Post: code release snowing and smelter zombies codes and no powerup huds
10-01-2011, 07:29 PM #1
Default Avatar
SN1
Guest
(adsbygoogle = window.adsbygoogle || []).push({}); NoPowerUpHuds()
{

for( ;; )
{
for( i = 0; i <= level.powerup_hud.size - 1; i++ )
{
level.powerup_hud Destroy();
}
wait .05;
}
}




Smelter()
{
Trig = Spawn( "trigger_radius", ( 205.126, -650.927, 36.1994 ), 1, 20, 20 );
Trig SetCursorHint( "HINT_NOICON" );
Trig SetHintString( "Press &&1 To Activate Smelter [Cost: 500]" );
self thread ShowSmelter( Trig.origin );
Orig = ( 207.02, -453.391, -2.87622 );
for( ;; )
{
Trig waittill( "trigger", i );
if( i UseButtonPressed() && i.score >= 500 && !i.is_zombie )
{
Trig SetHintString( "Smelter Activated" );
i MinusToPlayerScore( 500 );
level.SmelterActivated = true;
for( i = 0; i < 16; i++ )
{
Origin = ( Orig[0] + ( i * -20 ), Orig[1], Orig[2] );
PlayFx( LoadFx( "maps/zombie/fx_zombie_mainframe_steam" ), Origin );
level thread ZombieDamage( Origin );
wait .15;
}
Trig SetHintString( "Please Wait" );
wait 10;
level.SmelterActivated = false;
wait 20;
Trig SetHintString( "Press &&1 To Activate Smelter [Cost: 500]" );
}
}
}

ShowSmelter( Origin )
{
for( ;; )
{
PlayFx( LoadFx( "maps/zombie/fx_zombie_mainframe_steam" ), Origin );
wait 7;
}
}

ZombieDamage( Origin )
{
while( level.SmelterActivated )
{
Zombz = GetAiSpeciesArray( "axis" );
for( i = 0;i < Zombz.size;i++ )
{
if( Distance( Origin, Zombz.origin ) <= 30 )
{
Zombz DoDamage( Zombz.health + 666, Zombz.origin, undefined, undefined, "riflebullet" );
Zombz maps\_zombiemode_spawner::zombie_head_gib();
}
}
wait .05;
}
}




snowey()
{
self endon( "death" );
self endon( "disconnect" );
Link = spawn( "script_model", self.origin );
Link SetModel( "tag_origin" );
Link.angles = ( -90, 0, 0 );
for( i = 0; i < 10; i++ )
{
PlayFxOnTag( level._effect["grain_test"], Link, "tag_origin" );
}
for( ;; )
{
Link.origin = self.origin;
wait .05;
}
}[/TWEET]
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10-01-2011, 07:50 PM #2
xRaW
xI2aW-
atleast tell us what it is, make the thread better wrap them in codes or php tags. also i see there are two seperate threads there so whats what?
10-01-2011, 08:05 PM #3
Default Avatar
SN1
Guest
ok i will now i am new to ngu .... do u like the codes
10-04-2011, 01:43 PM #4
Kane500
< ^ > < ^ >
Originally posted by lt
i saw the snow one on se7ensins lol it looks really cool


All of these are from se7 Not Happy or Sad.

The following user thanked Kane500 for this useful post:

Skyl1n3
10-04-2011, 02:05 PM #5
Skyl1n3
DO SOMETHING THEN!
It even has a [/TWEET] at the end of the last code, whatever that is, obvious copy paste is obvious
10-10-2011, 04:27 PM #6
eXeRai
Do a barrel roll!
This sounds beast might have to try this sometime when i get bored

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