Post: [RELEASING].::Whatever you want::. Taking requests ;)
04-20-2011, 02:48 PM #1
z7EVoLuTioN7z
I UsEd to be EGGG
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys im free today and got nothing else to do othe r than mod, so im taking requests on what you want me to do next!!!!
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The following 3 users say thank you to z7EVoLuTioN7z for this useful post:

bensrevenge, Complete Speed, D1995P
04-21-2011, 01:49 PM #20
z7EVoLuTioN7z
I UsEd to be EGGG
Originally posted by supaturboperson View Post
make coolbunnymodz v3 to nacht der untoten please


i allready have Winky Winky You must login or register to view this content.

The following user thanked z7EVoLuTioN7z for this useful post:

supaturboperson
04-21-2011, 04:06 PM #21
xxshredgnarxx
Treasure hunter
Originally posted by EGGG View Post
Hey guys im free today and got nothing else to do othe r than mod, so im taking requests on what you want me to do next!!!!


Nacht Der untoten non host patch with something that will get you a lot of points fast in the non host section. That would be awesome!
04-21-2011, 05:32 PM #22
Karoolus
I'm the W@W Menu Guy !
Originally posted by EGGG View Post
what do ya mean coz if ya mean like to scroll through just type 'ButtonPressed(DPAD_UP)) -- Blah blah blah' if not tell me what you mean Winky Winky


that's host only & single player only.. believe me, i've tried Winky Winky

i'm still looking for a way to use the dpad (ALL players, not just host)


i've even tried using binds..
i toggled a dvar (something unsignificant that can change value without changing something in game)
like this:

bind DPAD_UP "toggle perk_weapSpreadMultiplier 0.001 0.002"

& then in script i did this:

    wait4button()
{
for(;Winky Winky
{
awaitingbutton = true;
while(awaitingbutton)
{
if (getdvar(perk_weapSpreadMultiplier) = 0.002)
{
self notify( "open_menu");
awaitingbutton = false;
wait .3;
}
}
}
}


which would make it possible for host to open & control menu using dpad, but host only, so it's no good.. unless you want to make a patch that'll help only you Happy

btw, this function won't work.. it'll open but not toggle, so if you want a working version of that, let me know Smile

---------- Post added at 07:32 PM ---------- Previous post was at 07:08 PM ----------

Originally posted by EGGG View Post
Hey guys im free today and got nothing else to do othe r than mod, so im taking requests on what you want me to do next!!!!


i have another one Winky Winky

try this: when in the mod menu & you have to toggle dvars or visions or w/e, create an extra hud to show if it's ON or OFF at the moment..
should be easy enough :p

so if the menu's on the right side of the screen, create a hud in the top left corner which shows if the selected option is enabled or disabled.. & of course have it change as soon as you enable/disable again :p

if you don't get what i mean, hit me up, i'll explain better.. or show u Winky Winky
04-21-2011, 05:59 PM #23
xxshredgnarxx
Treasure hunter
Originally posted by Karoolus View Post
that's host only & single player only.. believe me, i've tried Winky Winky

i'm still looking for a way to use the dpad (ALL players, not just host)


i've even tried using binds..
i toggled a dvar (something unsignificant that can change value without changing something in game)
like this:

bind DPAD_UP "toggle perk_weapSpreadMultiplier 0.001 0.002"

& then in script i did this:

    wait4button()
{
for(;Winky Winky
{
awaitingbutton = true;
while(awaitingbutton)
{
if (getdvar(perk_weapSpreadMultiplier) = 0.002)
{
self notify( "open_menu");
awaitingbutton = false;
wait .3;
}
}
}
}


which would make it possible for host to open & control menu using dpad, but host only, so it's no good.. unless you want to make a patch that'll help only you Happy

btw, this function won't work.. it'll open but not toggle, so if you want a working version of that, let me know Smile

---------- Post added at 07:32 PM ---------- Previous post was at 07:08 PM ----------



i have another one Winky Winky

try this: when in the mod menu & you have to toggle dvars or visions or w/e, create an extra hud to show if it's ON or OFF at the moment..
should be easy enough :p

so if the menu's on the right side of the screen, create a hud in the top left corner which shows if the selected option is enabled or disabled.. & of course have it change as soon as you enable/disable again :p

if you don't get what i mean, hit me up, i'll explain better.. or show u Winky Winky



hey karoolus do you know any non host dvars that give you a lot of points fast?
04-21-2011, 06:11 PM #24
Karoolus
I'm the W@W Menu Guy !
Originally posted by xxshredgnarxx View Post
hey karoolus do you know any non host dvars that give you a lot of points fast?


zombies or multiplayer ?



if zombies, try this (i don't know if it works, just an idea)

    set zombie_score_kill "5000"
set zombie_score_damage "500"


if multiplayer

idk, i'd have to look into that one..
04-21-2011, 06:15 PM #25
z7EVoLuTioN7z
I UsEd to be EGGG
Originally posted by Karoolus View Post
that's host only & single player only.. believe me, i've tried Winky Winky

i'm still looking for a way to use the dpad (ALL players, not just host)


i've even tried using binds..
i toggled a dvar (something unsignificant that can change value without changing something in game)
like this:

bind DPAD_UP "toggle perk_weapSpreadMultiplier 0.001 0.002"

& then in script i did this:

    wait4button()
{
for(;Winky Winky
{
awaitingbutton = true;
while(awaitingbutton)
{
if (getdvar(perk_weapSpreadMultiplier) = 0.002)
{
self notify( "open_menu");
awaitingbutton = false;
wait .3;
}
}
}
}


which would make it possible for host to open & control menu using dpad, but host only, so it's no good.. unless you want to make a patch that'll help only you Happy

btw, this function won't work.. it'll open but not toggle, so if you want a working version of that, let me know Smile

---------- Post added at 07:32 PM ---------- Previous post was at 07:08 PM ----------



i have another one Winky Winky

try this: when in the mod menu & you have to toggle dvars or visions or w/e, create an extra hud to show if it's ON or OFF at the moment..
should be easy enough :p

so if the menu's on the right side of the screen, create a hud in the top left corner which shows if the selected option is enabled or disabled.. & of course have it change as soon as you enable/disable again :p

if you don't get what i mean, hit me up, i'll explain better.. or show u Winky Winky


I know what ya mean i cant find much space in my patches i'll get a clean menu and try then Winky Winky
04-21-2011, 06:19 PM #26
Karoolus
I'm the W@W Menu Guy !
Originally posted by EGGG View Post
I know what ya mean i cant find much space in my patches i'll get a clean menu and try then Winky Winky


rename some more gsc :p
there's still plenty left Winky Winky

i had it running online on my ps3 with a patch that had 7 gsc renamed, no problem.. :p
04-21-2011, 06:26 PM #27
z7EVoLuTioN7z
I UsEd to be EGGG
Originally posted by Karoolus View Post
rename some more gsc :p
there's still plenty left Winky Winky

i had it running online on my ps3 with a patch that had 7 gsc renamed, no problem.. :p


LoL i renamed gsc and what does it do coz it has to be the same amount of letters so it doesn't do anything does it???
04-21-2011, 06:29 PM #28
xxshredgnarxx
Treasure hunter
Originally posted by Karoolus View Post
zombies or multiplayer ?



if zombies, try this (i don't know if it works, just an idea)

    set zombie_score_kill "5000"
set zombie_score_damage "500"


if multiplayer

idk, i'd have to look into that one..


yeah zombies thanks ill try that out and let you know if it worked.

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