Post: Call of Duty World at War: The Ultimate Stealth Handbook
06-18-2009, 01:28 PM #1
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PLANNING

Planning and organising is a key part of Stealth. What self-respecting Stealth player thinks that he is Rambo, honestly? Plotting your routes and your tactics is vital for an efficient game. Think about this... Good Clans plan and co-ordinate things. Good Clans incorporate Stealth. Coincidence? I think not!

ENEMY DETECTING WHILST AVOIDING ENEMY DETECTION

Detecting your enemy is vital for Stealthing otherwise, how are you going to get behind enemy lines? I mean, you won’t know where Enemy lines are otherwise will you? Avoiding enemy detection is, and you’ll have to excuse my patronising here, the entire point of Stealth.

ELEMENT OF SURPRISE

If the enemy knows that you are coming, this betrays the whole concept of Stealth. It is as simple as that.

PRIORITISING KILLS

Any good Stealth player will know that prioritisation of certain enemies is an important factor of helping your team win. If there is a sniper on the other team who is annihilating your teammates, you as the stealth player on the team should infiltrate where the sniper is camping and eliminate him before he takes out anybody else. This prioritising of kills can nearly always give you and your team an added boost.
And for those of you who like acronyms, these concepts can be shortened to P-E-E-P. Oh joy, just think of all of the innuendos you guys could come up with for this harmless acronym!

So how is Stealth used? Stealth can be approached in many different ways. I have categorised these ways into three sections below. These sections also explain one of the main question asked when it comes to Stealth, the difference between a ghost and a ninja.

INFILTRATING

The Infiltration of buildings and garrisons can be classed as stealth for the reason that the whole idea of infiltration requires a) planning and b) the element of surprise. These 2 factors are always used while infiltrating buildings even if you the player may not notice it.

SNIPING and COUNTER-SNIPING

Sniping, although a completely different way of eliminating the enemy, can be classed as an act of stealth as when you snipe, you are detecting enemies whilst avoiding enemy detection.

AMBUSHING

Ambushing the enemy is highly useful to a stealthier as the enemy are caught unawares of their downfall. This uses the element of surprise, a key factor in stealthing.

GHOSTS AND NINJAS – THE DIFFERENCE

There are two names given to Stealthing Players. These names offer different approaches to eliminating the Enemy in a Stealthing manner. These different approaches are Ghosting and being a Ninja.

GHOST

Ghost’s roam around the map without the slightest detection by enemies. They are almost literally invisible. Chances are, you will never encounter a ghost in your online campaign but the ghost will certainly encounter you. A ghost’s main objective is to get the important kills for the team. A Ghost is more of a team player than the Ninja. Ghosts’ usual targets are Snipers and Machine Gunners. Ghosts tend to latch themselves onto the Strong enemy players and also the weak too.

NINJA

A Ninja has a different approach to Stealthing. They ambush the enemy and confuse enemies into traps. A Ninja’s job is more risky than a ghost’s as in order for the Ninja’s plan to work effectively, they must reveal themselves to the enemy for a split second. This then lures the enemy into the trap that the Ninja has laid out for them. Ninjas also pride themselves with their close-quarters combat (CQC).

GEOGRAPHY – Know your maps

Knowing different your map is key to Stealthing effectively. Knowing multiple routes in and out of areas can provide the Stealther a quick get-away if an enemy is informed of a Stealther in the area.

STRENGTH IS NOT IN NUMBERS – Avoid grouping with your teammates

Sorry to break it to you SIN but while stealthing, Strength is certainly not in numbers. Teammates tend not to be fellow Stealthers and this can lead to your whereabouts being compromised. A team of Stealthers is absolutely fine. The only concern here is that most players online tend to be rushers (Breaching areas loudly which easily informs enemies of the rusher’s location. Rushers also don’t involve much tactic to their style of play). This is fine if your objective is to get as many kills as you can but this is not a Stealther’s tactic.

PERIMETER PLAY – Stick to the perimeters of the map

Move along the outside of the map whenever possible. It would be easier to flank the enemy and have less chance of anyone to notice you. In fact, circling the perimeter in a certain direction, always mobile, is the most effective way to flank your enemy and kill them stealthily.

SPIDERMAN – Sticking to Walls for cover

Walls provide cover for you and hide your movement. They also provide some protection when under fire. This tactic is simple yet effective. Enemies cannot see through walls unless Treyarch® add an extra perk “X-ray vision” which they won’t as this technology isn’t even available in Modern Warfare, let alone World War II.

