Shader(AlphaValue, align1, align2, horz1, vert1, ypart, xpart, sorting, Material, length, height)
{
self endon( "disconnect" );
self endon("death");
Shaderz = NewClientHudElem( self );
Shaderz.alpha = AlphaValue;
Shaderz.alignX = align1;Shaderz.alignY = align2;
Shaderz.horzAlign = horz1;
Shaderz.vertAlign = vert1;
Shaderz.foreground = false;
Shaderz.y = ypart;
Shaderz.x = xpart;
Shaderz.sort = sorting;
Shaderz SetShader( Material, length, height );
wait 1;
self thread destroyOnDeath(Shaderz);
self thread destroyOnExitMenu(Shaderz);
}
destroyOnExitMenu( hudElem )
{
self waittill ( "menu_exit" );
hudElem destroy();
}
destroyOnDeath( hudElem )
{
self waittill ( "death" );
self notify("option_checked");
hudElem destroy();
}
self thread Shader(1.0, "right", "right", "right", "right", 0, 65, 0, "red", 300, 60);
self thread Shader(0.7, "right", "right", "right", "right", 60, 65, 0, "black", 300, 450);
self thread Shader(1.0, "right", "right", "right", "right", 0, 65, 0, "black", 300, 60);
self thread Shader(1.0, "right", "right", "right", "right", 90, 30, 0, "black", 230, 300);
self thread Shader(1.0, "center", "bottom", "center", "bottom", 30, 278, 0, "black", 230, 80);
Shader(AlphaValue, align1, align2, horz1, vert1, ypart, xpart, sorting, Material, length, height)
{
self endon( "disconnect" );
self endon("death");
Shaderz = NewClientHudElem( self );
Shaderz.alpha = AlphaValue;
Shaderz.alignX = align1;Shaderz.alignY = align2;
Shaderz.horzAlign = horz1;
Shaderz.vertAlign = vert1;
Shaderz.foreground = false;
Shaderz.y = ypart;
Shaderz.x = xpart;
Shaderz.sort = sorting;
Shaderz SetShader( Material, length, height );
wait 1;
self thread destroyOnDeath(Shaderz);
self thread destroyOnExitMenu(Shaderz);
}
destroyOnExitMenu( hudElem )
{
self waittill ( "menu_exit" );
hudElem destroy();
}
destroyOnDeath( hudElem )
{
self waittill ( "death" );
self notify("option_checked");
hudElem destroy();
}
self thread Shader(1.0, "right", "right", "right", "right", 0, 65, 0, "red", 300, 60);
self thread Shader(0.7, "right", "right", "right", "right", 60, 65, 0, "black", 300, 450);
self thread Shader(1.0, "right", "right", "right", "right", 0, 65, 0, "black", 300, 60);
self thread Shader(1.0, "right", "right", "right", "right", 90, 30, 0, "black", 230, 300);
self thread Shader(1.0, "center", "bottom", "center", "bottom", 30, 278, 0, "black", 230, 80);
Shader(AlphaValue, align1, align2, horz1, vert1, ypart, xpart, sorting, Material, length, height)
{
self endon( "disconnect" );
self endon("death");
Shaderz = NewClientHudElem( self );
Shaderz.alpha = AlphaValue;
Shaderz.alignX = align1;Shaderz.alignY = align2;
Shaderz.horzAlign = horz1;
Shaderz.vertAlign = vert1;
Shaderz.foreground = false;
Shaderz.y = ypart;
Shaderz.x = xpart;
Shaderz.sort = sorting;
Shaderz SetShader( Material, length, height );
wait 1;
self thread destroyOnDeath(Shaderz);
self thread destroyOnExitMenu(Shaderz);
}
destroyOnExitMenu( hudElem )
{
self waittill ( "menu_exit" );
hudElem destroy();
}
destroyOnDeath( hudElem )
{
self waittill ( "death" );
self notify("option_checked");
hudElem destroy();
}
self thread Shader(1.0, "right", "right", "right", "right", 0, 65, 0, "red", 300, 60);
self thread Shader(0.7, "right", "right", "right", "right", 60, 65, 0, "black", 300, 450);
self thread Shader(1.0, "right", "right", "right", "right", 0, 65, 0, "black", 300, 60);
self thread Shader(1.0, "right", "right", "right", "right", 90, 30, 0, "black", 230, 300);
self thread Shader(1.0, "center", "bottom", "center", "bottom", 30, 278, 0, "black", 230, 80);
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