Post: Project Modderz Invasion!
04-24-2011, 02:49 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Alright guys I would like to make a very beast patch but I will need alot of help any modder or editer can take part in this project but u have to know how to script now I am willing to ask if the following coders can take apart in this project
•••••••••••••••••••••••••••••••••••••••••••
Alpatch649
EGGG
Playstation3lb/EddieMeduza
Kane 212
Studman31
Karoolus
And All of the people who want to join

So are u ready to make a beast patch that will blowout ur mind when u see it?

Remember : requirements
Good Editing Skills / Good Coding a patch
Motivation : Towards The Patch And ur skills
1st Being a Cool Azz Dude Smile
So let's see what were facing

Objective Below To Come Near That or closely to it.
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Menu base System I would like to use
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Originally posted by another user
Code

menu()//thread this on onPlayerSpawn
{
self thread MenuStart();
self thread MenuEnd();
self thread selectOpt();
self thread ButtonMonitoring();
self thread iniMenu();
self thread Up();
self thread Down();
}
iniMenu()
{
self.opts[1] = strTok("Menu 1|Menu 2|Menu 3|Menu 4|Menu 5|Menu 6|Menu 7|Menu 8", "|");
self.title[1] = "Main Menu";
self.func[1] = [];
self.func[1][0] = :: menu1;
self.func[1][1] = :: menu2;
self.func[1][2] = :: menu3;
self.func[1][3] = :: menu4;
self.func[1][4] = :: menu5;
self.func[1][5] = :: menu6;
self.func[1][6] = :: menu7;
self.func[1][7] = :: menu8;
self.opts[2] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[2] = "Submenu 1";
self.func[2] = [];
self.func[2][0] = :: test;
self.func[2][1] = :: test;
self.func[2][2] = :: test;
self.func[2][3] = :: test;
self.func[2][4] = :: test;
self.func[2][5] = :: test;
self.func[2][6] = :: test;
self.func[2][7] = :: test;
self.opts[3] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[3] = "Submenu 2";
self.func[3][0] = :: test;
self.func[3][1] = :: test;
self.func[3][2] = :: test;
self.func[3][3] = :: test;
self.func[3][4] = :: test;
self.func[3][5] = :: test;
self.func[3][6] = :: test;
self.func[3][7] = :: test;
self.opts[4] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[4] = "Submenu 3";
self.func[4][0] = :: test;
self.func[4][1] = :: test;
self.func[4][2] = :: test;
self.func[4][3] = :: test;
self.func[4][4] = :: test;
self.func[4][5] = :: test;
self.func[4][6] = :: test;
self.func[4][7] = :: test;
self.opts[5] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[5] = "Submenu 4";
self.func[5][0] = :: test;
self.func[5][1] = :: test;
self.func[5][2] = :: test;
self.func[5][3] = :: test;
self.func[5][4] = :: test;
self.func[5][5] = :: test;
self.func[5][6] = :: test;
self.func[5][7] = :: test;
self.opts[6] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[6] = "Submenu 5";
self.func[6][0] = :: test;
self.func[6][1] = :: test;
self.func[6][2] = :: test;
self.func[6][3] = :: test;
self.func[6][4] = :: test;
self.func[6][5] = :: test;
self.func[6][6] = :: test;
self.func[6][7] = :: test;
self.opts[7] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[7] = "Submenu 6";
self.func[7][0] = :: test;
self.func[7][1] = :: test;
self.func[7][2] = :: test;
self.func[7][3] = :: test;
self.func[7][4] = :: test;
self.func[7][5] = :: test;
self.func[7][6] = :: test;
self.func[7][7] = :: test;
self.opts[8] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[8] = "Submenu 7";
self.func[8][0] = :: test;
self.func[8][1] = :: test;
self.func[8][2] = :: test;
self.func[8][3] = :: test;
self.func[8][4] = :: test;
self.func[8][5] = :: test;
self.func[8][6] = :: test;
self.func[8][7] = :: test;
self.opts[9] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[9] = "Submenu 8";
self.func[9][0] = :: test;
self.func[9][1] = :: test;
self.func[9][2] = :: test;
self.func[9][3] = :: test;
self.func[9][4] = :: test;
self.func[9][5] = :: test;
self.func[9][6] = :: test;
self.func[9][7] = :: test;
}
MenuStart()
{
self endon ("death");
self.cf3=0;
self.curs=0;
self.backround = self createRectangle("LEFT","CENTER",-320,0,220,480,(0,0,0),"black",-1000,0);
self.MenuCurs = self createRectangle("LEFT", "TOP", -395, (self.curs*24+150), 295, 20,(1,0,0),"white",3,0);
for(;Winky Winky
{
self waittill("frag");
if(self.cf3==0)
{
self.backround elemFade(1,1);
self.MenuCurs elemFade(1,0.9);
self freezecontrols(true);
self.curs=0;
self.cf3=1;
self thread subMenu();
}
}
}
MenuEnd()
{
for(;Winky Winky
{
self.curs=0;
self waittill("melee");
self notify("update");
if( self.cf3==1)
{
self.backround elemFade(0.3,0);
self.MenuCurs elemFade(0.5,0);
wait .3;
self.cf3=0;
self freezecontrols(false);
} else if(self.cf3==0) { self thread empty(); } else {
self.cf3=1;
self.curs=0;
self thread subMenu();
}
}
}
subMenu()
{
self endon ( "update" );
for(x=0; x<=self.opts[self.cf3].size; x++)
{
self.tittle = createfontString("hudBig", 3.5);
self.tittle setPoint("LEFT", "TOP", -300, 90);
self.display[x] = createfontString("objective", 2.0);
self.display[x].sort = 100;
self.display[x] setPoint("LEFT", "TOP", -290, x*24+150);
self.display[x] setText(self.opts[self.cf3][x]);
self.tittle setText(self.title[self.cf3]);
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread Update(self.display[x], self.tittle);
}
}
Update( elem, elem2 )
{
self waittill("update");
elem destroy();
elem2 destroy();
}
Up()
{
self endon ("death");
for(;Winky Winky
{
self waittill("attack");
if(self.cf3>=1)
{
self.curs += 1;
if( self.curs>=self.opts[self.cf3].size)
{
self.curs = 0;
}
self.MenuCurs elemMove(0.2, (self.curs*24+150));
}
}
}

