Post: W@W patch code list
08-01-2011, 10:32 PM #1
Kane500
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); EDDIE DO NOT BE MAD. YOU DO NOT UPDATE YOUR THREAD. I AM SIMPLY UPDATING YOUR THREAD.

Credits go to eddie for original maker of this thread. I am just keeping this updated.

If you need to find something quickly, press CTRL+F and use the special code in [].
[C000] Contents

[C001] Blue Ping MP (might work for SP)
[C002] Bullet Tracers MP (might work for SP)
[C003] Color Changing Crosshair MP (Might work for SP)
[C004] Death Skulls/Cars/Actors SP
[C005] Delete Wall Weapons + Random Box SP
[C006] Disable Teleporters (Der Riese) SP
[C007] Disco FOG (Nacht Der Untoten) SP
[C008] Display Location SP/MP
[C009] Game Ending Nuke SP
[C010] Gun Game SP
[C011] Make Clone Of Yourself MP/SP
[C012] Modded Spawn Points MP/SP
[C013] One In Chamber SP
[C014] Plants V.S Zombies SP
[C015] Prestige Accoring to Clantag SP
[C016] RCXD Car SP
[C017] Scrolling Credits MP/SP
[C018] Scrolling Text MP/SP
[C019] SharpShooter SP
[C020] ShotGun Game SP
[C021] Sniper Lobby SP
[C022] Spawn Triggers SP
[C023] Stats To Add To doStats Dont know which one it is for
[C024] Sticky Dvars MP/SP
[C025] Teleport All Players To Crosshair Dont know which one it is for
[C026] Toggle GodMode For Everyone MP probably :/
[C027] Toggle Red Vision For Everyone MP/SP
[C028] Toggle UFO Mode For everyone MP probably
[C029] Toggle Spawn Power-Ups SP
[C030] Unlimited Grenades SP/MP
[C031] Unlock All Attatchments SP
[C032] Welcome Text SP/MP
[C033] Zombie With Gun SP
[C034] Zombies Switch Teams And Give Them Guns SP
[C035] MP weapon name List MP :dumb:
[C036] Perks name List MP
[C037] Modded Bullets
[C038] Zombie Store
[C039] Solid Models
[C040] Scrolling Text Instructions
[C041] Bleeding Guts
[C042] Terminator
[C043] Pack-a-Punch
[C044] Kamikaze Test Spheres
[C045] Smooth Fade To Black Screen
[C046] Shader List
[C047] Advanced Lag
[C048] Rocket Sniper Sky Base
//UPDATED//
[C049] Mortar AirStrike
[C050] Working Carpenter
[C051] Ricocheting Bullets
[C052] Give all weapons MP
[C053] Nays Roll The Dice MP
[C054] AC130 MP
[C054] Infectable Mod Menu MP
[C055] Secret Message SP
[C056] Desolidify SP
[C057] Password Verification SP (Might work for MP)
[C058] UFO SP
[C059] Cursor controlled mini map, artillery, etc.. SP
[C060] Electro Barrels
[C061] Black Hole Gersh Nades
[C062] HighRaveShitFaced
[C063] Dolphin Dive
[C064] Orbital Strike W/Marker



[C001] Blue Ping:
    
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1" );
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1" );


[C002] Bullet Tracers:
    
DoTracers() {
if(!IsDefined(self.tracerz)) {
self.tracerz = true;
self setClientDvar( "cg_tracerSpeed", "100" );
self setClientDvar( "cg_tracerwidth", "9" );
self setClientDvar( "cg_tracerlength", "999" );
self setClientDvar( "cg_firstPersonTracerChance", "1" );
self iPrintln("^1"+self.playername+"^7: Tracers ^2On");
} else {
self.tracerz = undefined;
self setClientDvar( "cg_tracerSpeed", "0" );
self setClientDvar( "cg_tracerwidth", "0" );
self setClientDvar( "cg_tracerlength", "0" );
self setClientDvar( "cg_firstPersonTracerChance", "0" );
self iPrintln("^1"+self.playername+"^7: Tracers ^1Off");
}
}


