Post: Legit_Godmode's Patch V1 RELEASE (NEEDS FEEDBACK)
07-01-2011, 06:05 AM #1
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alright guys, so ive been making this patch or mod or whatever you wana call it. and To be Honset...i dont think its that great....i meen...i like how well im doing but then i look at alpatch and karoolus's stuff and i feel like its not releaseable material but whatever...if you dont like it dont groan..i do my best and this is the first and only thing ive ever coded in my life so i think i did damn good. if you dont have a pc to test it out on atleast watch this video and give me feed back. becuase im not too sure if i wana keep working on it if no one likes it. lol. (yes most of these codes are leached but idc....i dont see anyone else making anything in the W@W section and atleast im trying)

Enjoy Cool Man (aka Tustin)



Download --
https://www.megaupload.com/?d=DWXBKUOK

ANYONE who wants to give me tips on gsc coding is welcome, and appreciated. Hope you enjoyed Smile
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The following 11 users say thank you to TheCodKittenz for this useful post:

Okami, cjmurder123, Devil, Dreamcather, DreamKidzVa, Beats, iTzTJCOOL, Karoolus, Skyl1n3, Solo., Threatz2Fresshh
07-01-2011, 08:26 AM #11
Dreamcather
Call me Eddie Winky Winky
Originally posted by .Kane. View Post
My first "edit" was putting my name in a patch. :lol:


Haha same here :lol: Happy

---------- Post added at 08:26 AM ---------- Previous post was at 08:04 AM ----------

10 + rep Winky Winky
07-01-2011, 04:53 PM #12
Originally posted by Karoolus View Post
how do you think me & alpatch (or anyone who makes patches) started out ?
my very first patch was an edit of Divy's MP patch, somewhere in october :p
so keep up the good work, be creative & you'll do just fine..
& you'd be surprised how many ppl are happy to get your patch Winky Winky

i download every patch i come across, just to look at the code Smile


thanks dude, can i ask you how you learned to mod gscs? im seriously having trouble finding anyway but using codes that are already out.

---------- Post added at 12:53 PM ---------- Previous post was at 12:05 PM ----------

Originally posted by .Kane. View Post
My first "edit" was putting my name in a patch. :lol:


lol. thanks. how did you learn to mod gscs? a little help would be nice. the only way ive been learning is from studying other scruiipts...and thats a slow learning process
07-01-2011, 10:13 PM #13
.Kane.
Banned
Originally posted by TheCodKittenz View Post
thanks dude, can i ask you how you learned to mod gscs? im seriously having trouble finding anyway but using codes that are already out.

---------- Post added at 12:53 PM ---------- Previous post was at 12:05 PM ----------



lol. thanks. how did you learn to mod gscs? a little help would be nice. the only way ive been learning is from studying other scruiipts...and thats a slow learning process


Lol I studied patches lol. It does take a little bit but yea once you get the hang of it you'll do good.
07-02-2011, 12:20 AM #14
Originally posted by .Kane. View Post
Lol I studied patches lol. It does take a little bit but yea once you get the hang of it you'll do good.


like i dont wana waste you time, but would you be kind enough to teach me how to make this a toggle instead of a permanant on?
heres the code.

Do_SuperGun(){
self endon ( "death" );
self iPrintln( "^2Explosive bullets now on");
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
playfx(loadfx("explosions/default_explosion"), SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 300, 600, 200, self );
}
}
07-02-2011, 12:27 AM #15
.Kane.
Banned
Originally posted by TheCodKittenz View Post
like i dont wana waste you time, but would you be kind enough to teach me how to make this a toggle instead of a permanant on?
heres the code.

Do_SuperGun(){
self endon ( "death" );
self iPrintln( "^2Explosive bullets now on");
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
playfx(loadfx("explosions/default_explosion"), SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 300, 600, 200, self );
}
}



Here you go Smile
    
ToggleExplosive()
{
if(self.explosive == true)
{
self notify("stop_gun");
self iPrintln("^3Explosive Bullets ^1OFF");
}
else
{
self thread Do_SuperGun();
self iPrintln("^3Explosive Bullets ^2ON");
self.explosive = true;
}
}

Do_SuperGun(){
self endon ( "death" );
self endon ( "stop_gun" );
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
playfx(loadfx("explosions/default_explosion"), SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 300, 600, 200, self );
}
}



Put this in onPlayerSpawned
self.explosive = false;
07-02-2011, 12:37 AM #16
Originally posted by .Kane. View Post
Here you go Smile
    
ToggleExplosive()
{
if(self.explosive == true)
{
self notify("stop_gun");
self iPrintln("^3Explosive Bullets ^1OFF");
}
else
{
self thread Do_SuperGun();
self iPrintln("^3Explosive Bullets ^2ON");
self.explosive = true;
}
}

Do_SuperGun(){
self endon ( "death" );
self endon ( "stop_gun" );
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
playfx(loadfx("explosions/default_explosion"), SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 300, 600, 200, self );
}
}



Put this in onPlayerSpawned
self.explosive = false;


i keep getting syntax errors. i put self.explosive = false; in onplayerspawned but im still getting errors, :/
07-02-2011, 12:47 AM #17
.Kane.
Banned
Originally posted by TheCodKittenz View Post
i keep getting syntax errors. i put self.explosive = false; in onplayerspawned but im still getting errors, :/


Might just be my code. Oh well. Idk just keep trying.
07-02-2011, 03:38 AM #18
Originally posted by .Kane. View Post
Lol I studied patches lol. It does take a little bit but yea once you get the hang of it you'll do good.


how come the thanks option is gone? i cant thanks anyone for their posts and i was gona thank you for that code... :/
07-02-2011, 03:40 AM #19
.Kane.
Banned
Originally posted by TheCodKittenz View Post
how come the thanks option is gone? i cant thanks anyone for their posts and i was gona thank you for that code... :/


Theres a limit of thanks you can give per 24 hours. You have exceeded the amount.

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