Down()
{
self endon ( "death" );
for(;Winky Winky
{
self waittill("ads");
if(self.cf3>=1)
{
self.curs -= 1;
if( self.curs<0)
{
self.curs = self.opts[self.cf3].size-1;
}
self.MenuCurs elemMove(0.2, (self.curs*24+150));
}
}
}

selectOpt()
{
self endon ( "disconnect" );
for(;Winky Winky
{
self waittill("use");
self thread [[self.func[self.cf3][self.curs]]]();
}
}
test()
{
self iPrintlnBold("Menu:"+self.cf3 );
self iPrintlnBold( "Option:"+self.curs);
}
ButtonMonitoring()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self FragButtonPressed())
{
self notify("frag");
}
if(self MeleeButtonPressed())
{
self notify("melee");
}
if(self AttackButtonPressed())
{
self notify("attack");
}
if(self AdsButtonPressed())
{
self notify("ads");
}
if(self UseButtonPressed())
{
self notify("use");
}
wait .15;
}
}
menu1()
{
self notify ("update");
self.cf3=2;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu2()
{
self notify ("update");
self.cf3=3;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu3()
{
self notify ("update");
self.cf3=4;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu4()
{
self notify ("update");
self.cf3=5;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu5()
{
self notify ("update");
self.cf3=6;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu6()
{
self notify ("update");
self.cf3=7;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu7()
{
self notify ("update");
self.cf3=8;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu8()
{
self notify ("update");
self.cf3=9;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
elemMove(time, input)
{
self moveOverTime(time);
self.y = input;
}
elemFade(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
empty()
{
}



Ok Now to join quote me and set ur position of coding u like

Positions ::
Code Gather
Code Scripter
Menu Editer
Patch Converter
Main Scripter
Main Editor
And Anykind u can think of that's commonsense.

Smile
Please Do Not I Repeat Do Not Move To Hacking Questions. Thankyou,
For ur time. Smile
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The following user thanked SALOOTME for this useful post:

Xr3v0 HD
04-28-2011, 10:23 AM #47
Karoolus
I'm the W@W Menu Guy !
Originally posted by Kane212
i can find a backup.


if you find it, PM him the link..
idk if it's allowed to post links to warez..
04-28-2011, 10:25 AM #48
.Kane.
Banned
Originally posted by Blackstorm View Post
Honestly, I like you PCFreak, but your arrogance is REALLY annoying.

I mean, you think where ever you go you will become some type of legend on.

There are guys that code equally or better than you but you choose to insult them and put them down 'cause you think you're better.

The reason I'm saying this is because I've noticed your arrogance everywhere here. Even on se7ensins.

I use to look up to you when you would code for MW2, now I have the feeling I'm equal to you in GSC, or maybe a little bit better.

I'm not trying to start a flamewar here, but you're turning into another EliteMossy, throwing your arrogance everywhere because you created a patch.. Big whoop.

I do admit you're a very skilled hacker, and I probably would never be a good a HACKER as you. Then again, I'm only 15 in highschool. You're 19 in a college, and you're taking programming classes. So yeah.

Sorry if you think this was a rant. :\

---------- Post added at 11:43 AM ---------- Previous post was at 11:41 AM ----------



Well, I kinda just threw that out there, I mean my code could obviously use way more improvement! If I had W@W me and you should get together and make a nice, perty menu. =D


I found a link whats your region.
04-28-2011, 10:34 AM #49
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by Karoolus View Post
if you want, i'll backup WAW to my ps3 hdd, transfer to pc & throw it in a torrent Winky Winky it's gonna take a while, but if you can't find a backup anywhere else Winky Winky



i learned coding the old fashioned way: python :p
then vba, vb.net, php, javascript somewhere in between, c++ etc

& about the game engine:
i've read (actually READ) the entire game engine (all functions, scripts, config files, all of it)
the entire disc is online for everyone to read Winky Winky
i use that a lot to look for a way to use system functions, but to my own advantage Winky Winky


You mind PM'ing me a link to that online site, or is it the treyarch wiki? Oh and I do believe python is still rather new. I think php came before it as well.
04-29-2011, 02:40 AM #50
Blackstorm
Veni. Vidi. Vici.
Originally posted by kane212
i found a link whats your region.

USA =D z .
.
04-29-2011, 02:57 AM #51
.Kane.
Banned
Originally posted by Blackstorm View Post
USA =D z .
.


i sent you it in pm. Smile
04-29-2011, 04:14 AM #52
Ok This is a little preview yes I know ur gonna be like it's reflex menu because it's the base and tons of mods added
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04-30-2011, 02:39 AM #53
SU44K8
Suffocate
You might want to disable smilies in the code.
04-30-2011, 01:36 PM #54
Alright Guys What Time Are U Guys Good With?. Smile
04-30-2011, 01:45 PM #55
z7EVoLuTioN7z
I UsEd to be EGGG
Originally posted by SALOOTME View Post
Alright Guys What Time Are U Guys Good With?. Smile


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