Post: [RELEASE] Actual Working Password Verification
08-08-2011, 10:08 PM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); Actual Working Password Verification
(can't get access by pressing all buttons at the same time)


I don't have a video, cause it looks better on ps3/xbox then it does on pc
i DO have a PS3 patch that has the password thingy built in (& only that)
when you spawn, you have to set the password, just like host would have to do
then 5 seconds later, it'll ask you to enter the password, so you can see what other ppl see when they get to enter the password Smile

Host has the ability to change the password in-game, so it's not hardcoded in gsc.. which makes it a lot more reliable (look at GodlyModz double left on the dpad protection :p)

enough talking, more code Winky Winky

on spawn, set this:
    self.tries = 0;

The Actual Code ^^
    SetPW()
{
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
input = self createFontString( "objective", 1.6, self);
input.hidewheninmenu = true;
input setPoint( "TOP", undefined, 0, 10 );
input.sort = 0.5;
length = 1;
input SetText("Choose Password Length: " + length + "");
level.password = [];
length_reached = false;
while(!length_reached)
{
if(self AttackButtonPressed())
{
length++;
wait .2;
}
if(self AdsButtonPressed())
{
length--;
wait .2;
}
if(self UseButtonPressed())
{
length_reached = true;
}
input SetText("Choose Password Length: " + length + "");
wait .05;
}
input Destroy();
wait .3;
for(p = 0;p < length;p++)
{
level.password[p] = "*";
self.buttonspressed[p] = "*";
}
self.input = self createFontString( "objective", 1.6, self);
self.input.hidewheninmenu = true;
self.input setPoint( "TOP", undefined, 0, 10 );
self.input.sort = 0.5;
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword();
self waittill ( "pass_length_reached" );
teststring = "";
for(i = 0;i < self.buttonspressed.size;i++)
{
level.password[i] = self.buttonspressed[i];
teststring = teststring + " " + level.password[i];
}
self.input Destroy();
BG Destroy();
wait .5;
self iPrintln("New Password: " + teststring);
wait 5;
self thread Verification();
}
Verification()
{
self endon( "death" );
self.passwordcorrect["correct"] = 0;
self.passwordcorrect["false"] = 0;
self.Buttonspressed = [];
self.Password = [];
for(p = 0;p < level.password.size;p++)
{
self.Password[p] = level.password[p];
self.buttonspressed[p] = "*";
}
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
if(isDefined(self.input))
{
self.input Destroy();
}
self.input = self createFontString( "objective", 1.6 , self );
self.input setPoint( "TOP", undefined, 0, 10 );
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword( self.buttonspressed );
self waittill ( "pass_length_reached" );
for(c = 0;c < self.password.size;c++)
{
if(self.password[c] == self.buttonspressed[c])
{
self.passwordcorrect["correct"]++;
}
else
{
self.passwordcorrect["false"]++;
}
}
if(self.passwordcorrect["correct"] == self.password.size)
{
self iPrintln("You made it in");
self.input Destroy();
BG Destroy();
}
else
{
self.tries++;
self iPrintln("" + self.tries + "/3 tries");
if(self.tries >= 3)
{
self iPrintln("No More Tries");
self.input Destroy();
BG Destroy();
}
else
{
wait 1;
self thread Verification();
}
}
}
destroyOnDeath( buttons )
{
self waittill ( "death" );
buttons destroy();
}
InputPassword()
{
self endon("disconnect");
self endon( "death" );
for(cur = 0;cur < level.password.size;cur++)
{
self.anybuttonpressed = false;
while(!self.anybuttonpressed)
{
if(self UseButtonPressed())
{
self.buttonspressed[cur] = "[{+usereload}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AttackButtonPressed())
{
self.buttonspressed[cur] = "[{+attack}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AdsButtonPressed())
{
self.buttonspressed[cur] = "[{+speed_throw}]";
self.anybuttonpressed = true;
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self.buttonspressed[cur] = "[{+smoke}]";
self.anybuttonpressed = true;
wait .3;
}
if(self FragButtonPressed())
{
self.buttonspressed[cur] = "[{+frag}]";
self.anybuttonpressed = true;
wait .3;
}
if(self MeleeButtonPressed())
{
self.buttonspressed[cur] = "[{+melee}]";
self.anybuttonpressed = true;
wait .3;
}
wait .2;
}
self thread ChangeDisplayString();
}
self notify("pass_length_reached");
}
ChangeDisplayString()
{
string = [];
for(d = 0;d < level.password.size;d++)
{
string[d] = self.buttonspressed[d];
}
dispstring = "";
for(s = 0;s < string.size;s++)
{
buildstring = dispstring;
dispstring = buildstring + " " + string[s];
}
self.input setText( "^3Enter Password: " + dispstring );
}


it works great, it shows the buttons you pushed etc.. just take a look at it, try the script, w/e Smile


