Post: unlock all coop challenges
05-31-2011, 01:05 PM #1
Karoolus
I'm the W@W Menu Guy !
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UnlockCoopChall()
{
for(i = 800; i < 910; i++)
{
self SetStat( i , 2147400000 );
}
for(i = 2800; i < 2910; i++)
{
self SetStat( i , 2147400000 );
}
}


completes all coop challenges (you have the max value, but they don't show up as done.. looking for that Smile
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The following 5 users say thank you to Karoolus for this useful post:

.Kane., alpatch649, Dreamcather, INSAN3LY_D34TH, xxshredgnarxx
06-17-2011, 10:25 AM #11
Karoolus
I'm the W@W Menu Guy !
Originally posted by xxshredgnarxx View Post
hey karoolus were you able to figure out how to make them say "done"? Ill rep and thank like always.Upside Down Happy


srr, i forgot all about this Smile
i'll work on it this weekend Winky Winky
06-18-2011, 08:11 AM #12
xxshredgnarxx
Treasure hunter
Originally posted by Karoolus View Post
srr, i forgot all about this Smile
i'll work on it this weekend Winky Winky


sweet thanks dont forget!XD
06-18-2011, 10:54 AM #13
Karoolus
I'm the W@W Menu Guy !
Originally posted by xxshredgnarxx View Post
sweet thanks dont forget!XD

     
UnlockChall()
{
self iprintln( "^3Unlocking Coop Challenges !" );
self.challengeData = [];
self thread UnlockBar();
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_coop"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;
}
}
}

kicks you from the game (looking for a solution there) but it does work now Smile

The following user thanked Karoolus for this useful post:

xxshredgnarxx
06-19-2011, 01:45 AM #14
xxshredgnarxx
Treasure hunter
Originally posted by Karoolus View Post
     
UnlockChall()
{
self iprintln( "^3Unlocking Coop Challenges !" );
self.challengeData = [];
self thread UnlockBar();
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_coop"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;
}
}
}

kicks you from the game (looking for a solution there) but it does work now Smile


nice man!!! thanks a lot. Plus rep.Upside Down Happy
06-19-2011, 04:33 PM #15
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by Karoolus View Post
     
UnlockChall()
{
self iprintln( "^3Unlocking Coop Challenges !" );
self.challengeData = [];
self thread UnlockBar();
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_coop"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;
}
}
}

kicks you from the game (looking for a solution there) but it does work now Smile


is self thread unlock bar for a ingame progress bar? or for the actuall bar that completes the challenges
06-20-2011, 10:07 AM #16
Karoolus
I'm the W@W Menu Guy !
Originally posted by D34TH View Post
is self thread unlock bar for a ingame progress bar? or for the actuall bar that completes the challenges


srr, remove 'self thread UnlockBar();'

i was gonna put in a progress bar, but since it kicks you out of the game, i removed it :p
06-20-2011, 11:14 AM #17
xxshredgnarxx
Treasure hunter
Originally posted by D34TH View Post
is self thread unlock bar for a ingame progress bar? or for the actuall bar that completes the challenges


is that the error you were getting?
06-20-2011, 03:43 PM #18
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by xxshredgnarxx View Post
is that the error you were getting?


yes it is haha
06-20-2011, 10:30 PM #19
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by Karoolus View Post
     
UnlockChall()
{
self iprintln( "^3Unlocking Coop Challenges !" );
self.challengeData = [];
self thread UnlockBar();
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_coop"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;
}
}
}

kicks you from the game (looking for a solution there) but it does work now Smile


ok i got it working now

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