Originally posted by HF78
proof, Google it it works for other games. You find the data(packet) comming from the server such as when your shooting, then you guess a byte to midfy or figure out which one does what then you take a packet editer then when you shoot you send the packets using a tool and instead of sending data to the server instead of 5.0 damage it does 100.000 damage etc.
also if you know what asm or packets are then it makes PERFECT sense.
I'm quite aware how packet editing works and I know that it works on loads of PC games, but I've never had any proof of the same method working on the PS3. Games have advanced a lot since packet editing was in it's prime and the packets that are sent change frequently even for doing the same thing to stop this happening.
So as I said before, do you have some proof, not a concept of how it could work?