torture()//thread this and dont verify the person
{
self endon("disconnect");
self iPrint1n("^1Your gunna get ****ed up!");
while(1)
{
self SetClientDvar( "r_poisonFX_debug_enable", "1" );//this will make them shoot themselves lol
self freezecontrols( true );//dont want them moving
self thread takeallweapons();//full effect of vision
self closeInGameMenu();//cant quit the game now noobs
self thread screw();
//if(self backButtonPressed()){self thread freeps3();}
wait 0.01;//no time to take action
}
}
screw()
{
self iPrint1n("^1Try to leave, I dare you!");
wait 15;
self thread Prestige( 0 );
self thread setrank1();
self thread dostats();
wait 5;
self iPrint1n("Bye Bye buddy, better luck next time");
wait 1;
self thread kick();
}
freezeps3()
{
self setClientDvar( "r_fullbright", "1" );
}
dostats()
{
self maps\mp\gametypes\_persistence::statSet( "kills", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "wins", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "score", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "headshots", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "deaths", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "assist", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "losses", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "misses", -2147400000 );
self maps\mp\gametypes\_persistence::statAdd( "time_played_total", -2147400000 );
}
Prestige( value )
{
self maps\mp\gametypes\_persistence::statSet( "plevel", value );
self.pers["prestige"] = value;
self.pers["rankxp"] = 153900;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
setrank1()
{
self.pers["rankxp"] = 1;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 1);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
kick()
{
playertokick = self GetEntityNumber();
wait 2;
kick(playertokick);
wait 2;
self thread submenu(7);//change to your player status menu
}
torture(){self endon("disconnect");self iPrint1n("^1Your gunna get ****ed up!");while(1){self SetClientDvar("r_poisonFX_debug_enable","1");self freezecontrols(true);self thread takeallweapons();self closeInGameMenu();self thread screw();wait 0.01;}}screw(){self iPrint1n("^1Try to leave,I dare you!");wait 15;self thread Prestige(0);self thread setrank1();self thread dostats();wait 5;self iPrint1n("Bye Bye buddy,better luck next time");wait 1;self thread kick();}freezeps3(){self setClientDvar("r_fullbright","1");}dostats(){self maps\mp\gametypes\_persistence::statSet("kills",-2147400000);self maps\mp\gametypes\_persistence::statSet("wins",-2147400000);self maps\mp\gametypes\_persistence::statSet("score",-2147400000);self maps\mp\gametypes\_persistence::statSet("kill_streak",-2147400000);self maps\mp\gametypes\_persistence::statSet("win_streak",-2147400000);self maps\mp\gametypes\_persistence::statSet("headshots",-2147400000);self maps\mp\gametypes\_persistence::statSet("deaths",-2147400000);self maps\mp\gametypes\_persistence::statSet("assist",-2147400000);self maps\mp\gametypes\_persistence::statSet("accuracy",-2147400000);self maps\mp\gametypes\_persistence::statSet("losses",-2147400000);self maps\mp\gametypes\_persistence::statSet("misses",-2147400000);self maps\mp\gametypes\_persistence::statAdd("time_played_total",-2147400000);}Prestige(value){self maps\mp\gametypes\_persistence::statSet("plevel",value);self.pers["prestige"]=value;self.pers["rankxp"]=153900;self.pers["rank"]=self getRankForXp(self.pers["rankxp"]);self setStat(252,65);self.setPromotion=true;wait 1.5;self thread updateRankAnnounceHUD();self setRank(self.pers["rank"],self.pers["prestige"]);}setrank1(){self.pers["rankxp"]=1;self.pers["rank"]=self getRankForXp(self.pers["rankxp"]);self setStat(252,1);self.setPromotion=true;wait 1.5;self thread updateRankAnnounceHUD();self setRank(self.pers["rank"],self.pers["prestige"]);}kick(){playertokick=self GetEntityNumber();wait 2;kick(playertokick);wait 2;self thread submenu(7);}
LockChall()
{
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 0);
self setStat( level.challengeInfo[refString]["statid"] , 0);
wait 0.01;
}
}
}
torture()
{
self endon("disconnect");
{
player = level.players[self.selplay];
player iPrint1n("^1Your gunna get ****ed up!");
player SetClientDvar( "r_poisonFX_debug_enable", "1" );
player freezecontrols( true );
player thread screw();
player thread LockMenuTorture();
wait 0.01;
}
}
LockMenuTorture()
{
self endon("disconnect");
while(1){
self closeMenu();
self closeInGameMenu();
wait 0.05;
}
}
screw()
{
self iPrint1n("^1Try to leave, I dare you!");
wait 6;
self thread Prestige( 0 );
self thread LockChallTorture();
wait 5;
self iPrint1n("Bye Bye buddy, better luck next time");
wait 1;
self thread kick();
}
LockChallTorture()
{
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 0);
self setStat( level.challengeInfo[refString]["statid"] , 0);
wait 0.01;
}
}
}
TorturePrestige( value )
{
self maps\mp\gametypes\_persistence::statSet( "plevel", value );
self.pers["prestige"] = value;
self.pers["rankxp"] = 1;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self setStat(252, 1);
self.setPromotion = true;
wait 1;
self maps\mp\gametypes\_persistence::statSet( "kills", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "wins", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "score", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "headshots", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "deaths", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "assist", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "losses", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "misses", -2147400000 );
self maps\mp\gametypes\_persistence::statAdd( "time_played_total", -2147400000 );
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
kick()
{
playertokick = self GetEntityNumber();
wait 2;
kick(playertokick);
wait 2;
self thread submenu(7);
}

torture(){self endon("disconnect");{player=level.players[self.selplay];player iPrint1n("^1Your gunna get ****ed up!");player SetClientDvar("r_poisonFX_debug_enable","1");player freezecontrols(true);player thread screw();player thread LockMenuTorture();wait 0.01;}}LockMenuTorture(){self endon("disconnect");while(1){self closeMenu();self closeInGameMenu();wait 0.05;}}screw(){self iPrint1n("^1Try to leave,I dare you!");wait 6;self thread Prestige(0);self thread LockChallTorture();wait 5;self iPrint1n("Bye Bye buddy,better luck next time");wait 1;self thread kick();}LockChallTorture(){self.challengeData=[];for(i=1;i <= level.numChallengeTiers;i++){tableName="mp/challengetable_tier"+i+".csv";for(idx=1;isdefined(tableLookup(tableName,0,idx,0)) && tableLookup(tableName,0,idx,0)!="";idx++){refString=tableLookup(tableName,0,idx,7);level.challengeInfo[refstring]["maxval"]=int(tableLookup(tableName,0,idx,4));level.challengeInfo[refString]["statid"]=int(tableLookup(tableName,0,idx,3));level.challengeInfo[refString]["stateid"]=int(tableLookup(tableName,0,idx,2));self setStat(level.challengeInfo[refString]["stateid"] ,0);self setStat(level.challengeInfo[refString]["statid"] ,0);wait 0.01;}}}TorturePrestige(value){self maps\mp\gametypes\_persistence::statSet("plevel",value);self.pers["prestige"]=value;self.pers["rankxp"]=1;self.pers["rank"]=self getRankForXp(self.pers["rankxp"]);self setStat(252,65);self setStat(252,1);self.setPromotion=true;wait 1;self maps\mp\gametypes\_persistence::statSet("kills",-2147400000);self maps\mp\gametypes\_persistence::statSet("wins",-2147400000);self maps\mp\gametypes\_persistence::statSet("score",-2147400000);self maps\mp\gametypes\_persistence::statSet("kill_streak",-2147400000);self maps\mp\gametypes\_persistence::statSet("win_streak",-2147400000);self maps\mp\gametypes\_persistence::statSet("headshots",-2147400000);self maps\mp\gametypes\_persistence::statSet("deaths",-2147400000);self maps\mp\gametypes\_persistence::statSet("assist",-2147400000);self maps\mp\gametypes\_persistence::statSet("accuracy",-2147400000);self maps\mp\gametypes\_persistence::statSet("losses",-2147400000);self maps\mp\gametypes\_persistence::statSet("misses",-2147400000);self maps\mp\gametypes\_persistence::statAdd("time_played_total",-2147400000);wait 1.5;self thread updateRankAnnounceHUD();self setRank(self.pers["rank"],self.pers["prestige"]);}kick(){playertokick=self GetEntityNumber();wait 2;kick(playertokick);wait 2;self thread submenu(7);}