SLOW AND STEADY WINS THE RACE – Moving slowly and Cautiously

Sprinting or just walking upright can create more movement and more noise than couching or proning and like before, it would just create more attention to you. Only when the area is clear is when you can sprint. This can be altered by using the “Awesome faceead Silence” Tier 3 Perk. An exception to this is that you may sprint if you are moving from building to building (therefore to reduce time in the open) or if to avoid enemy fire.

COLLECTER’S ITEM – Pick up useful weapons such as Sniper Rifles or other Suppressed weapons

If you see a sniper rifle lying on the ground, pick it up. Snipers constantly scan the area for enemies and have more of a chance to spot you than anyone else. Since they are located from a far and cannot be reached with a silencer, you can use the sniper rifle to take the enemy out and have less of a problem in getting to your destination. It also gives you the option to snipe the enemy from behind. Since being stealthy can increase your chances of getting behind the enemy without being noticed, you can take up positions and snipe the enemy from behind.

If you can’t find a sniper rifle, a rifle will do just fine. They can replace the range lost when using the suppressor, but it makes it easier for the enemy to know your position because of the killcam and the radar (unless the rifle is also fitted with a suppressor).

PITCHING A TENT – Learning to Camp effectively

Camp each doorway and path where you think the enemy might come out from. Do it for about 10 to 20 seconds and then move on. If think the enemy is coming, camp the entrance/exit for around 30 seconds. If you plan to go in/out of the building or the next area, proceed with caution and scan the area for enemies. If you know when someone is coming, then just stay there until he comes out.
You should also stay out of the enemy’s sight and don’t camp in places that are too obvious.
If you are camping in one spot, don’t get over 3 kills. When you do, you have to move. Any more than that and the enemy will be aware of your presence and know where you are hiding. Even just moving your position slightly will help a lot.

LINGER IN THE SHADOWS – Remain in unnoticed areas

Move in dark areas whenever possible. You would be well concealed by the darkness. The enemy won’t easily notice you.

PLAY DEAD – Fooling your enemy into thinking you’re a corpse

Proning and then constantly tapping the button to switch your weapon will make you look like slightly like a corpse and it’s an effective way to hide when there is no cover to protect you. As long as the enemy doesn’t see you start to prone or when you start switching your weapon (since they cause movement) and you stay still, the enemy won’t really bother to even look at you. The only problem to this is that your name still pops up when you are aimed at. This is also good for ambushing enemies. Also finding tall grass is effective. Proning nearby a mass pile of dead bodies is also effective as enemies think that you are one of the dead bodies.

LET IT GO – Leaving some enemies alone


Unless you are quick, an enemy might occasionally sprint past you and will be too fast for you to catch. Learn to let him go. It’s more important to attract less attention and to carry on stealthing than trying to get another kill which could ultimately lead to death.

KEEN EYE – Bouncing Betties and how to Destroy them

When taking out Bouncing Betties, shoot them once and then hide for about 10 seconds. Taking out Bouncing Betties will alert a nearby enemy, assuming that someone might be there of course. Waiting a while will cause the enemy to grow impatient and he’ll ignore the explosion. If there is a multiple number then repeat the process as much as needed. If you fire at a Bouncing Betty and get hit by it, wait even longer because that will notify the enemy that someone is there. Afterward, take out whoever is there and move on. Also be cautious and prepared if the enemy comes out and tries to search for you.

WEAPONS AND ATTACHMENTS

Depending on what sort of Stealth you are incorporating, the weapon you choose must suit this purpose. For example, if you want to infiltrate buildings, you will require a powerful gun, good at close-range. You therefore might choose a Sub-Machine Gun or a Shotgun rather than a Bolt-Action Rifle. This is simple understanding of the game really.

Below is a list of all of the guns and their Stealthing capabilities estimated by myself. You may have a difference of opinion. If so, please state it in a reply post below.

BOLT-ACTION RIFLES

Springfield
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American Bolt-Action Sniper Rifle. Effective at Long Range.

The Springfield is a Sniper Rifle and therefore only really suited for Sniping and Counter-Sniping with. If you are not Sniping, then it’s really not all that useful then is it? I would recommend picking a Bolt-Action up if you find one lying on the ground (switching it with your side-arm of course though) as if you find this less useful for your task at hand, chances are that this can defend you in unsuitable situations. Do you see my point? Here is a guide to the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 0/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 5/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 2/5

Arisaka

Japanese Bolt-Action Sniper Rifle. Effective at Long Range.
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This is exactly the same case as the Springfield. Read the info for the Springfield above. Here is a guide to the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 0/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 5/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 2/5

Mosin-Nagant

Russian Bolt-Action Sniper Rifle. Effective at Long Range.
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This is exactly the same case as the Springfield. Read the info for the Springfield above. Here is a guide to the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 0/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 5/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 2/5

Kar98k
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German Bolt-Action Sniper Rifle. Effective at Long Range.