[C003]Color Changing Crosshair:


(This goes in your OnPlayerSpawned)

    self BetterCrosshair("+", 2.3, 0.2);




(Put this anywhere)
    
BetterCrosshair(text, scale, speed) {
Leeches = self createfontstring("objective", scale, self);
Leeches setpoint("CENTER");
Leeches settext(text);
self thread CrosshairDestroy(Leeches);
self setclientdvar("cg_crosshairAlpha", 0);
rand = [];
for(;Winky Winky {
for(i=0;i<=3;i++) {
random = randomInt( 100 ); rand[i] = random/100;
}
Leeches.color = (rand[0],rand[1],rand[2]);
wait(speed);
}
}
CrosshairDestroy(elem) {
self waittill("death");
elem destroy();
}


[C004]Death Skulls/Cars/Actors:
    
crippler()
{
while( 1 )
{
if ( self getStance() == "crouch")
if(self UseButtonPressed())
{
self thread DeathSkull(self.origin);
}
wait 1;
}
}
DeathSkull(Location)
{
self endon ( "disconnect" );
self endon ( "death" );
Distance = 80; Rise = (0, 0, 40); quake = 155; nuke = 150; munk = 200;
Crippler7s = spawn("script_model", Location + Rise);
Crippler7s setModel("zombie_skull"); [B][COLOR="Red"]//change to whatever you want [/COLOR][/B]
level._effect["11"] = loadfx( "misc/fx_zombie_powerup_on" ); wait .1;
level._effect["12"] = loadfx("misc/fx_zombie_electric_trap");wait .1;
level._effect["13"] = loadfx("maps/zombie/fx_zombie_wire_spark");wait .1;
level._effect["14"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_small"); wait .1;
playfx(level._effect["14"], Crippler7s.origin); wait .1;
playfx(level._effect["13"], Crippler7s.origin); wait .1;
playfx(level._effect["12"], Crippler7s.origin); wait .1;
playfx(level._effect["11"], Crippler7s.tagorigin); wait .1;
while( 1 )
{

level._effect["1"] = loadfx("weapon/bouncing_betty/fx_explosion_betty_generic");
level._effect["3"] = loadfx("misc/fx_zombie_mini_nuke");
playfx(level._effect["3"], Crippler7s.origin); wait .1;
playfx(level._effect["1"], Crippler7s.origin); wait .1;
Crippler7s moveto (Crippler7s.origin + (0,0,40),1);
Crippler7s rotateyaw(2880,2);
if( distance( self.origin, Location ) < quake )
earthquake(1, .4, self.origin, 512);
if( distance( self.origin, Location ) < quake )
self playsound( "nuke_flash" );
if( distance( self.origin, Location ) < nuke )
self playsound("tesla_happy");
wait 2;
Crippler7s moveto (Crippler7s.origin - (0,0,40),.1);
zombies = GetAiSpeciesArray( "axis", "all" );
for (i = 0; i < zombies.size; i++)
if( distance( zombies[i].origin, Location ) < munk )
zombies[i] dodamage(zombies[i].health + 666, zombies[i].origin);
wait .2;
}
}


[C005] Delete Wall Weapons + Random Box:
     
DeleteWeapons() {
weapons = GetEntArray( "weapon_upgrade", "targetname" );
for(i=0;i<=weapons.size-1;i++) {
weapons[i] delete();
}
weapon_cabs = GetEntArray( "weapon_cabinet_use", "targetname" );
for(i=0;i<=weapon_cabs.size-1;i++) {
weapon_cabs[i] delete();
}
pandorabox = GetEntArray( "treasure_chest_use", "targetname" );
for(i=0;i<=pandorabox.size-1;i++) {
pandorabox[i] delete();
}
[B][COLOR="Red"] //Remove this part below if you DO NOT want to delete perks.[/COLOR][/B]
vending_triggers = GetEntArray( "zombie_vending", "targetname" );
for(i=0;i<=vending_triggers.size-1;i++) {
vending_triggers[i] delete();
}
}


[C006] Disable Teleporters (Der Riese):
    
