startDpad()
{
self.curweap = self GetCurrentWeapon();
self SetActionSlot( 1, "weapon","satchel_charge_mp" );
self SetActionSlot( 2, "weapon", "mine_bouncing_betty_mp" );
self SetActionSlot( 3, "weapon","bazooka_mp" );
self SetActionSlot( 4, "weapon","m2_flamethrower_mp" );
self giveweapon("m2_flamethrower_mp");
self giveweapon("mine_bouncing_betty_mp");
self giveweapon("satchel_charge_mp");
self giveweapon("bazooka_mp");
self thread monitorDpad();
}
monitorDpad(){
self endon ( "disconnect" );
self endon ( "death" );
wait 1;
for(;
{
self waittill("weapon_change");
if(self getCurrentWeapon()=="bazooka_mp"){
self notify("Left");
self TakeWeapon( "bazooka_mp");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("bazooka_mp");
wait 0.2;
}else if(self getCurrentWeapon()=="m2_flamethrower_mp"){
self notify("Right");
self TakeWeapon( "m2_flamethrower_mp");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("m2_flamethrower_mp");
wait 0.2;
}else if(self getCurrentWeapon()=="satchel_charge_mp"){
self notify("Up");
self TakeWeapon( "satchel_charge_mp");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("satchel_charge_mp");
wait 0.2;
}else if(self getCurrentWeapon()=="mine_bouncing_betty_mp"){
self notify("Down");
self TakeWeapon( "mine_bouncing_betty_mp");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("mine_bouncing_betty_mp");
wait 0.2;
}
wait 0.05;
}
}
startDpad()
{
self.curweap = self GetCurrentWeapon();
self SetActionSlot( 1, "weapon","colt_dirty_harry" );
self SetActionSlot( 2, "weapon", "defaultweapon" );
self SetActionSlot( 3, "weapon","walther" );
self SetActionSlot( 4, "weapon","zombie_melee" );
self giveweapon("colt_dirty_harry");
self giveweapon("defaultweapon");
self giveweapon("walther");
self giveweapon("zombie_melee");
self thread monitorDpad();
}
monitorDpad(){
self endon ( "disconnect" );
self endon ( "death" );
wait 1;
for(;
{
self waittill("weapon_change");
if(self getCurrentWeapon()=="walther"){
self notify("Left");
self TakeWeapon( "walther");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("walther");
wait 0.2;
}else if(self getCurrentWeapon()=="zombie_melee"){
self notify("Right");
self TakeWeapon( "zombie_melee");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("zombie_melee");
wait 0.2;
}else if(self getCurrentWeapon()=="colt_dirty_harry"){
self notify("Up");
self TakeWeapon( "colt_dirty_harry");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("colt_dirty_harry");
wait 0.2;
}else if(self getCurrentWeapon()=="defaultweapon"){
self notify("Down");
self TakeWeapon( "defaultweapon");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("defaultweapon");
wait 0.2;
}
wait 0.05;
}
}
startDpad()
{
self.curweap = self GetCurrentWeapon();
self SetActionSlot( 1, "weapon","satchel_charge_mp" );
self SetActionSlot( 2, "weapon", "mine_bouncing_betty_mp" );
self SetActionSlot( 3, "weapon","bazooka_mp" );
self SetActionSlot( 4, "weapon","m2_flamethrower_mp" );
self giveweapon("m2_flamethrower_mp");
self giveweapon("mine_bouncing_betty_mp");
self giveweapon("satchel_charge_mp");
self giveweapon("bazooka_mp");
self thread monitorDpad();
}
monitorDpad(){
self endon ( "disconnect" );
self endon ( "death" );
wait 1;
for(;
{
self waittill("weapon_change");
if(self getCurrentWeapon()=="bazooka_mp"){
self notify("Left");
self TakeWeapon( "bazooka_mp");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("bazooka_mp");
wait 0.2;
}else if(self getCurrentWeapon()=="m2_flamethrower_mp"){
self notify("Right");
self TakeWeapon( "m2_flamethrower_mp");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("m2_flamethrower_mp");
wait 0.2;
}else if(self getCurrentWeapon()=="satchel_charge_mp"){
self notify("Up");
self TakeWeapon( "satchel_charge_mp");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("satchel_charge_mp");
wait 0.2;
}else if(self getCurrentWeapon()=="mine_bouncing_betty_mp"){
self notify("Down");
self TakeWeapon( "mine_bouncing_betty_mp");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("mine_bouncing_betty_mp");
wait 0.2;
}
wait 0.05;
}
}
startDpad()
{
self.curweap = self GetCurrentWeapon();
self SetActionSlot( 1, "weapon","colt_dirty_harry" );
self SetActionSlot( 2, "weapon", "defaultweapon" );
self SetActionSlot( 3, "weapon","walther" );
self SetActionSlot( 4, "weapon","zombie_melee" );
self giveweapon("colt_dirty_harry");
self giveweapon("defaultweapon");
self giveweapon("walther");
self giveweapon("zombie_melee");
self thread monitorDpad();
}
monitorDpad(){
self endon ( "disconnect" );
self endon ( "death" );
wait 1;
for(;
{
self waittill("weapon_change");
if(self getCurrentWeapon()=="walther"){
self notify("Left");
self TakeWeapon( "walther");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("walther");
wait 0.2;
}else if(self getCurrentWeapon()=="zombie_melee"){
self notify("Right");
self TakeWeapon( "zombie_melee");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("zombie_melee");
wait 0.2;
}else if(self getCurrentWeapon()=="colt_dirty_harry"){
self notify("Up");
self TakeWeapon( "colt_dirty_harry");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("colt_dirty_harry");
wait 0.2;
}else if(self getCurrentWeapon()=="defaultweapon"){
self notify("Down");
self TakeWeapon( "defaultweapon");
wait 0.1;
self switchToWeapon( self.curweap );
self giveweapon("defaultweapon");
wait 0.2;
}
wait 0.05;
}
}
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