Post: Some one help with my script?
08-24-2011, 08:54 PM #1
BlazingDope
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); I've added roll the dice in my mod menu and it works fine apart from when you die it doesn't roll again can someone help? my script is below


Originally posted by another user
RollTheDice()
{
self thread LetsPlayxD();
}

LetsPlayxD()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread hintMessage("Welcome To Roll The Dice v1.0");
players setClientDvar("scr_killcam_time", "0");
players SetClientDvar("loc_warnings", "0");
players SetClientDvar("loc_warningsAsErrors", "0");
players thread remove();
players thread doRandom();
setDvar( "scr_game_perks", "0" );
setDvar("scr_game_hardpoints", 0);
players clearPerks();
}
}

doRandom()
{
self endon ( "disconnect" );
self endon ( "death" );

wait 1;
switch(RandomInt(34))
{
case 0:
self iPrintlnBold("You Rolled A [1] - ^2Fast Runner!");
self SetMoveSpeedScale( 1.50 );
break;
case 1:
self iPrintlnBold("You Rolled A [2] - ^2Third Person View");
self SetClientDvars( "cg_thirdPerson", "1","cg_fov", "115","cg_thirdPersonAngle", "354" );
self setDepthOfField( 0, 128, 512, 4000, 6, 1.8 );
break;
case 2:
self iPrintlnBold("You Rolled A [3] - ^2All Perks!");
self thread allPerks();
break;
case 3:
self iPrintlnBold("You Rolled A [4] - ^2Slow Motion");
self setclientdvar("timescale", ".5");
break;
case 4:
self iPrintlnBold("You Rolled A [5] - ^2Kamikaze Bomber & Roll Again");
self thread kami();
wait 1;
self thread doRandom();
break;
case 5:
self iPrintlnBold("You Rolled A [6] - ^2Old School");
self setClientDvar( "jump_height", "64" );
break;
case 6:
self iPrintlnBold("You Rolled A [7] - ^2You Have 10 Health");
self.maxhealth = 10;
self.health = self.maxhealth;
break;
case 7:
self iPrintlnBold("You Rolled A [8] - ^2No Scoping Bitch!");
self takeAllWeapons();
wait .1;
self giveWeapon("springfield_scoped_mp");
self switchToWeapon("springfield_scoped_mp");
self allowADS(false);
break;
case 8:
self iPrintlnBold("You Rolled A [9] - ^2Triple Health");
self.maxhealth = 300;
self.health = self.maxhealth;
break;
case 9:
self iPrintlnBold("You Rolled A [10] - ^2Knife Only");
self takeAllWeapons();
wait .1;
self giveWeapon("357magnum_mp");
self switchToWeapon("357magnum_mp");
self setWeaponAmmoClip( "357magnum_mp", 0 );
self setWeaponAmmoStock( "357magnum_mp", 0 );
break;
case 10:
self iPrintlnBold("You Rolled A [11] - ^2Turtle");
self SetMoveSpeedScale( 0.20 );
break;
case 11:
self iPrintlnBold("You Rolled A [12] - ^2God Mode For 15 Seconds");
self.maxhealth = 90000;
self.health = self.maxhealth;
wait 15;
self iPrintln("God Mode Off");
self.maxhealth = 100;
wait 0.05;
self.health = self.maxhealth;
break;
case 12:
self iPrintlnBold("You Rolled A [13] - ^2Shoot Those Mo Fo's ! & Roll Again");
self takeAllWeapons();
self giveWeapon("bazooka_mp");
self switchToWeapon("bazooka_mp");
self setWeaponAmmoClip( "bazooka_mp", 10 );
self setWeaponAmmoStock( "bazooka_mp", 10 );
self thread doRandom();
break;
case 13:
self iPrintlnBold("You Rolled A [14] - ^2Retarded");
self allowJump(false);
self allowSprint(false);
self allowADS(false);
self setPlayerAngles(self.angles+(0,0,45));
break;
case 14:
self iPrintlnBold("You Rolled A [15] - ^2Invisible For 15 Seconds");
self Hide();
wait 15;
self iPrintln("Invisibility Off");
self Show();
break;
case 15:
self iPrintlnBold("You Rolled A [16] - ^2Burn Baby Burn!");
self takeAllWeapons();
wait .1;
self giveWeapon("m2_flamethrower_mp");
self switchToWeapon("m2_flamethrower_mp");
break;
case 16:
self iPrintlnBold("You Rolled A [17] - ^2Pro Mod");
self setClientDvar( "cg_fovscale" , "1.125" );
self setClientDvar( "cg_fov" , "85" );
break;
case 17:
self iPrintlnBold("You Rolled A [18] - ^2Wall Hack");