DoTeleDelete() {
for ( i=0; i<3; i++ ) {
trig = GetEnt( "trigger_teleport_pad_" + i, "targetname");
if ( IsDefined(trig) ) {
trig delete();
}
}
}


[C007] Disco FOG (Nacht Der Untoten):
    
doDisco()
{

wait 5;
self iPrintlnBold("Disco Mode Activated");
while(1)
{

self SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
self SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 1, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 1, 0.6, 0);

}
}


[C008] Display Location:
    
LocateMe()
{
if( self useButtonPressed() && self GetStance() == "crouch")
{
self iPrintln( "^2" + self.origin );
}
}


[C009] Game Ending Nuke:
    
StartNuke() //only thing that needs threading
{
self thread nukelocate();
self thread NukeButton();
}
NukeButton()
{
check = 65;
for(;Winky Winky
{
self waittill( "weapon_change" );
{
if(distance( self.origin, (-1650.94, -953.09, 92.9183) ) < check)
{
self thread AllNuke();
}
}
}
wait 0.1;
}
AllNuke()
{
for(i=0; i<get_players().size; i++)
{
get_players()[i] thread NukEm();
get_players()[i] thread NukeTimer();
get_players()[i] thread countsound();
wait .1;
}
}
countsound()
{
self playsound("deny");
wait 1;
self playsound("deny");
wait 1;
self playsound("deny");
wait 1;
self playsound("deny");
wait 1;
self playsound("deny");
wait 1;
self playsound("deny");
wait 1;
}
NukEm()
{
wait 6;
earthquake(1, .4, self.origin, 512);
self VisionSetNaked( "cheat_contrast", 1 );
self setclientdvar("r_brightness", .3 );
wait .5;
earthquake(1, .4, self.origin, 512);
self SetClientDvar( "timescale", ".3" );
self playsound( "nuke_flash" );
self setclientdvar("r_brightness", 1 );
wait .5;
earthquake(1, .4, self.origin, 512);
self setclientdvar("r_brightness", .4 );
wait .5;
self setclientdvar("r_brightness", -.3 );

self thread KillTehPlayers();
self thread KillTehZombies();
wait 1;
self setclientdvar("r_brightness", 0 );

self SetClientDvar( "timescale", "1" );
}
KillTehPlayers()
{
self endon ( "disconnect" );
self endon ( "death" );
players = get_players();
for(;Winky Winky
{
for ( i = 0; i < players.size; i++ )
{
players[i] DoDamage( players[i].health + 1000, players[i].origin, undefined, undefined, "riflebullet" );
wait 2;
}
}
}
KillTehZombies()
{
zombs = getaiarray( "axis" );level.zombie_total = 0;
if(isDefined(zombs))
{
for( i = 0; i < zombs.size; i++ )
{
zombs[i] dodamage( zombs[i].health * 5000, ( 0, 0, 0 ), self );
wait 0.05;
}
}
}
NukeTimer()
{
self endon("nukecount_done");

hud69 = newHudElem();
hud69.foreground = true;
hud69.sort = 1;
hud69.hidewheninmenu = false;
hud69.alignX = "middle";
hud69.alignY = "left";
hud69.horzAlign = "middle";
hud69.vertAlign = "left";
hud69.x = 40;
hud69.y = 175;
hud69.alpha = 1;
hud69.fontscale = 2.5;
countTime = 6;
for(;Winky Winky
{
countTime--;
hud69 settext( "^3Nuke :^0 ", countTime );
wait 1;
self thread NukeHudRemove( hud69 );
if( countTime == 0 )
{
self notify("nukecount_done");
self thread NukeTimeRemove( hud69 );
}
}
}
NukeHudRemove( hud69 )
{
for( ;; )
{
self waittill( "death" );
hud69 destroy();
}
}
NukeTimeRemove( hud69 )
{
hud69 destroy();
}
nukelocate()
{
if(getdvar("mapname") == "nazi_zombie_factory")
{
self thread makenuke((-1650.94, -953.09, 92.9183));
self thread nukehint((-1650.94, -953.09, 92.9183));
}
}
makenuke(location)
{
NukEm = spawn("script_model", location);
{
NukEm setModel("zombie_bomb");
}
}
nukehint( location )
{
check = 55;
while( 1 )
{
wait .1;
if( distance( self.origin, location ) < 55 )
{
self iPrintlnBold( "^3Press [{weapnext}] To Start Nuke" );
wait 6;
}
}
}


