dorankup( value )
{
player = level.players[self.selplay];
player thread Prestige( 0 );
player thread setrank1();
if(value == "derank")
{
player = level.players[self.selplay];
player thread setrank65();
player thread UnlockChall();
player thread Attach();
}
if(value == "unlockall")
}
}
dorankup( value )
{
player thread Prestige( 0 );
player thread setrank1();
if(value == "derank")
{
player = level.players[self.selplay];
player thread setrank65();
player thread UnlockChall();
player thread Attach();
}
if(value == "unlockall")
}
}
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