self setClientDvar("r_znear_depthhack", "2");
self setClientDvar("r_znear", "22");
self setClientDvar("r_zFeather", "4");
self setClientDvar("r_zfar", "0");
break;
case 18:
self iPrintlnBold("You Rolled A [19] - ^2Shotgun Noob!");
self takeAllWeapons();
wait .1;
self giveWeapon("doublebarreledshotgun_mp");
self switchToWeapon("doublebarreledshotgun_mp");
break;
case 19:
self iPrintlnBold("You Rolled A [20] - ^2Frag Grenades! & Roll Again");
self takeAllWeapons();
wait .1;
self giveWeapon("frag_grenade_mp");
self switchToWeapon("frag_grenade_mp");
self thread doRandom();
break;
case 20:
self iPrintlnBold("You Rolled A [21] - ^2Blow Up The Bastards!");
self takeAllWeapons();
wait .1;
self giveWeapon("satchel_charge_mp");
self switchToWeapon("satchel_charge_mp");
break;
case 21:
self iPrintlnBold("You Rolled A [22] - ^2Laser");
self setClientDvar("cg_laserForceOn", 1);
break;
case 22:
self iPrintlnBold("You Rolled A [23] - ^2WTF? Where's My Gun?");
self setClientDvar("cg_gun_x", -500);
break;
case 23:
self iPrintlnBold("You Rolled A [24] - ^2Super Melee");
self setClientDvar( "player_meleeRange", "999" );
break;
case 24:
self iPrintlnBold("You Rolled A [25] - ^2Turtle Beach");
self setClientDvar("perk_footstepVolumeEnemy", Cool Man (aka Tustin);
self setClientDvar("perk_footstepVolumeAlly", 0);
self setClientDvar("perk_footstepVolumePlayer", 0);
break;
case 25:
self iPrintlnBold("You Rolled A [26] - ^2Bouncing Betty's YeY & Roll Again");
self takeAllWeapons();
wait .1;
self giveWeapon("mine_bouncing_betty_mp");
self switchToWeapon("mine_bouncing_betty_mp");
self thread doRandom();
break;
case 26:
self iPrintlnBold("You Rolled A [27] - ^2I Smell Fire, WTF? & Roll Again");
self takeAllWeapons();
wait .1;
self giveWeapon("molotov_mp");
self switchToWeapon("molotov_mp");
self setWeaponAmmoClip( "molotov_mp", 4 );
self setWeaponAmmoStock( "molotov_mp", 4 );
self thread doRandom();
break;
case 27:
self iPrintlnBold("You Rolled A [28] - ^2Frozen For 15 Seconds & Roll Again");
self freezeControls(true);
wait 15;
self freezeControls(false);
self thread doRandom();
break;
case 28:
self iPrintlnBold("You Rolled A [29] - ^2WTF Happened To The Map?");
self setPlayerAngles(self.angles+(0,0,180));
break;
case 29:
self iPrintlnBold("You Rolled A [30] - ^2Ahhh! This Is Hard");
self setPlayerAngles(self.angles+(0,0,90));
break;
case 30:
self iPrintlnBold("You Rolled A [31] - ^2OMFG! Grrrrrr..");
self setPlayerAngles(self.angles+(0,0,270));
break;
case 31:
self iPrintlnBold("You Rolled A [32] - ^2Oooooh! Chrome, WTF?");
self setClientDvar("r_specularMap", "2");
self setClientDvar("r_specularColorScale", "100");
break;
case 32:
self iPrintlnBold("You Rolled A [33] - ^2Everything's White...");
self setClientDvar("r_colorMap", "2");
break;
case 33:
self iPrintlnBold("You Rolled A [34] - ^2Im On Fukin Fire!");
self SetClientDvar("r_flamefx_enable", "1");
self SetClientDvar("r_fullbright", "0");
self SetClientDvar("r_colorMap", "1");
self SetClientDvar("r_revivefx_debug", "0");
break;
}
}
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08-24-2011, 11:07 PM #2
Kane500
< ^ > < ^ >
Originally posted by KillaMaJic View Post
I've added roll the dice in my mod menu and it works fine apart from when you die it doesn't roll again can someone help? my script is below


You have to put it in onplayerspawned.
08-25-2011, 12:14 AM #3
BlazingDope
Can’t trickshot me!
Originally posted by kane212v2isgay View Post
You have to put it in onplayerspawned.



how can I do that when it's a mod menu patch ?
08-25-2011, 11:29 PM #4
Kane500
< ^ > < ^ >
Originally posted by KillaMaJic View Post
how can I do that when it's a mod menu patch ?


If you dont know how then dont try to add a gamemode.

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