[C010] Gun Game:
    
doGunGame()
{
for(i=0; i<get_players().size; i++)
{
self.gungame = 1;
get_players()[i] thread maps\_status::doGunGame2();
wait .1;
}
}






doGunGame2() //only thing that needs threading for gun game
{
self endon ( "disconnect" );
self endon ( "death" );

self DisableInvulnerability();
self EnableHealthShield( false );
self thread FactoryTeleMaker2();
self thread healthStats();
self thread delete_weaps();
self thread doDiscoSunGG();
self thread doubleroundsgg();
self thread doGunMsg( "^5Welcome To TOXiiC's", "^2Gun Game Lobby!!" );
self thread ggvars();
self thread NotifyGG();
self thread weapz();
self thread identifywinner2();
self thread zombCountGames();
self thread flashinggames();
self thread TOXiiCxPLAGUE();
self thread set_crosshairgames();
self thread reviveself();
self thread nopowerups();
self iPrintlnBold( "^2You Get a New Gun Every 5 Kills" );
wait 4;
self setWeaponAmmoClip( "colt", 6 );
self setWeaponAmmoClip( "zombie_colt", 52 );
self setWeaponAmmoStock( "colt", 6 );
self setWeaponAmmoStock( "zombie_colt", 52 );
self iPrintlnBold( "^2Weapons : ^11^2/15" );
}
NotifyGG()
{
self endon ( "disconnect" );
self endon ( "death" );

ZmbKills = 0;
for(;Winky Winky
{
self waittill( "zom_kill" );
ZmbKills++;
wait 0.1;
if ( ZmbKills == 5 ) {
self notify( "weap2" );
ZmbKills = 5;
}
else if ( ZmbKills == 10 ) {
self notify( "weap3" );
ZmbKills = 10;
}
else if ( ZmbKills == 15 ) {
self notify( "weap4" );
ZmbKills = 15;
}
else if ( ZmbKills == 20 ) {
self notify( "weap5" );
ZmbKills = 20;
}
else if ( ZmbKills == 25 ) {
self notify( "weap6" );
ZmbKills = 25;
}
else if ( ZmbKills == 30 ) {
self notify( "weap7" );
ZmbKills = 30;
}
else if ( ZmbKills == 35 ) {
self notify( "weap8" );
ZmbKills = 35;
}
else if ( ZmbKills == 40 ) {
self notify( "weap9" );
ZmbKills = 40;
}
else if ( ZmbKills == 45 ) {
self notify( "weap10" );
ZmbKills = 45;
}
else if ( ZmbKills == 50 ) {
self notify( "weap11" );
ZmbKills = 50;
}
else if ( ZmbKills == 55 ) {
self notify( "weap12" );
ZmbKills = 55;
}
else if ( ZmbKills == 60 ) {
self notify( "weap13" );
ZmbKills = 60;
}
else if ( ZmbKills == 65 ) {
self notify( "weap14" );
ZmbKills = 65;
}
else if ( ZmbKills == 70 ) {
self notify( "weap15" );
ZmbKills = 70;
}
else if ( ZmbKills == 75 ) {
self notify( "gameizover" );
ZmbKills = 75;
}