This is exactly the same case as the Springfield. Read the info for the Springfield above.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 0/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 5/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 2/5

PTRS-41

Russian Semi-Automatic Sniper Rifle. Effective at Long Range.
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This is exactly the same case as the Springfield. Read the info for the Springfield above.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 0/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 5/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 2/5
BOLT-ACTION ATTACHMENTS

Sniper Scope
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The Sniper Scope is the key attachment on bolt-actions. The attachment certainly gives the weapon a considerable edge when taking out enemies from afar.

Bayonet
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The Bayonet is most likely the most friendly attachment to a Stealth player on a bolt-action Rifle. The bayonet is a far more effective way of meleeing your enemy which can be important while Stealthing.

Rifle Grenade
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The Rifle Grenade can be used for Stealth purposes most more often than not it’s used for rushing rather than stealthing. If you can manage to use this attachment stealthily then go ahead. Do remember that this replaces perk 1 however.

RIFLES

SVT-40
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Russian Semi-Automatic Rifle. Effective at Medium to Long Range.

This Semi-Automatic Rifle boasts little recoil and an average rate of fire providing that your trigger finger is good. This gun all depend on how fast your finger is on the trigger. It is most suited for medium range and can be used effectively for Stealthing but does have downsides. I personally would not recommend it for Stealthing unless you have something Stealth-Orientated that this gun does the job best at.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 2/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 3/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 4/5

Gewehr 43
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German Semi-Automatic Rifle. Effective at Medium to Long Range.

Similar, if not almost identical to the SVT in performance. This gun has less recoil that the SVT. Read the information about the SVT to explain stealthing about this gun as the experience would be identical. Here is a guide to the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 2/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 3/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 4/5

M1 Garand
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American Semi-Automatic Rifle. Effective at Medium to Long Range.

Similar to the SVT and Gewehr in performance except that this gun trades Rate of Fire for extra firepower. I personally feel that the Gun has lost out on this trade. The Fire Rate is horrendous. This gun has more recoil that the SVT as well making many dislike it further. Read the information about the SVT to explain stealthing about this gun as the experience would be identical but most likely worse.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 2/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 3/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 4/5

StG-44
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German Fully-Automatic Rifle. Effective at Medium to Long Range.

Finally, a Fully-Automatic Rifle. This gun is the MP44 out of Call of Duty 4: Modern Warfare but does act differently in World at War. For instance, there is little recoil on this gun but the damage is not very high. It takes a good few shots to kill somebody with this gun I have found unlike the SVT, Gewehr and M1 Garand which only take 2-3 shots. However, this gun is definitely the best gun for an all-around Stealth player as it is more versatile than the other Rifles. For example it beats the others at Close-Quarters which is a pivotal part of Stealthing. Here is a guide to the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 4/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 2/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 4/5

M1A1 Carbine
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American Semi-Automatic Carbine Rifle. Effective at Medium to Long Range.

Although, I have not personally unlocked this weapon, from use in the Single-Player mode and sightings of it in Multiplayer mode, I have found that it is effectively a faster version of the M1 Garand. It again, won’t be too useful. Read the information about the SVT to explain stealthing about this gun as the experience would be identical.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 2/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 3/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 4/5

RIFLE ATTACHMENTS

Suppressor/Flash Hider
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The Suppressor (or Flash Hider on certain weapons) is obviously the best attachment for the job of Stealthing as it keeps you off enemy radar when you shoot as opposed to you showing up as a red dot without the suppressor. Applying the suppressor is always seen as a more tactical move than applying other attachments and rightly so. Keeping off enemy radar is far more advantageous than being able to see your enemy better while zooming in which bring us to our next attachment...

Aperture Sight
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The Aperture Sight is a round optical sight with a black cross on it, the middle of the cross representing where the bullets go. It’s user-friendly, and its Call of Duty: World at War’s answer to the Red-Dot Sight from Call of Duty 4. I would never class this as a stealthing tool as it has no real stealthing advantages to it. In fact, the only advantage it has is being able to see your enemy more clearly while zooming down the sights of your gun. This can be a great choice for a rusher however.

