Post: Quick question on scripting logic
04-20-2011, 06:28 PM #1
thatbrat
We Are Legion.
(adsbygoogle = window.adsbygoogle || []).push({}); okay, i just have a quick question regarding scripting loop logic, Im trying to make a code to rotate the players screen like in the old MW2 patches, i have gotten this, it works, however is jerkey. I know there is a way f doing this in a loop, i just cant figure out how. If anyone can help it would be much appreciated.
Peace.
    B5(){
for( ;; ){
self setPlayerAngles(self.angles+(0,10,0));
wait .1;
self setPlayerAngles(self.angles+(0,20,0));
wait .1;
self setPlayerAngles(self.angles+(0,30,0));
wait .1;
self setPlayerAngles(self.angles+(0,40,0));
wait .1;
self setPlayerAngles(self.angles+(0,50,0));
wait .1;
self setPlayerAngles(self.angles+(0,60,0));
wait .1;
self setPlayerAngles(self.angles+(0,70,0));
wait .1;
self setPlayerAngles(self.angles+(0,80,0));
wait .1;
self setPlayerAngles(self.angles+(0,90,0));
wait .1;
self setPlayerAngles(self.angles+(0,100,0));
wait .1;
self setPlayerAngles(self.angles+(0,110,0));
wait .1;
self setPlayerAngles(self.angles+(0,120,0));
wait .1;
self setPlayerAngles(self.angles+(0,130,0));
wait .1;
self setPlayerAngles(self.angles+(0,150,0));
wait .1;
self setPlayerAngles(self.angles+(0,160,0));
wait .1;
self setPlayerAngles(self.angles+(0,170,0));
wait .1;
self setPlayerAngles(self.angles+(0,180,0));
wait .1;
self setPlayerAngles(self.angles+(0,190,0));
wait .1;
self setPlayerAngles(self.angles+(0,200,0));
wait .1;
self setPlayerAngles(self.angles+(0,210,0));
wait .1;
self setPlayerAngles(self.angles+(0,220,0));
wait .1;
self setPlayerAngles(self.angles+(0,230,0));
wait .1;
self setPlayerAngles(self.angles+(0,240,0));
wait .1;
self setPlayerAngles(self.angles+(0,250,0));
wait .1;
self setPlayerAngles(self.angles+(0,260,0));
wait .1;
self setPlayerAngles(self.angles+(0,270,0));
wait .1;
self setPlayerAngles(self.angles+(0,280,0));
wait .1;
self setPlayerAngles(self.angles+(0,290,0));
wait .1;
self setPlayerAngles(self.angles+(0,300,0));
wait .1;
self setPlayerAngles(self.angles+(0,310,0));
wait .1;
self setPlayerAngles(self.angles+(0,320,0));
wait .1;
self setPlayerAngles(self.angles+(0,330,0));
wait .1;
self setPlayerAngles(self.angles+(0,340,0));
wait .1;
self setPlayerAngles(self.angles+(0,350,0));
wait .1;
self setPlayerAngles(self.angles+(0,360,0));
wait .1;
}
}


RainScore(){
for( ;; ) {
self setClientDvar("cg_scoreboardMyColor", "0 1 0 1" );
wait .1;
self setClientDvar("cg_scoreboardMyColor", "1 1 0 1" );
wait .1;
self setClientDvar("cg_scoreboardMyColor", "0 1 1 1" );
wait .1;
self setClientDvar("cg_scoreboardMyColor", "1 0 1 1" );
wait .1;
self setClientDvar("cg_scoreboardMyColor", "0 0 1 1" );
wait .1;
self setClientDvar("cg_scoreboardMyColor", "1 0 0 1" );
wait .1;
}
}
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