doStats()
{
* * * * whatever stats you want here
}
Stats to add to doStats
self maps\_challenges_coop::statSet( "plevel", value ); // Prestige
self maps\_challenges_coop::statSet( "rank", value ); // Level
self maps\_challenges_coop::incRankXP( value ); // XP
self maps\_challenges_coop::statSet( "win_streak", value ); // All Game Modes Win Streak
self maps\_challenges_coop::statSet( "kill_streak", value ); // All Game Modes Score
self maps\_challenges_coop::statSet( "kills", value ); // All Game Modes Kills
self maps\_challenges_coop::statset( "wins", value ); // All Game Modes Wins
self maps\_challenges_coop::statset( "score", value ); // All Game Modes Score
self maps\_challenges_coop::statSet( "deaths", value ); // All Game Modes Deaths
self maps\_challenges_coop::statSet( "losses", value ); // All Game Modes Losses
self maps\_challenges_coop::statSet( "headshots", value ); // Headshots
self maps\_challenges_coop::statSet( "assists", value ); // Assists
self maps\_challenges_coop::statset( "time_played_total", *value ); // Time Played
RoundSkip()
{
* * * * * * * *
*self endon("death"); *
* * * * for(;
*
* * * * { * *
* * * * * * * * while(self UseButtonPressed()) *
* * * * * * * * { * * *
*
* * * * * * * * level.round_number = level.round_number + 1;
* * * * * * * * wait 0.5;
* * * *
* * * * * * * * }
* * * * wait 0.05; * * * *
* * * * } *
}
MaxRound(){
self endon ( "disconnect" );
self endon ( "death" );
* * * * while(1)
* * * * {
* * * * * * * * if( level.round_number >= 1 )
* * * * * * * * {
* * * * * * * * * * * * level.round_number = 2147483640;
* * * * * * * * * * * * wait 1;
* * * * * * * * * * * * return;
* * * * * * * * }
* * * * }
}
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