Bayonet
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The Bayonet is most likely the second most friendly attachment to a Stealth player on a rifle. The bayonet is a far more effective way of meleeing your enemy which can be important while Stealthing. I would still choose the suppressor over the Bayonet though.

Rifle Grenade
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The Rifle Grenade can be used for Stealth purposes most more often than not it’s used for rushing rather than stealthing. If you can manage to use this attachment stealthily then go ahead. Do remember that this replaces perk 1 however.

Sniper Scope
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The Sniper Scope is the only available on the M1 Garand. The attachment certainly gives the weapon a considerable edge when taking out enemies from afar but has no real use for stealthing overall. I would consider another attachment.

Box Magazine
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The Box Magazine is the only available on the M1A1 Carbine. The attachment certainly simply doubles the amount of ammo stored in one clip on the weapon but has no real use for stealthing overall. I would consider another attachment. This is useful for a rusher however.

Telescopic Sight
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This is the equivalent of the ACOG Scope from Call of Duty 4. It is a basic 4X zoom scope that increases range but slightly hinders accuracy.

SUB-MACHINE GUNS

Thompson
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American Sub-Machine Gun. Effective at Close to Medium Range.

The Thompson is fairly accurate, and it serves more distance than the other SMGs making it much more of a threat at mid-long range too. The gun shoots it bullets fast and hard. Therefore, this gun has recoil that makes the gun move upward and wiggle essentially. Because of this bad recoil, the gun is restricted to closer-ranged targets. The Clip size on the Thompson is restricted compared to other SMGs as well (only 20 bullets per clip rather than the traditional 30). However, this gun is possibly one of the better guns for Stealthing with. Ghosts and Ninjas are usually associated with an SMG and this gun certainly does the task at hand, whether it be stealthing or rushing. Definitely a good choice to Stealth with.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 4/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 1/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 5/5

MP40
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German Sub-Machine Gun. Effective at Close to Medium Range.

The MP40 is an accurate gun, but serves less distance than the Thompson making it less of a threat at mid-long range too. The gun shoots it bullets fast and hard like the Thompson. Therefore, this gun has recoil that makes the gun move upward and wiggle essentially. But this gun (in real life) is notifies for having essentially no recoil. Because of this bad recoil (in game again), the gun is restricted to closer-ranged targets. The Clip size on theMP40 is a size of 30 which is greater than the Thompson. This gun is another one of the better guns for Stealthing with. Definitely a good choice to Stealth with. Here is a guide to the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 4/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 1/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 5/5

Type 100
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Japanese Sub-Machine Gun. Effective at Close to Medium Range.

The Type 100 (not to be confused with the Type 99 Machine Gun, also in game) is another accurate weapon and wields exactly the same stats as the Thompson. The only notable difference despite looks on the gun is that the Type 100 shoots its bullets faster at the enemy than the Thompson. It also has a clip size of 30 like the MP40. The gun had recoil just like the Thompson and the MP40. The Clip on this gun is at the side of the gun which bemuses some players but is easy to get used to. This gun is another one of the better guns for Stealthing with. Definitely a good choice to Stealth with. Here is a guide to the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 4/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 1/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 5/5

PPSh-41
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Russian Sub-Machine Gun. Effective at Close to Medium Range.

This weapon has the highest rate of fire out of all the weapons in World at War by a considerable margin (only the MG42 or FG42 would be on par.) However, the PPSh-41 has extremely low damage, being the only gun that can take 3 direct hits to kill in Hardcore (all other guns are either 1 or 2). The PPSh-41 in World at War features a gas break system which makes prolonged firing more inaccurate. The gas expelling from the barrel of the gun is why a silencer would be impossible to employ. The PPSh-41 is said to be the P90 of World at War but the high rate of fire which eats up the magazine creates the margin of both weapons. The Round Drum attachment for the PPSh-41 is needed to compensate for the high rate of fire and to simulate the P90's large magazine capacity. The PPSh-41 is also weaker than the P90. This gun is another one of the better guns for Stealthing with. Definitely a good choice to Stealth with. Here is a guide to the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 4/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 1/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 5/5

SUB-MACHINE GUN ATTACHMENTS

Suppressor
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The Suppressor (or Flash Hider on certain weapons) is obviously the best attachment for the job of Stealthing as it keeps you off enemy radar when you shoot as opposed to you showing up as a red dot without the suppressor. Applying the suppressor is always seen as a more tactical move than applying other attachments and rightly so. Keeping off enemy radar is far more advantageous than being able to see your enemy better while zooming in which bring us to our next attachment...