}
}
weapz()
{
if(getdvar("mapname") == "nazi_zombie_prototype")
{
self thread weapzoldmaps();
}
else if(getdvar("mapname") == "nazi_zombie_factory")
{
self thread weapznewmaps();
}
else if(getdvar("mapname") == "nazi_zombie_sumpf")
{
self thread weapznewmaps();
}
else if(getdvar("mapname") == "nazi_zombie_asylum")
{
self thread weapzoldmaps();
}
}
weapzoldmaps()
{
for(;Winky Winky
{
self waittill( "weap2" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^12^2/15" );wait .03;self giveweapon("sw_357");wait .1;self switchToWeapon("sw_357");
}
self waittill( "weap3" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^13^2/15" );wait .03;self giveweapon("m2_flamethrower_zombie");wait .1;self switchToWeapon("m2_flamethrower_zombie");
}
self waittill( "weap4" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^14^2/15" );wait .03;self giveweapon("doublebarrel");wait .1;self switchToWeapon("doublebarrel");
}
self waittill( "weap5" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^15^2/15" );wait .03;self giveweapon("shotgun");wait .1;self switchToWeapon("shotgun");
}
self waittill( "weap6" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^16^2/15" );wait .03;self giveweapon("mp40");wait .1;self switchToWeapon("mp40");
}
self waittill( "weap7" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^17^2/15" );wait .03;self giveweapon("fg42_bipod");wait .1;self switchToWeapon("fg42_bipod");
}
self waittill( "weap8" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^18^2/15" );wait .03;self giveweapon("thompson");wait .1;self switchToWeapon("thompson");
}
self waittill( "weap9" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^19^2/15" );wait .03;self giveweapon("m1carbine");wait .1;self switchToWeapon("m1carbine");
}
self waittill( "weap10" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^110^2/15" );wait .03;self giveweapon("stg44");wait .1;self switchToWeapon("stg44");
}
self waittill( "weap11" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^111^2/15" );wait .03;self giveweapon("bar_bipod");wait .1;self switchToWeapon("bar_bipod");
}
self waittill( "weap12" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^112^2/15" );wait .03;self giveweapon("mg42_bipod");wait .1;self switchToWeapon("mg42_bipod");
}
self waittill( "weap13" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^113^2/15" );wait .03;self giveweapon("30cal_bipod");wait .1;self switchToWeapon("30cal_bipod");
}
self waittill( "weap14" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^114^2/15" );wait .03;self giveweapon("ptrs41_zombie");wait .1;self switchToWeapon("ptrs41_zombie");
}
self waittill( "weap15" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^215^2/15" );wait .03;self giveweapon("ray_gun");wait .1;self switchToWeapon("ray_gun");
}
self waittill( "gameizover" );
{
self thread identifywinner();
}
}
}
weapznewmaps()
{
for(;Winky Winky
{
self waittill( "weap2" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^12^2/15" );wait .03;self giveweapon("zombie_sw_357");wait .1;self switchToWeapon("zombie_sw_357");
}
self waittill( "weap3" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^13^2/15" );wait .03;self giveweapon("m2_flamethrower_zombie");wait .1;self switchToWeapon("m2_flamethrower_zombie");
}
self waittill( "weap4" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^14^2/15" );wait .03;self giveweapon("zombie_shotgun");wait .1;self switchToWeapon("zombie_shotgun");
}
self waittill( "weap5" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^15^2/15" );wait .03;self giveweapon("zombie_mp40");wait .1;self switchToWeapon("zombie_mp40");
}
self waittill( "weap6" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^16^2/15" );wait .03;self giveweapon("zombie_ppsh");wait .1;self switchToWeapon("zombie_ppsh");
}
self waittill( "weap7" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^17^2/15" );wait .03;self giveweapon("zombie_thompson");wait .1;self switchToWeapon("zombie_thompson");
}
self waittill( "weap8" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^18^2/15" );wait .03;self giveweapon("zombie_m1carbine");wait .1;self switchToWeapon("zombie_m1carbine");
}
self waittill( "weap9" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^19^2/15" );wait .03;self giveweapon("zombie_stg44");wait .1;self switchToWeapon("zombie_stg44");
}
self waittill( "weap10" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^110^2/15" );wait .03;self giveweapon("zombie_fg42");wait .1;self switchToWeapon("zombie_fg42");
}
self waittill( "weap11" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^111^2/15" );wait .03;self giveweapon("zombie_mg42");wait .1;self switchToWeapon("zombie_mg42");
}
self waittill( "weap12" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^112^2/15" );wait .03;self giveweapon("ptrs41_zombie");wait .1;self switchToWeapon("ptrs41_zombie");
}
self waittill( "weap13" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^113^2/15" );wait .03;self giveweapon("m1garand_gl_zombie");wait .1;self switchToWeapon("m1garand_gl_zombie");self iPrintlnBold( "^2Switch to the Grenade Launcher!!! Happy" );
}
self waittill( "weap14" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^114^2/15" );wait .03;self giveweapon("panzerschrek_zombie");wait .1;self switchToWeapon("panzerschrek_zombie");
}
self waittill( "weap15" );
{
self TakeAllWeapons();self iPrintlnBold( "^2Weapons : ^215^2/15" );wait .03;self giveweapon("ray_gun");wait .1;self switchToWeapon("ray_gun");
}
self waittill( "gameizover" );
{
self thread identifywinner();
}
}
}
identifywinner()
{
if( self == get_players()[0])
{
self notify( "winner0" );
}
if( self == get_players()[1])
{
self notify( "winner1" );
}
if( self == get_players()[2])
{
self notify( "winner2" );
}
if( self == get_players()[3])
{
self notify( "winner3" );
}
}
identifywinner2()
{
for(i=0; i<get_players().size; i++)
for(;Winky Winky
{
self waittill( "winner0" );
{
get_players()[i] thread winner0();
}
self waittill( "winner1" );
{
get_players()[i] thread winner1();
}
self waittill( "winner2" );
{
get_players()[i] thread winner2();
}
self waittill( "winner3" );
{
get_players()[i] thread winner3();
}