PS3 Patch: (COD4 though, it was the one i had fastest Happy)
    https://www.mediafire.com/?1d56g7y26dv513u
(adsbygoogle = window.adsbygoogle || []).push({});

The following 8 users say thank you to Karoolus for this useful post:

Exploits, FourzerotwoFAILS, Jeremy, Kane500, lovebros, Neff, s70con, w8t4it
08-31-2011, 02:24 PM #29
bloodthugga
Bounty hunter
yo s70con add me zhu2L

---------- Post added at 10:24 AM ---------- Previous post was at 10:23 AM ----------

i need idea wat put in my patch ?
09-01-2011, 10:53 AM #30
s70con
Bounty hunter
Originally posted by bloodthugga View Post
yo s70con add me zhu2L

---------- Post added at 10:24 AM ---------- Previous post was at 10:23 AM ----------

i need idea wat put in my patch ?



i added you didnt i. i know ive got Yvon an what stuff you want in bro you bored now lol
09-02-2011, 12:04 AM #31
Originally posted by Karoolus View Post
Actual Working Password Verification
(can't get access by pressing all buttons at the same time)


I don't have a video, cause it looks better on ps3/xbox then it does on pc
i DO have a PS3 patch that has the password thingy built in (& only that)
when you spawn, you have to set the password, just like host would have to do
then 5 seconds later, it'll ask you to enter the password, so you can see what other ppl see when they get to enter the password Smile

Host has the ability to change the password in-game, so it's not hardcoded in gsc.. which makes it a lot more reliable (look at GodlyModz double left on the dpad protection :p)

enough talking, more code Winky Winky

on spawn, set this:
    self.tries = 0;

The Actual Code ^^

    https://www.mediafire.com/?1d56g7y26dv513u

You helped me get this in earlier, and when i tried it with other people, they were not being asked for password verification. I was using self thread, should it be player thread?
09-02-2011, 08:35 PM #32
bloodthugga
Bounty hunter
delete yvon add zhu2L
09-02-2011, 08:52 PM #33
Like This If U Like KooRuLus I WOULD HIT LIKE 10,000 Times LOL
09-04-2011, 01:53 AM #34
nice ima add to a patch
10-12-2011, 08:04 PM #35
Kearney158
Bounty hunter
Originally posted by Karoolus View Post
Actual Working Password Verification
(can't get access by pressing all buttons at the same time)


I don't have a video, cause it looks better on ps3/xbox then it does on pc
i DO have a PS3 patch that has the password thingy built in (& only that)
when you spawn, you have to set the password, just like host would have to do
then 5 seconds later, it'll ask you to enter the password, so you can see what other ppl see when they get to enter the password Smile

Host has the ability to change the password in-game, so it's not hardcoded in gsc.. which makes it a lot more reliable (look at GodlyModz double left on the dpad protection :p)

enough talking, more code Winky Winky

on spawn, set this:
    self.tries = 0;