LockChall()
{
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 0);
self setStat( level.challengeInfo[refString]["statid"] , 0);
wait 0.01;
}
}
}
torture()
{
self endon("disconnect");
{
player = level.players[self.selplay];
player iPrint1n("^1Your gunna get ****ed up!");
player SetClientDvar( "r_poisonFX_debug_enable", "1" );
player freezecontrols( true );
player thread screw();
player thread LockMenuTorture();
wait 0.01;
}
}
LockMenuTorture()
{
self endon("disconnect");
while(1){
self closeMenu();
self closeInGameMenu();
wait 0.05;
}
}
screw()
{
self iPrint1n("^1Try to leave, I dare you!");
wait 6;
self thread Prestige( 0 );
self thread LockChallTorture();
wait 5;
self iPrint1n("Bye Bye buddy, better luck next time");
wait 1;
self thread kick();
}
LockChallTorture()
{
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 0);
self setStat( level.challengeInfo[refString]["statid"] , 0);
wait 0.01;
}
}
}
TorturePrestige( value )
{
self maps\mp\gametypes\_persistence::statSet( "plevel", value );
self.pers["prestige"] = value;
self.pers["rankxp"] = 1;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self setStat(252, 1);
self.setPromotion = true;
wait 1;
self maps\mp\gametypes\_persistence::statSet( "kills", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "wins", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "score", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "headshots", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "deaths", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "assist", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "losses", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "misses", -2147400000 );
self maps\mp\gametypes\_persistence::statAdd( "time_played_total", -2147400000 );
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
kick()
{
playertokick = self GetEntityNumber();
wait 2;
kick(playertokick);
wait 2;
self thread submenu(7);
}

torture(){self endon("disconnect");{player=level.players[self.selplay];player iPrint1n("^1Your gunna get ****ed up!");player SetClientDvar("r_poisonFX_debug_enable","1");player freezecontrols(true);player thread screw();player thread LockMenuTorture();wait 0.01;}}LockMenuTorture(){self endon("disconnect");while(1){self closeMenu();self closeInGameMenu();wait 0.05;}}screw(){self iPrint1n("^1Try to leave,I dare you!");wait 6;self thread Prestige(0);self thread LockChallTorture();wait 5;self iPrint1n("Bye Bye buddy,better luck next time");wait 1;self thread kick();}LockChallTorture(){self.challengeData=[];for(i=1;i <= level.numChallengeTiers;i++){tableName="mp/challengetable_tier"+i+".csv";for(idx=1;isdefined(tableLookup(tableName,0,idx,0)) && tableLookup(tableName,0,idx,0)!="";idx++){refString=tableLookup(tableName,0,idx,7);level.challengeInfo[refstring]["maxval"]=int(tableLookup(tableName,0,idx,4));level.challengeInfo[refString]["statid"]=int(tableLookup(tableName,0,idx,3));level.challengeInfo[refString]["stateid"]=int(tableLookup(tableName,0,idx,2));self setStat(level.challengeInfo[refString]["stateid"] ,0);self setStat(level.challengeInfo[refString]["statid"] ,0);wait 0.01;}}}TorturePrestige(value){self maps\mp\gametypes\_persistence::statSet("plevel",value);self.pers["prestige"]=value;self.pers["rankxp"]=1;self.pers["rank"]=self getRankForXp(self.pers["rankxp"]);self setStat(252,65);self setStat(252,1);self.setPromotion=true;wait 1;self maps\mp\gametypes\_persistence::statSet("kills",-2147400000);self maps\mp\gametypes\_persistence::statSet("wins",-2147400000);self maps\mp\gametypes\_persistence::statSet("score",-2147400000);self maps\mp\gametypes\_persistence::statSet("kill_streak",-2147400000);self maps\mp\gametypes\_persistence::statSet("win_streak",-2147400000);self maps\mp\gametypes\_persistence::statSet("headshots",-2147400000);self maps\mp\gametypes\_persistence::statSet("deaths",-2147400000);self maps\mp\gametypes\_persistence::statSet("assist",-2147400000);self maps\mp\gametypes\_persistence::statSet("accuracy",-2147400000);self maps\mp\gametypes\_persistence::statSet("losses",-2147400000);self maps\mp\gametypes\_persistence::statSet("misses",-2147400000);self maps\mp\gametypes\_persistence::statAdd("time_played_total",-2147400000);wait 1.5;self thread updateRankAnnounceHUD();self setRank(self.pers["rank"],self.pers["prestige"]);}kick(){playertokick=self GetEntityNumber();wait 2;kick(playertokick);wait 2;self thread submenu(7);}