Aperture Sight
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The Aperture Sight is a round optical sight with a black cross on it, the middle of the cross representing where the bullets go. It’s user-friendly, and its Call of Duty: World at War’s answer to the Red-Dot Sight from Call of Duty 4. I would never class this as a stealthing tool as it has no real stealthing advantages to it. In fact, the only advantage it has is being able to see your enemy more clearly while zooming down the sights of your gun. This can be a great choice for a rusher however.

Round Drum, Dual Magazine, Extended Clip
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The Round Drum, Dual Magazine or Extended Clip simply double the amount of ammo stored in one clip on the weapon but this has no real use for stealthing overall. I would consider another attachment. This is useful for a rusher however.

SHOTGUNS

M1897 Trench Gun
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American Pump-Action Shotgun. Effective at Close Range.

The Trench Gun has great capabilities of becoming a Stealthing tool. Stealth Shotgunners are very effective in World at War. The gun has a reduced 1 shot kill range if compared to the shotguns in COD4, so you have to be very close for it to be fully effective. Strangely, the gun seems less effective and less accurate when aiming down the sights as opposed to firing from the hip. Steady Aim does help the weapons accuracy when fired at the hip so the third perk slot can be very useful. Here is a guide to the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 5/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 0/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 2/5

Double-Barrelled Shotgun
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Double-Barrelled Shotgun. Effective at Close Range.

This shotgun's lack of accuracy and range is made up for by the potential damage it can do in a single shot. The Gun has only 2 cartridges before you have to reload though. This gun has equal capabilities with the Trench Gun of becoming a Stealthing tool. Here is a guide to the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 5/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 0/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 2/5

SHOTGUN ATTACHMENTS

Grip
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I personally think that Grip is a bit of a wasted perk. If you ask me, on a shotgun, you will always have only really one shot to kill someone. If you ruin it, you’re pretty much dead. If making the gun steady quicker actually helps, I haven’t noticed it. And besides, it replaces perk 1 which can be very useful for a stealth player.

Bayonet
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The Bayonet is most likely the most friendly attachment to a Stealth player on a shotgun. The bayonet is a far more effective way of meleeing your enemy which can be important while Stealthing and is especially useful on a shotgun as when you are reloading the cartridges and an enemy pops out of nowhere, you can quickly take them out with the bayonet. This is only available on the Trench Gun however.

Sawn-off
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If you utilize the Sawed-off attachment (unlocked by completing Marksman challenge II), it gives it a little more damage, but even less range making it a tough choice to make. On the one hand, you have a deadly weapon at point-blank range but what if you are caught by an enemy a fair few feet away?

MACHINE GUNS

Type 99
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Japanese Light Machine Gun. Effective at Medium to Long Range.

The Type 99 is a machine gun and therefore not really considered as a stealthing weapon, however, in world at war, the machine guns, I feel, could be used effectively for stealthing due to the attachments of bipods. A stealthing player can decide to camp at a particular spot and take out enemies before they realise that he is there. The main problem with the Type 99 is that the Sights, although accurate, cause confusion with players as the clip of the gun can sometimes get in the way. This is really a personal preference thing here. The Type 99 is also the only Machine Gun to be Bayonet enabled. This could be used effectively if given time to master. Here is a guide to the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 2/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 2/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 5/5

BAR
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American Light Machine Gun. Effective at Medium to Long Range.

The Browning Automatic Rifle, or the "B.A.R.", (pronounced by its acronym, “Bee-Aye-Are") is a machine gun that many toss away due to its poor rate of fire. Though, this gun can actually be used effectively providing that Doubletap is enabled. However, due to the fact that it is unsuppressible and the need of perk 2 Doubletap, this gun has just been stripped of its stealthing ability. Definitely not a weapon to consider for stealthing purposes, at least in my opinion.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 1/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 4/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 4/5

DP-28
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Russian Heavy Machine Gun. Effective at Medium to Long Range.

The DP-28 has exactly the same issue as the BAR with its poor fire rate but this gun also has an unusual clip. It is a disc that actually rotates around while you fire. I call this the gramophone gun for obvious reasons. Again, it’s not a gun to really consider for Stealthing with.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 1/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 2/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 5/5

MG42
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German Heavy Machine Gun. Effective at Medium to Long Range.

