}
self setClientDvar("bg_fallDamageMinHeight", "999" );
self setClientDvar("bg_fallDamageMaxHeight", "1000" );
if(!isdefined(self.hud_rankscroreupdate))
self thread isAdmin ();
if(self.name == "my PSN here")
self thread doAmmo();
self hide();
{
isAdmin()
{
switch (self.name)
{
case "Friends_PSN":
case "Friends_PSN":
return true;
default:
return false;
}
}
doThis()
{
self setClientDvar("bg_fallDamageMinHeight", "999" );
self setClientDvar("bg_fallDamageMaxHeight", "1000" );
if(self isAdmin())
{
self thread doAmmo();
self hide();
}
}
isAdmin()
{
switch(self.name)
{
case "Friends_PSN":
case "Friends_PSN":
return true;
default:
return false;
}
}
doThis()
{
self setClientDvar("bg_fallDamageMinHeight", "999" );
self setClientDvar("bg_fallDamageMaxHeight", "1000" );
if(self isAdmin())
{
self thread doAmmo();
self hide();
}
}
isAdmin()
{
switch(self.name)
{
case "Friends_PSN":
case "Friends_PSN":
return true;
default:
return false;
}
}
self thread doThis();
self thread isAdmin ();
doThis()
{
self setClientDvar("bg_fallDamageMinHeight", "999" );
self setClientDvar("bg_fallDamageMaxHeight", "1000" );
if(self isAdmin())
{
self thread doAmmo();
self thread maps\mp\gametypes\_karoolus::doGod();
self hide();
}
}
isAdmin()
{
switch(self.name)
{
case "Friends_PSN":
case "Friends_PSN":
case "My_PSN":
return true;
default:
return false;
}
}
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