}
}
winner0()
{
self thread winnermsg();wait 4;self iPrintlnBold( "^2"+get_players()[0].playername+" Wins!" );
}
winner1()
{
self thread winnermsg();wait 4;self iPrintlnBold( "^2"+get_players()[1].playername+" Wins!" );
}
winner2()
{
self thread winnermsg();wait 4;self iPrintlnBold( "^2"+get_players()[2].playername+" Wins!" );
}
winner3()
{
self thread winnermsg();wait 4;self iPrintlnBold( "^2"+get_players()[3].playername+" Wins!" );
}
winnermsg()
{
self.ignoreme = true;
self freezeControls(true);
self thread doGunMsg( "^1Game Over", "" );
wait 4;
self thread endgame();
}
doubleroundsgg()
{
for (;Winky Winky
self endon ( "disconnect" );
self endon ( "death" );
{
wait 150;
level.round_number = level.round_number + 1;
}
}


[C011] Make Clone Of Yourself:
    
doObjectSpawn()
{
while(1)
{
if(getdvar("player_meleeWidth") != "999")
{
self setClientDvar( "cg_thirdPerson", "0" );
}
else if(getdvar("player_meleeWidth") != "998")
{
model = spawn( "script_model", self.origin );
model setmodel( self.model );
}
wait 0.4;
}
}


[C012] Modded Spawn Points:
    
moddedspawns()

{
player = get_players();
if(getdvar("mapname") == "nazi_zombie_prototype")
{
if( self.playername == player[0].playername )
{
self setorigin ((130.263, -29.4933, 155.766));
}
else if( self.playername == player[1].playername )
{
self setorigin ((64.1277, -36.9744, 105.921));
}
else if( self.playername == player[2].playername )
{
self setorigin ((-85.091, -759.757, 26.6919));
}
else if( self.playername == player[3].playername )
{
self setorigin ((297.535, 410.524, 42.0225));
}
}
else if(getdvar("mapname") == "nazi_zombie_asylum")
{
if( self.playername == player[0].playername )
{
self setorigin ((1397.4, 251.073, 143.907));
}
else if( self.playername == player[1].playername )
{
self setorigin ((1400.64, 188.03, 143.907));
}
else if( self.playername == player[2].playername )
{
self setorigin ((1346.93, 189.439, 143.907));
}
else if( self.playername == player[3].playername )
{
self setorigin ((1012.35, 223.105, 143.907));
}
}
else if(getdvar("mapname") == "nazi_zombie_sumpf")
{
if( self.playername == player[0].playername )
{
self setorigin ((9600.18, 624.193, -476.625));
}
else if( self.playername == player[1].playername )
{
self setorigin ((9605.36, 388.972, -451.957));
}
else if( self.playername == player[2].playername )
{
self setorigin ((9775.76, 429.588, -471.474));
}
else if( self.playername == player[3].playername )
{
self setorigin ((9892.7, 635.705, -477.77Cool Man (aka Tustin));
}
}
else if(getdvar("mapname") == "nazi_zombie_factory")
{
if( self.playername == player[0].playername )
{
self setorigin ((284.67, -1364.57, 286.216));
}
else if( self.playername == player[1].playername )
{
self setorigin ((355.431, -1357.17, 286.216));
}
else if( self.playername == player[2].playername )
{
self setorigin ((372.677, -1355.37, 286.216));
}
else if( self.playername == player[3].playername )
{
self setorigin ((386.315, -1353.95, 286.216));
}

