Post: [Scirpt] - Infinite Zombie Points.
09-06-2011, 03:33 AM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); as simple as you could possible get Gobble

    
Inf_Points(){
self endon("stop_inf");
self iPrintln("Infinite Points: Activated");
for(;Winky Winky{
self.inf = 500;
self.score = self.inf;
while(1){
if(self.score != self.inf){
self.score = self.inf;
}
}
}else{
self notify("stop_inf");
self iPrintln("Infinite Points: Deactivated");
}
}
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09-09-2011, 09:48 AM #11
Skyl1n3
DO SOMETHING THEN!
Originally posted by z3gh View Post
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hhhhhhhhhhh


You're the dumbest person currently on NGU.
09-14-2011, 07:29 AM #12
Mr.Azoz
I’m too L33T
Originally posted by z3gh View Post
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hhhhhhhhhhh



can you plz gtfo
09-19-2011, 08:07 AM #13
like how do u get the hacks to work cus im trying to do a hack for all weapons on zombies but i dont know how to do it
09-19-2011, 08:09 AM #14
K-Snody
Loading... ████████] 99%
what cant you toggle it ? :S

The following user thanked K-Snody for this useful post:

iBlueBerry
09-19-2011, 11:18 AM #15
Woof
...hmm
    Inf_Points()
{
self endon("stop_inf");
self iPrintln("Infinite Points: Activated");
for(;Winky Winky
{
while(self.score != 5000)
{
self.score = 5000;
}
}
}

This is how I would have done it =D

The following user thanked Woof for this useful post:

GE90
09-19-2011, 11:20 AM #16
Andrew!
The /̵͇̿̿/'̿'̿ ̿ ◕ lives!
This is great thanks for this
10-21-2011, 11:54 PM #17
freaking awsmome!!!!!!!!!!!!!!!!!!!:fyea::fyea::fyea::fyea::fyea:

---------- Post added at 07:53 PM ---------- Previous post was at 07:52 PM ----------

awsome :fyea:

---------- Post added at 07:54 PM ---------- Previous post was at 07:53 PM ----------

cool coool coocol

The following 2 users groaned at hotrod33809 for this awful post:

Correy, GE90
10-22-2011, 02:42 AM #18
GE90
< ^ > < ^ >
Originally posted by Correy View Post
as simple as you could possible get Gobble

    
Inf_Points(){
self endon("stop_inf");
self iPrintln("Infinite Points: Activated");
for(;Winky Winky{
self.inf = 500;
self.score = self.inf;
while(1){
if(self.score != self.inf){
self.score = self.inf;
}
}
}else{
self notify("stop_inf");
self iPrintln("Infinite Points: Deactivated");
}
}
have you tried this?
10-22-2011, 11:58 AM #19
Correy
I'm the Original
Originally posted by GE90 View Post
have you tried this?


yes, self.score is a set variable.. just like self.deaths and whatever

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