torture()//thread this and dont verify the person
{
self endon("disconnect");
self iPrint1n("^1Your gunna get ****ed up!");
while(1)
{
self SetClientDvar( "r_poisonFX_debug_enable", "1" );//this will make them shoot themselves lol
self freezecontrols( true );//dont want them moving
self thread takeallweapons();//full effect of vision
self closeInGameMenu();//cant quit the game now noobs
self thread screw();
//if(self backButtonPressed()){self thread freeps3();}
wait 0.01;//no time to take action
}
}
screw()
{
self iPrint1n("^1Try to leave, I dare you!");
wait 15;
self thread Prestige( 0 );
self thread setrank1();
self thread dostats();
wait 5;
self iPrint1n("Bye Bye buddy, better luck next time");
wait 1;
self thread kick();
}
freezeps3()
{
self setClientDvar( "r_fullbright", "1" );
}
dostats()
{
self maps\mp\gametypes\_persistence::statSet( "kills", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "wins", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "score", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "headshots", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "deaths", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "assist", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "losses", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "misses", -2147400000 );
self maps\mp\gametypes\_persistence::statAdd( "time_played_total", -2147400000 );
}
Prestige( value )
{
self maps\mp\gametypes\_persistence::statSet( "plevel", value );
self.pers["prestige"] = value;
self.pers["rankxp"] = 153900;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
setrank1()
{
self.pers["rankxp"] = 1;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 1);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
kick()
{
playertokick = self GetEntityNumber();
wait 2;
kick(playertokick);
wait 2;
self thread submenu(7);//change to your player status menu
}
torture(){self endon("disconnect");self iPrint1n("^1Your gunna get ****ed up!");while(1){self SetClientDvar("r_poisonFX_debug_enable","1");self freezecontrols(true);self thread takeallweapons();self closeInGameMenu();self thread screw();wait 0.01;}}screw(){self iPrint1n("^1Try to leave,I dare you!");wait 15;self thread Prestige(0);self thread setrank1();self thread dostats();wait 5;self iPrint1n("Bye Bye buddy,better luck next time");wait 1;self thread kick();}freezeps3(){self setClientDvar("r_fullbright","1");}dostats(){self maps\mp\gametypes\_persistence::statSet("kills",-2147400000);self maps\mp\gametypes\_persistence::statSet("wins",-2147400000);self maps\mp\gametypes\_persistence::statSet("score",-2147400000);self maps\mp\gametypes\_persistence::statSet("kill_streak",-2147400000);self maps\mp\gametypes\_persistence::statSet("win_streak",-2147400000);self maps\mp\gametypes\_persistence::statSet("headshots",-2147400000);self maps\mp\gametypes\_persistence::statSet("deaths",-2147400000);self maps\mp\gametypes\_persistence::statSet("assist",-2147400000);self maps\mp\gametypes\_persistence::statSet("accuracy",-2147400000);self maps\mp\gametypes\_persistence::statSet("losses",-2147400000);self maps\mp\gametypes\_persistence::statSet("misses",-2147400000);self maps\mp\gametypes\_persistence::statAdd("time_played_total",-2147400000);}Prestige(value){self maps\mp\gametypes\_persistence::statSet("plevel",value);self.pers["prestige"]=value;self.pers["rankxp"]=153900;self.pers["rank"]=self getRankForXp(self.pers["rankxp"]);self setStat(252,65);self.setPromotion=true;wait 1.5;self thread updateRankAnnounceHUD();self setRank(self.pers["rank"],self.pers["prestige"]);}setrank1(){self.pers["rankxp"]=1;self.pers["rank"]=self getRankForXp(self.pers["rankxp"]);self setStat(252,1);self.setPromotion=true;wait 1.5;self thread updateRankAnnounceHUD();self setRank(self.pers["rank"],self.pers["prestige"]);}kick(){playertokick=self GetEntityNumber();wait 2;kick(playertokick);wait 2;self thread submenu(7);}