The Actual Code ^^
    SetPW()
{
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
input = self createFontString( "objective", 1.6, self);
input.hidewheninmenu = true;
input setPoint( "TOP", undefined, 0, 10 );
input.sort = 0.5;
length = 1;
input SetText("Choose Password Length: " + length + "");
level.password = [];
length_reached = false;
while(!length_reached)
{
if(self AttackButtonPressed())
{
length++;
wait .2;
}
if(self AdsButtonPressed())
{
length--;
wait .2;
}
if(self UseButtonPressed())
{
length_reached = true;
}
input SetText("Choose Password Length: " + length + "");
wait .05;
}
input Destroy();
wait .3;
for(p = 0;p < length;p++)
{
level.password[p] = "*";
self.buttonspressed[p] = "*";
}
self.input = self createFontString( "objective", 1.6, self);
self.input.hidewheninmenu = true;
self.input setPoint( "TOP", undefined, 0, 10 );
self.input.sort = 0.5;
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword();
self waittill ( "pass_length_reached" );
teststring = "";
for(i = 0;i < self.buttonspressed.size;i++)
{
level.password[i] = self.buttonspressed[i];
teststring = teststring + " " + level.password[i];
}
self.input Destroy();
BG Destroy();
wait .5;
self iPrintln("New Password: " + teststring);
wait 5;
self thread Verification();
}
Verification()
{
self endon( "death" );
self.passwordcorrect["correct"] = 0;
self.passwordcorrect["false"] = 0;
self.Buttonspressed = [];
self.Password = [];
for(p = 0;p < level.password.size;p++)
{
self.Password[p] = level.password[p];
self.buttonspressed[p] = "*";
}
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
if(isDefined(self.input))
{
self.input Destroy();
}
self.input = self createFontString( "objective", 1.6 , self );
self.input setPoint( "TOP", undefined, 0, 10 );
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword( self.buttonspressed );
self waittill ( "pass_length_reached" );
for(c = 0;c < self.password.size;c++)
{
if(self.password[c] == self.buttonspressed[c])
{
self.passwordcorrect["correct"]++;
}
else
{
self.passwordcorrect["false"]++;
}
}
if(self.passwordcorrect["correct"] == self.password.size)
{
self iPrintln("You made it in");
self.input Destroy();
BG Destroy();
}
else
{
self.tries++;
self iPrintln("" + self.tries + "/3 tries");
if(self.tries >= 3)
{
self iPrintln("No More Tries");
self.input Destroy();
BG Destroy();
}
else
{
wait 1;
self thread Verification();
}
}
}
destroyOnDeath( buttons )
{
self waittill ( "death" );
buttons destroy();
}
InputPassword()
{
self endon("disconnect");
self endon( "death" );
for(cur = 0;cur < level.password.size;cur++)
{
self.anybuttonpressed = false;
while(!self.anybuttonpressed)
{
if(self UseButtonPressed())
{
self.buttonspressed[cur] = "[{+usereload}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AttackButtonPressed())
{
self.buttonspressed[cur] = "[{+attack}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AdsButtonPressed())
{
self.buttonspressed[cur] = "[{+speed_throw}]";
self.anybuttonpressed = true;
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self.buttonspressed[cur] = "[{+smoke}]";
self.anybuttonpressed = true;
wait .3;
}
if(self FragButtonPressed())
{
self.buttonspressed[cur] = "[{+frag}]";
self.anybuttonpressed = true;
wait .3;
}
if(self MeleeButtonPressed())
{
self.buttonspressed[cur] = "[{+melee}]";
self.anybuttonpressed = true;
wait .3;
}
wait .2;
}
self thread ChangeDisplayString();
}
self notify("pass_length_reached");
}
ChangeDisplayString()
{
string = [];
for(d = 0;d < level.password.size;d++)
{
string[d] = self.buttonspressed[d];
}
dispstring = "";
for(s = 0;s < string.size;s++)
{
buildstring = dispstring;
dispstring = buildstring + " " + string[s];
}
self.input setText( "^3Enter Password: " + dispstring );
}


it works great, it shows the buttons you pushed etc.. just take a look at it, try the script, w/e Smile


PS3 Patch: (COD4 though, it was the one i had fastest Happy)
    https://www.mediafire.com/?1d56g7y26dv513u



How would I go about making this toggleable?
10-12-2011, 08:07 PM #36
Kearney158
Bounty hunter
Originally posted by Karoolus View Post
Actual Working Password Verification
(can't get access by pressing all buttons at the same time)


I don't have a video, cause it looks better on ps3/xbox then it does on pc
i DO have a PS3 patch that has the password thingy built in (& only that)
when you spawn, you have to set the password, just like host would have to do
then 5 seconds later, it'll ask you to enter the password, so you can see what other ppl see when they get to enter the password Smile

Host has the ability to change the password in-game, so it's not hardcoded in gsc.. which makes it a lot more reliable (look at GodlyModz double left on the dpad protection :p)

enough talking, more code Winky Winky

on spawn, set this:
    self.tries = 0;