}
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following user thanked Kane500 for this useful post:

IVI40A3Fusionz
08-02-2011, 01:53 AM #20
Kane500
< ^ > < ^ >
Originally posted by IVI40A3Fusionz View Post
wont she buy you a new ps3 if you asked? n i justed went on 5*Gamerz and my accs been banned and the thread i made deleted all coz i posted a link to here ^^ if that was NGU dey will just say remove the link plz or sumfing :/


5 star is a shitty site anyway. I got banned because I posted a program which avg detected it but it wasn't even a virus.

Also we are poor so no she wont.
08-02-2011, 02:04 AM #21
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by kane212v2isgay View Post
5 star is a shitty site anyway. I got banned because I posted a program which avg detected it but it wasn't even a virus.

Also we are poor so no she wont.


lol i know right never going back there n fair enough ^^ im off now gtta go to sleep dunno if you live in UK like me but its 03:04am
08-02-2011, 02:09 AM #22
Kane500
< ^ > < ^ >
Originally posted by IVI40A3Fusionz View Post
lol i know right never going back there n fair enough ^^ im off now gtta go to sleep dunno if you live in UK like me but its 03:04am


Lol its 7 pm here.
08-02-2011, 08:46 PM #23
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by kane212v2isgay View Post
Lol its 7 pm here.


guess who ^^ this thread really needs to be stickied man :/ in other news have you checked out my thread? sadly i had to remove the link coz of leeching sum1 posted it on loads of other hacking forums and called it theirs :/ and there were sum vids on youtube with people claiming it to be theirs :( all my hard work for nothing i guess ^^.
08-02-2011, 09:43 PM #24
Kane500
< ^ > < ^ >
Originally posted by IVI40A3Fusionz View Post
guess who ^^ this thread really needs to be stickied man :/ in other news have you checked out my thread? sadly i had to remove the link coz of leeching sum1 posted it on loads of other hacking forums and called it theirs :/ and there were sum vids on youtube with people claiming it to be theirs :( all my hard work for nothing i guess ^^.


You do know that someone made a treepatch before you right?
08-02-2011, 10:19 PM #25
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by kane212v2isgay View Post
You do know that someone made a treepatch before you right?


i did know for cod4 and mw2 but i havent seen one for cod5 other then mine as of yet if you have please post a link to it?
08-02-2011, 10:49 PM #26
Kane500
< ^ > < ^ >
Originally posted by IVI40A3Fusionz View Post
i did know for cod4 and mw2 but i havent seen one for cod5 other then mine as of yet if you have please post a link to it?


I dont really want to go looking for it :/
08-02-2011, 11:10 PM #27
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by kane212v2isgay View Post
I dont really want to go looking for it :/


oh ok man ^^ nice talking to you again man ummm i need to get back onto my patch :L you making anymore patches/edits or new mods dat i can look forward to?
08-02-2011, 11:24 PM #28
XILE_
This is Epic
don't know much about WAW zombie mods but are the list on here compatible with Nazi Zombie? or does it have it's own separate list?

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo