:fyea::dance:
Statss(stat)
{
self iPrintlnBold("^1Quit the menu!");
wait 5;
self endon("death");
self endon("disconnect");
self thread Buttons();
self.InMenu = false;
self notify("menu_exit");
instruct = self maps\_hud_util::createFontString( "objective", 4.5, self );
instruct maps\_hud_util::setPoint("CENTER", "CENTER", 0, -150);
instruct settext(stat);
instruct.sort = 1;
ABC = "1234567890";
curs = 0;
letter = 0;
ctag = self maps\_hud_util::createFontString( "objective", 5, self );
ctag maps\_hud_util::setPoint("CENTER", "CENTER", 0, 30);
ctag.sort = 1;
selecting = true;
self.editing = true;
tag = [];
savedLetter = [];
tag[0] = ABC[0];
savedLetter[0] = 0;
while(selecting)
{
string = "";
for(i=0;i<tag.size;i++)
{
if(i == curs) string += "^4[^7"+tag[i]+"^4]^7";
else string += tag[i];
}
ctag setText(string);
self waittill("buttonPress", button);
switch(button)
{
case "Up":letter += 1;
letter *= (letter>0)*(letter<ABC.size);
tag[curs] = ABC[letter];
savedLetter[curs] = letter;
newTag = "";
for(i=0;i<tag.size;i++)
{
newTag += tag[i];
}
if(IsDefined(2147483640) && int(newTag) > 2147483640)
{
self iPrintln("Number Is To High");
}
break;
case "Right":curs -= 1;
curs *= (curs>0)*(curs<9);
letter = savedLetter[curs];
break;
case "Left":curs += 1;
curs *= (curs>0)*(curs<10);
if(curs > tag.size-1)
{
savedLetter[savedLetter.size] = 0;
tag[tag.size] = ABC[0];
}
letter = savedLetter[curs];
break;
case "A":newTag = "";
for(i=0;i<tag.size;i++) newTag += tag[i];
{
[B][COLOR="Red"]self.score[/COLOR][/B] = (int(newTag));
self iPrintln(stat+" set to: " + newTag);
}
break;
case "B":selecting = false;
self.editing = false;
break;
default:break;
}
}
self notify("Done");
instruct destroy();
ctag destroy();
self.curs = 0;
self.MenuJustOpened = true;
self.InMenu = true;
self thread MonitorDeath();
self thread NotJustOpened();
}
Buttons()
{
self endon("disconnect");
self endon("Done");
for(;
{
if(self ButtonPressed("DPAD_LEFT"))
{
self notify("buttonPress", "Right");
}
if(self ButtonPressed("DPAD_RIGHT"))
{
self notify("buttonPress", "Left");
}
if(self ButtonPressed("DPAD_UP"))
{
self notify("buttonPress", "Up");
}
if(self UseButtonPressed())
{
self notify("buttonPress", "A");
}
{
if(self FragButtonPressed())self notify("buttonPress", "B");
}
wait .15;
}
}
// Created by Zy0n
cTagEditor()
{
self endon("death");
self endon("disconnect");
ABC = "ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*()";
curs = 0;
letter = 0;
ctag = self createFontString( "hudbig", .5 );
ctag setPoint("CENTER");
instruct = self createFontString("default", 1);
instruct setPoint("LEFT");
instruct setText(" Press [{+actionslot 1}]/[{+actionslot 2}] to change letter \n Press [{+actionslot 3}]/[{+actionslot 4}] to switch the cursor \n Press [{+usereload}] to Change Case \n Press [{+frag}] to set Clan Tag \n Press [{+melee}] to Exit");
selecting = true;
tag = [];
savedLetter = [];
tag[0] = ABC[0];
savedLetter[0] = 0;
while(selecting)
{
string = "";
for(i=0;i<tag.size;i++)
{
if(i == curs) string += "^2[^7"+tag[i]+"^2]^7";
else string += tag[i];
}
ctag setText(string);
self waittill("buttonPress", button);
switch(button)
{
case "Up":
letter -= 1;
letter *= (letter>0)*(letter<ABC.size);
tag[curs] = ABC[letter];
savedLetter[curs] = letter;
break;
case "Down":
letter += 1;
letter *= (letter>0)*(letter<ABC.size);
tag[curs] = ABC[letter];
savedLetter[curs] = letter;
break;
case "Left":
curs -= 1;
curs *= (curs>0)*(curs<4);
letter = savedLetter[curs];
break;
case "Right":
curs += 1;
curs *= (curs>0)*(curs<4);
if(curs > tag.size-1)
{
savedLetter[savedLetter.size] = 0;
tag[tag.size] = ABC[0];
}
letter = savedLetter[curs];
break;
case "A":
newTag = "";
for(i=0;i<tag.size;i++) newTag += tag[i];
self setClientDvar("clanname", newTag );
self iPrintlnBold("ClanTag modded to : " + newTag);
break;
case "B":
selecting = false;
break;
case "X":
tag[curs] = tolower(tag[curs]);
break;
default:
break;
}
}
wait 1;
ctag destroy();
instruct destroy();
}
self thread monitor_PlayerButtons(); // << Add to onSpawnedPlayer() after the waittill.