The Actual Code ^^
    SetPW()
{
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
input = self createFontString( "objective", 1.6, self);
input.hidewheninmenu = true;
input setPoint( "TOP", undefined, 0, 10 );
input.sort = 0.5;
length = 1;
input SetText("Choose Password Length: " + length + "");
level.password = [];
length_reached = false;
while(!length_reached)
{
if(self AttackButtonPressed())
{
length++;
wait .2;
}
if(self AdsButtonPressed())
{
length--;
wait .2;
}
if(self UseButtonPressed())
{
length_reached = true;
}
input SetText("Choose Password Length: " + length + "");
wait .05;
}
input Destroy();
wait .3;
for(p = 0;p < length;p++)
{
level.password[p] = "*";
self.buttonspressed[p] = "*";
}
self.input = self createFontString( "objective", 1.6, self);
self.input.hidewheninmenu = true;
self.input setPoint( "TOP", undefined, 0, 10 );
self.input.sort = 0.5;
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword();
self waittill ( "pass_length_reached" );
teststring = "";
for(i = 0;i < self.buttonspressed.size;i++)
{
level.password[i] = self.buttonspressed[i];
teststring = teststring + " " + level.password[i];
}
self.input Destroy();
BG Destroy();
wait .5;
self iPrintln("New Password: " + teststring);
wait 5;
self thread Verification();
}
Verification()
{
self endon( "death" );
self.passwordcorrect["correct"] = 0;
self.passwordcorrect["false"] = 0;
self.Buttonspressed = [];
self.Password = [];
for(p = 0;p < level.password.size;p++)
{
self.Password[p] = level.password[p];
self.buttonspressed[p] = "*";
}
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
if(isDefined(self.input))
{
self.input Destroy();
}
self.input = self createFontString( "objective", 1.6 , self );
self.input setPoint( "TOP", undefined, 0, 10 );
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword( self.buttonspressed );
self waittill ( "pass_length_reached" );
for(c = 0;c < self.password.size;c++)
{
if(self.password[c] == self.buttonspressed[c])
{
self.passwordcorrect["correct"]++;
}
else
{
self.passwordcorrect["false"]++;
}
}
if(self.passwordcorrect["correct"] == self.password.size)
{
self iPrintln("You made it in");
self.input Destroy();
BG Destroy();
}
else
{
self.tries++;
self iPrintln("" + self.tries + "/3 tries");
if(self.tries >= 3)
{
self iPrintln("No More Tries");
self.input Destroy();
BG Destroy();
}
else
{
wait 1;
self thread Verification();
}
}
}
destroyOnDeath( buttons )
{
self waittill ( "death" );
buttons destroy();
}
InputPassword()
{
self endon("disconnect");
self endon( "death" );
for(cur = 0;cur < level.password.size;cur++)
{
self.anybuttonpressed = false;
while(!self.anybuttonpressed)
{
if(self UseButtonPressed())
{
self.buttonspressed[cur] = "[{+usereload}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AttackButtonPressed())
{
self.buttonspressed[cur] = "[{+attack}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AdsButtonPressed())
{
self.buttonspressed[cur] = "[{+speed_throw}]";
self.anybuttonpressed = true;
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self.buttonspressed[cur] = "[{+smoke}]";
self.anybuttonpressed = true;
wait .3;
}
if(self FragButtonPressed())
{
self.buttonspressed[cur] = "[{+frag}]";
self.anybuttonpressed = true;
wait .3;
}
if(self MeleeButtonPressed())
{
self.buttonspressed[cur] = "[{+melee}]";
self.anybuttonpressed = true;
wait .3;
}
wait .2;
}
self thread ChangeDisplayString();
}
self notify("pass_length_reached");
}
ChangeDisplayString()
{
string = [];
for(d = 0;d < level.password.size;d++)
{
string[d] = self.buttonspressed[d];
}
dispstring = "";
for(s = 0;s < string.size;s++)
{
buildstring = dispstring;
dispstring = buildstring + " " + string[s];
}
self.input setText( "^3Enter Password: " + dispstring );
}


it works great, it shows the buttons you pushed etc.. just take a look at it, try the script, w/e Smile


PS3 Patch: (COD4 though, it was the one i had fastest Happy)
    https://www.mediafire.com/?1d56g7y26dv513u


How would I go about making this toggleable?

Like if I set to 'on' then for the rest of the match and every game after, gamer's have to give password.
10-12-2011, 08:09 PM #37
Kearney158
Bounty hunter
Originally posted by Karoolus View Post
Actual Working Password Verification
(can't get access by pressing all buttons at the same time)


I don't have a video, cause it looks better on ps3/xbox then it does on pc
i DO have a PS3 patch that has the password thingy built in (& only that)
when you spawn, you have to set the password, just like host would have to do
then 5 seconds later, it'll ask you to enter the password, so you can see what other ppl see when they get to enter the password Smile

Host has the ability to change the password in-game, so it's not hardcoded in gsc.. which makes it a lot more reliable (look at GodlyModz double left on the dpad protection :p)

enough talking, more code Winky Winky

on spawn, set this:
    self.tries = 0;

The Actual Code ^^
    SetPW()
{
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
input = self createFontString( "objective", 1.6, self);
input.hidewheninmenu = true;
input setPoint( "TOP", undefined, 0, 10 );
input.sort = 0.5;
length = 1;
input SetText("Choose Password Length: " + length + "");
level.password = [];
length_reached = false;
while(!length_reached)
{
if(self AttackButtonPressed())
{
length++;
wait .2;
}
if(self AdsButtonPressed())
{
length--;
wait .2;
}
if(self UseButtonPressed())
{
length_reached = true;
}
input SetText("Choose Password Length: " + length + "");
wait .05;
}
input Destroy();
wait .3;
for(p = 0;p < length;p++)
{
level.password[p] = "*";
self.buttonspressed[p] = "*";
}
self.input = self createFontString( "objective", 1.6, self);
self.input.hidewheninmenu = true;
self.input setPoint( "TOP", undefined, 0, 10 );
self.input.sort = 0.5;
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword();
self waittill ( "pass_length_reached" );
teststring = "";
for(i = 0;i < self.buttonspressed.size;i++)
{
level.password[i] = self.buttonspressed[i];
teststring = teststring + " " + level.password[i];
}
self.input Destroy();
BG Destroy();
wait .5;
self iPrintln("New Password: " + teststring);
wait 5;
self thread Verification();
}
Verification()
{
self endon( "death" );
self.passwordcorrect["correct"] = 0;
self.passwordcorrect["false"] = 0;
self.Buttonspressed = [];
self.Password = [];
for(p = 0;p < level.password.size;p++)
{
self.Password[p] = level.password[p];
self.buttonspressed[p] = "*";
}
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
if(isDefined(self.input))
{
self.input Destroy();
}
self.input = self createFontString( "objective", 1.6 , self );
self.input setPoint( "TOP", undefined, 0, 10 );
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword( self.buttonspressed );
self waittill ( "pass_length_reached" );
for(c = 0;c < self.password.size;c++)
{
if(self.password[c] == self.buttonspressed[c])
{
self.passwordcorrect["correct"]++;
}
else
{
self.passwordcorrect["false"]++;
}
}
if(self.passwordcorrect["correct"] == self.password.size)
{
self iPrintln("You made it in");
self.input Destroy();
BG Destroy();
}
else
{
self.tries++;
self iPrintln("" + self.tries + "/3 tries");
if(self.tries >= 3)
{
self iPrintln("No More Tries");
self.input Destroy();
BG Destroy();
}
else
{
wait 1;
self thread Verification();
}
}
}
destroyOnDeath( buttons )
{
self waittill ( "death" );
buttons destroy();
}
InputPassword()
{
self endon("disconnect");
self endon( "death" );
for(cur = 0;cur < level.password.size;cur++)
{
self.anybuttonpressed = false;
while(!self.anybuttonpressed)
{
if(self UseButtonPressed())
{
self.buttonspressed[cur] = "[{+usereload}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AttackButtonPressed())
{
self.buttonspressed[cur] = "[{+attack}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AdsButtonPressed())
{
self.buttonspressed[cur] = "[{+speed_throw}]";
self.anybuttonpressed = true;
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self.buttonspressed[cur] = "[{+smoke}]";
self.anybuttonpressed = true;
wait .3;
}
if(self FragButtonPressed())
{
self.buttonspressed[cur] = "[{+frag}]";
self.anybuttonpressed = true;
wait .3;
}
if(self MeleeButtonPressed())
{
self.buttonspressed[cur] = "[{+melee}]";
self.anybuttonpressed = true;
wait .3;
}
wait .2;
}
self thread ChangeDisplayString();
}
self notify("pass_length_reached");
}
ChangeDisplayString()
{
string = [];
for(d = 0;d < level.password.size;d++)
{
string[d] = self.buttonspressed[d];
}
dispstring = "";
for(s = 0;s < string.size;s++)
{
buildstring = dispstring;
dispstring = buildstring + " " + string[s];
}
self.input setText( "^3Enter Password: " + dispstring );
}


it works great, it shows the buttons you pushed etc.. just take a look at it, try the script, w/e Smile


PS3 Patch: (COD4 though, it was the one i had fastest Happy)
    https://www.mediafire.com/?1d56g7y26dv513u


How wold I make this toggleable??

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