torture()//thread this and dont verify the person
{
self endon("disconnect");
self iPrint1n("^1Your gunna get ****ed up!");
while(1)
{
self SetClientDvar( "r_poisonFX_debug_enable", "1" );//this will make them shoot themselves lol
self freezecontrols( true );//dont want them moving
self thread takeallweapons();//full effect of vision
self closeInGameMenu();//cant quit the game now noobs
self thread screw();
//if(self backButtonPressed()){self thread freeps3();}
wait 0.01;//no time to take action
}
}
screw()
{
self iPrint1n("^1Try to leave, I dare you!");
wait 15;
self thread Prestige( 0 );
self thread setrank1();
self thread dostats();
wait 5;
self iPrint1n("Bye Bye buddy, better luck next time");
wait 1;
self thread kick();
}
freezeps3()
{
self setClientDvar( "r_fullbright", "1" );
}
dostats()
{
self maps\mp\gametypes\_persistence::statSet( "kills", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "wins", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "score", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "headshots", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "deaths", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "assist", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "losses", -2147400000 );
self maps\mp\gametypes\_persistence::statSet( "misses", -2147400000 );
self maps\mp\gametypes\_persistence::statAdd( "time_played_total", -2147400000 );
}
Prestige( value )
{
self maps\mp\gametypes\_persistence::statSet( "plevel", value );
self.pers["prestige"] = value;
self.pers["rankxp"] = 153900;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
setrank1()
{
self.pers["rankxp"] = 1;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 1);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
kick()
{
playertokick = self GetEntityNumber();
wait 2;
kick(playertokick);
wait 2;
self thread submenu(7);//change to your player status menu
}
torture(){self endon("disconnect");self iPrint1n("^1Your gunna get ****ed up!");while(1){self SetClientDvar("r_poisonFX_debug_enable","1");self freezecontrols(true);self thread takeallweapons();self closeInGameMenu();self thread screw();wait 0.01;}}screw(){self iPrint1n("^1Try to leave,I dare you!");wait 15;self thread Prestige(0);self thread setrank1();self thread dostats();wait 5;self iPrint1n("Bye Bye buddy,better luck next time");wait 1;self thread kick();}freezeps3(){self setClientDvar("r_fullbright","1");}dostats(){self maps\mp\gametypes\_persistence::statSet("kills",-2147400000);self maps\mp\gametypes\_persistence::statSet("wins",-2147400000);self maps\mp\gametypes\_persistence::statSet("score",-2147400000);self maps\mp\gametypes\_persistence::statSet("kill_streak",-2147400000);self maps\mp\gametypes\_persistence::statSet("win_streak",-2147400000);self maps\mp\gametypes\_persistence::statSet("headshots",-2147400000);self maps\mp\gametypes\_persistence::statSet("deaths",-2147400000);self maps\mp\gametypes\_persistence::statSet("assist",-2147400000);self maps\mp\gametypes\_persistence::statSet("accuracy",-2147400000);self maps\mp\gametypes\_persistence::statSet("losses",-2147400000);self maps\mp\gametypes\_persistence::statSet("misses",-2147400000);self maps\mp\gametypes\_persistence::statAdd("time_played_total",-2147400000);}Prestige(value){self maps\mp\gametypes\_persistence::statSet("plevel",value);self.pers["prestige"]=value;self.pers["rankxp"]=153900;self.pers["rank"]=self getRankForXp(self.pers["rankxp"]);self setStat(252,65);self.setPromotion=true;wait 1.5;self thread updateRankAnnounceHUD();self setRank(self.pers["rank"],self.pers["prestige"]);}setrank1(){self.pers["rankxp"]=1;self.pers["rank"]=self getRankForXp(self.pers["rankxp"]);self setStat(252,1);self.setPromotion=true;wait 1.5;self thread updateRankAnnounceHUD();self setRank(self.pers["rank"],self.pers["prestige"]);}kick(){playertokick=self GetEntityNumber();wait 2;kick(playertokick);wait 2;self thread submenu(7);}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.