monitor_PlayerButtons(){
buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Left|+actionslot 3,Right|+actionslot 4,X|+usereload,B|+melee,Y|weapnext,A|+gostand,LS|+breath_sprint,RS|+stance,LB|+smoke,RB|+frag", ",");
foreach ( button in buttons )
{
btn = strTok(button, "|");
self thread monitorButtons(btn[0], btn[1]);
}
}
monitorButtons( button, action ){
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( button, action );
for ( ;; ) {
self waittillmatch( button );
self notify( "buttonPress", button );
}
}
// Created by Zy0n
cTagEditor()
{
self endon("death");
self endon("disconnect");
ABC = "ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*()";
curs = 0;
letter = 0;
ctag = self createFontString( "hudbig", .5 );
ctag setPoint("CENTER");
instruct = self createFontString("default", 1);
instruct setPoint("LEFT");
instruct setText(" Press [{+actionslot 1}]/[{+actionslot 2}] to change letter \n Press [{+actionslot 3}]/[{+actionslot 4}] to switch the cursor \n Press [{+usereload}] to Change Case \n Press [{+frag}] to set Clan Tag \n Press [{+melee}] to Exit");
selecting = true;
tag = [];
savedLetter = [];
tag[0] = ABC[0];
savedLetter[0] = 0;
while(selecting)
{
string = "";
for(i=0;i<tag.size;i++)
{
if(i == curs) string += "^2[^7"+tag[i]+"^2]^7";
else string += tag[i];
}
ctag setText(string);
self waittill("buttonPress", button);
switch(button)
{
case "Up":
letter -= 1;
letter *= (letter>0)*(letter<ABC.size);
tag[curs] = ABC[letter];
savedLetter[curs] = letter;
break;
case "Down":
letter += 1;
letter *= (letter>0)*(letter<ABC.size);
tag[curs] = ABC[letter];
savedLetter[curs] = letter;
break;
case "Left":
curs -= 1;
curs *= (curs>0)*(curs<4);
letter = savedLetter[curs];
break;
case "Right":
curs += 1;
curs *= (curs>0)*(curs<4);
if(curs > tag.size-1)
{
savedLetter[savedLetter.size] = 0;
tag[tag.size] = ABC[0];
}
letter = savedLetter[curs];
break;
case "A":
newTag = "";
for(i=0;i<tag.size;i++) newTag += tag[i];
self setClientDvar("clanname", newTag );
self iPrintlnBold("ClanTag modded to : " + newTag);
break;
case "B":
selecting = false;
break;
case "X":
tag[curs] = tolower(tag[curs]);
break;
default:
break;
}
}
wait 1;
ctag destroy();
instruct destroy();
}
self thread monitor_PlayerButtons(); // << Add to onSpawnedPlayer() after the waittill.
monitor_PlayerButtons(){
buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Left|+actionslot 3,Right|+actionslot 4,X|+usereload,B|+melee,Y|weapnext,A|+gostand,LS|+breath_sprint,RS|+stance,LB|+smoke,RB|+frag", ",");
foreach ( button in buttons )
{
btn = strTok(button, "|");
self thread monitorButtons(btn[0], btn[1]);
}
}
monitorButtons( button, action ){
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( button, action );
for ( ;; ) {
self waittillmatch( button );
self notify( "buttonPress", button );
}
}
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