!)
04-17-2011, 04:25 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); OKAY, I used this code from COD4 but it didnt work so i had t RE-WRITE IT!!!!!

    
[code]dobullet()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "begin_firing" );
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
car = spawn( "script_model", eye );
car setModel( "defaultvehicle" );
car.angles = self getPlayerAngles();
car moveTo( end, 2.1);
}

}


[VIDEO]

[ame]https://www.youtube.com/watch?v=7RW6_5MMjpU[/ame]

Really, all you need to do is change the model to whatever you want :p
Be sure you have this code in your patch
    vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

If not then you need to add it:p

Oh and i already know some people (karoolus) are going to pimp this code out. I can already see itCool Man (aka Tustin)
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04-17-2011, 08:54 PM #20
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by studman31 View Post
:O

What? :\


This code was orginally in a zombies patch :p
04-17-2011, 09:12 PM #21
Originally posted by juddylovespizza View Post
This code was orginally in a zombies patch :p


Um, no.
it was on cod4 but i had to re-write it.
04-17-2011, 09:18 PM #22
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by studman31 View Post
Um, no.
it was on cod4 but i had to re-write it.


Whatever had it in a zombies patch 3 months ago :sleep:

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04-17-2011, 10:44 PM #23
XKevin356
Are you high?
btw dont say you wrote yourself we both know you didnt you just added in the model ive seen this on WAW Not Happy or Sad
04-17-2011, 11:14 PM #24
.Kane.
Banned
Originally posted by studman31 View Post
Yes, i did just write this somewhat myself.

    
[code]dobullet()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "begin_firing" );
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
car = spawn( "script_model", eye );
car setModel( "defaultvehicle" );
car.angles = self getPlayerAngles();
car moveTo( end, 2.1);
}

}


[VIDEO]

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Really, all you need to do is change the model to whatever you want :p
Be sure you have this code in your patch
    vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

If not then you need to add it:p

Oh and i already know some people (karoolus) are going to pimp this code out. I can already see itCool Man (aka Tustin)


when are you going to release you mod menu edit of karoolus. i want to use it. and maybe do some editing.
04-17-2011, 11:24 PM #25
dill1259
Do a barrel roll!
Originally posted by Kane212
when are you going to release you mod menu edit of karoolus. i want to use it. and maybe do some editing.


He released a BETA of it You must login or register to view this content.
04-17-2011, 11:28 PM #26
.Kane.
Banned
Originally posted by dill1259 View Post
He released a BETA of it You must login or register to view this content.


yea if you did not know i added my non host patch to it. so yea i already know theres a beta.
04-18-2011, 01:14 AM #27
Air.Jordan
Black and Yellow
Thats new, and thats cool Smile

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studman31

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