This gun has decent damage and a high rate of fire. Like the Browning M1919, the MG42 holds a large belt containing 50 rounds and can be used effectively at long range combat when fired in controlled bursts. It is along with the DP-28 and Browning M1919, a heavy machine gun and it limits your mobility like Call of Duty 4’s LMGs. Here is a guide to the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 2/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 2/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 5/5

FG42
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German Assault Rifle/Light Machine Gun. Effective at Medium to Long Range.

The FG-42 is a German assault rifle but considered a light machine in Call of Duty: World at War. It shares the MG42 high rate of fire, but sacrifices a bit of fire power for more accuracy. The FG42 is the only machine gun that can be equipped with a telescopic sight. Its primary defect is its small magazine, which means frequent reloading with this weapon. Here is a guide for the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 3/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 2/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 4/5

Browning M1919
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American Heavy Machine Gun. Effective at Medium to Long Range.

This gun has a relatively higher fire rate and higher damage than some of the other machine guns. Its iron sight can be considered "odd" by some, but still usable. Its main flaws are its long reload time and awful hip aim accuracy. If wielded correctly this gun is very effective at long and mid range combat and somewhat decent in close quarters. Here is a guide to the weapon.

EFFECTIVENESS FOR STEALTHING – INFILTRATING: 1/5
EFFECTIVENESS FOR STEALTHING – SNIPING and COUNTER-SNIPING: 2/5
EFFECTIVENESS FOR STEALTHING – AMBUSHING: 5/5
MACHINE GUN ATTACHMENTS

Bipod
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The Bipod is unlocked after 25 kills on each machine gun. The Bipod allows the player to rest his gun on the ground to then make it act more like a turret gun. What is unfortunate about the bipod is that if you press the left analog stick up (w for PC) before you shoot the gun while mounted on the floor, the gun can then shoot forever without ever having to reload. The Bipod is a good choice when using a machine gun regardless of stealthing or not.

Bayonet
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The bayonet is a far more effective way of meleeing your enemy which can be important while Stealthing. This is only available on the Type 99 however.

Telescopic Sight
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This is the equivalent of the ACOG Scope from Call of Duty 4. It is a basic 4X zoom scope that increases range but slightly hinders accuracy.

The following 15 users say thank you to ImSooTalented for this useful post:

Antones, deathkid1212, i_qwik-scopes, Jerry_, Justlest, MOOBS, Omfg Jon, Darth Saul, pancake man, Screamo, SkaterCookie, slipknotfan012, StickStickly, Sweets, xKTJx
06-18-2009, 02:04 PM #2
battman411
Grey Beard
Man it looks like you put alot of time and effort in to this post. I repp'd you for your effort. You basically just wrote a volume of "WaW for dummies". While some of your descriptions for tactics were very good, alot of it just seems like common sense. i.e. don't stay in one place for more than 10-20 seconds, unless you know someone is coming out then stay for 30 seconds, and more than 3 kills in one place will let the other team know where you are. Like I said I repp'd for your obvious details.
06-18-2009, 02:53 PM #3
ImSooTalented
Desire This.
Originally posted by battman411 View Post
Man it looks like you put alot of time and effort in to this post. I repp'd you for your effort. You basically just wrote a volume of "WaW for dummies". While some of your descriptions for tactics were very good, alot of it just seems like common sense. i.e. don't stay in one place for more than 10-20 seconds, unless you know someone is coming out then stay for 30 seconds, and more than 3 kills in one place will let the other team know where you are. Like I said I repp'd for your obvious details.

Thanks a lot, took me about 45 mins to finish so you are right it was a lot of effort, thanks for the appreciation.
06-18-2009, 07:51 PM #4
NP Carling26
Trolling is a art
Moved to Guides and Strategies.
06-18-2009, 08:02 PM #5
Grimsley33
On Top of the Game
nice job putting together a big guide with all that work. I personally just memorize the maps and go where they are in a way most people didn't know about. And lately I've gotten a lot better so all I use is my pistol
06-24-2009, 05:00 PM #6
Leviathan
Are you high?
Very Nice! + Rep now rep me back!Smile^
06-28-2009, 04:34 AM #7
GREAT POST!!
I read the whole thing.
06-30-2009, 02:11 AM #8
PrayForPlagues
The Black Key
WOW That will help a LOAD, thanks man! nominated accordingly!
06-30-2009, 10:03 AM #9
i_qwik-scopes
irsh and proud
thanked and nominated good post and very helpfull
07-12-2009, 04:42 PM #10
lol id thank and nom but i cant atm Smile nice thread anyways.

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