Post: 30+ Still Shots from Der Riese New Backstory clues! + Monkey Bomb Image!
07-28-2009, 08:45 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); We have always been big on digesting every second of footage in the trailer videos to look for any sort of gameplay clue and especially more than anything this time "Clues into the backstory of cod zombies" I have found several interesting things in the stills below. And 1 very big clue into the backstory of the zombie game type! This is the beginning of many more threads from Telixion Theory project our journey into the research of the back story to zombies. And once again you have seen it here FIRST!

I would copy and paste everything but it wont let me do it for images. there are 30 of them... takes way to long to add them all...

There is new insight to the backstory I have already found through the game trailer der riese video footage... Included new ties to "The Vatican"

First of all here is an image of the Monkey Bomb...
My best guess on how it works... You place it similar to a betty. It plays music hes obviously a circus monkey then the music runs out and kaboom!
You must login or register to view this content.

You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 18 users say thank you to Vosty3 for this useful post:

ꜛ  , Adkins, BuffaloBooker, CamelToe, Chill, COD Fr3ak, DecDeviL, devan23!, ganster, Genocide-, iWannaViewTheForum, kazbluegreen, mjkuser, Nullleben, The Low Key OG, toonsoldier, toreno, tykmerc
07-29-2009, 10:36 PM #20
dyurisama
Save Point
I've given some thought on how one may have to turn on the power. I don't know if anyone else notice the random generator that was near the box and how it was active, but maybe, now don't quote me on this, the Wunderwaffe is necessary to turn on the power to the transporters.

I figure I should offer an explanation on the comment I made earlier. No, I don't work for Treyarch, and no, I haven't seen anything that no one else has seen. I'm merely stating that there could be a possibility that, unlike a switch in Verruckt, that you would have to use the Wunderwaffe to kick on the power. It would be a cool game play mechanic that would really make the game play experience that much more interesting. I mean, hinging the entire game's power on a weapon you have only a chance of getting? Genius! IMHO. This is all just speculation and if I'm right, kudos to me, if I'm wrong, then nothing lost. Smile
08-02-2009, 12:48 AM #21
Adkins
Banned
thats neat...
08-02-2009, 01:16 AM #22
Originally posted by tykmerc View Post
omg thats what the timer was in the gameplay vid
it was the monkey bomb


oh i thought the timer was the time you had left to link the teleporters?? O.o :confused:

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo