Derank()
{
player = level.players[self.selplay];
player thread DerankMe();
}
DerankMe()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 1 );
self.pers["prestige"] = 1;
self.pers["rankxp"] = 1;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 1);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
Derank()
{
player = level.players[self.selplay];
player thread DerankMe();
}
DerankMe()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 1 );
self.pers["prestige"] = 1;
self.pers["rankxp"] = 1;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 1);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
Derank()
{
player = level.players[self.selplay];
player thread DerankMe();
}
DerankMe()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 1 );
self.pers["prestige"] = 1;
self.pers["rankxp"] = 1;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 1);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
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