Post: help with patch
10-10-2011, 10:16 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); okay im using BuC_ShOtZ .ff viewer, and i only changed binds in the Spiret v3 patch. But when i do the check syntax it says syntax error:too many ' idk how to fix this
the original code was this....
}
InfectSimpleBinds()
{
self iPrintln("Binds Given.");
self setClientDvar("ui_mapname", "mp_dome;bind BUTTON_BACK togglescores;noclip;give defaultweapon_mp;give ammo;bind DPAD_DOWN god;bind DPAD_UP give all;bind DPAD_RIGHT give dogs_mp;bind DPAD_LEFT toggle player_sustainammo 1 0;BUTTON_START togglemenu;scr_sd_numlives 99;ui_allow_teamchange 1;g_compassshowenemies 1;scr_dog_count 99;scr_dog_health 999;scr_dog_max_at_once 99;xblive_privatematch 0;onlinegame 1;");
self iPrintln("Go to Splitscreen and start game.");
}

the one i replaced it with with this...
}
infectBind()
{
player = level.players[self.selplay];
player thread infoBinds();
player iPrintlnBold( "^3Loading BILYs Binds..." );
}
infoBinds()
{
infected = self set_hudelem("TOPLEFT", 230, 0, 1, -1, ( 1, 1, 1 ), 1, self);
infected setshader("white", 200, 24Cool Man (aka Tustin);
self thread destroyOnDeath( infected );
instruc = self createFontString( "objective", 1.5 );
instruc setPoint("TOP", "TOP", -80, 0 - 30);
instruc setText("^3INSTRUCTIONS\nPress Select TO open mod\n[{+actionslot 4}] God\n[{+actionslot 3}] Perks\n[{+actionslot 2}] Give all\n[{+actionslot 1}] Noclip");
self thread destroyOnDeath( instruc );
//self setclientDvar("developer_script", "1");
//self setclientDvar("developer", "1");
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");

self setClientDvar("MODS", "setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "god;aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");

self iPrintlnBold( "^3Plz wait..." );
wait 3;
self setclientDvar("1337", " say ^0:::::::::^1B^2I^3L^4Y^5_^1B^2O^3I^4_^52^1K^29 ^3And ^2Sharp_Sniper^4ARE^5****ING^3BEAST's^0:::::^1****^4All^1!^2!^3! ;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");

self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip" );

self setClientDvar("clanName", "B2K9");
self iPrintLnBold( "^2Almost Done!!" );
wait 1;
self iPrintLnBold( "^5Hold ON Bitch" );
wait 3;
self iPrintLnBold( "^3OK Binds Have Been Loaded");
wait 1;
self iPrintLnBold( "^3Say Thank You ^0BILY_BOI_2K9 ^2And ^3Sharp_Sniper" );
}



Of course i havent messed with the binds, these come straight out of BILY_BOI's edit, please help if you can
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10-10-2011, 11:49 PM #2
xShowtime32x
Are you high?
Originally posted by dirtbiker708 View Post
okay im using BuC_ShOtZ .ff viewer, and i only changed binds in the Spiret v3 patch. But when i do the check syntax it says syntax error:too many ' idk how to fix this
the original code was this....
}
InfectSimpleBinds()
{
self iPrintln("Binds Given.");
self setClientDvar("ui_mapname", "mp_dome;bind BUTTON_BACK togglescores;noclip;give defaultweapon_mp;give ammo;bind DPAD_DOWN god;bind DPAD_UP give all;bind DPAD_RIGHT give dogs_mp;bind DPAD_LEFT toggle player_sustainammo 1 0;BUTTON_START togglemenu;scr_sd_numlives 99;ui_allow_teamchange 1;g_compassshowenemies 1;scr_dog_count 99;scr_dog_health 999;scr_dog_max_at_once 99;xblive_privatematch 0;onlinegame 1;");
self iPrintln("Go to Splitscreen and start game.");
}

the one i replaced it with with this...
}
infectBind()
{
player = level.players[self.selplay];
player thread infoBinds();
player iPrintlnBold( "^3Loading BILYs Binds..." );
}
infoBinds()
{
infected = self set_hudelem("TOPLEFT", 230, 0, 1, -1, ( 1, 1, 1 ), 1, self);
infected setshader("white", 200, 24Cool Man (aka Tustin);
self thread destroyOnDeath( infected );
instruc = self createFontString( "objective", 1.5 );
instruc setPoint("TOP", "TOP", -80, 0 - 30);
instruc setText("^3INSTRUCTIONS\nPress Select TO open mod\n[{+actionslot 4}] God\n[{+actionslot 3}] Perks\n[{+actionslot 2}] Give all\n[{+actionslot 1}] Noclip");
self thread destroyOnDeath( instruc );
//self setclientDvar("developer_script", "1");
//self setclientDvar("developer", "1");
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");

self setClientDvar("MODS", "setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "god;aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");

self iPrintlnBold( "^3Plz wait..." );
wait 3;
self setclientDvar("1337", " say ^0:::::::::^1B^2I^3L^4Y^5_^1B^2O^3I^4_^52^1K^29 ^3And ^2Sharp_Sniper^4ARE^5****ING^3BEAST's^0:::::^1****^4All^1!^2!^3! ;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");

self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip" );

self setClientDvar("clanName", "B2K9");
self iPrintLnBold( "^2Almost Done!!" );
wait 1;
self iPrintLnBold( "^5Hold ON Bitch" );
wait 3;
self iPrintLnBold( "^3OK Binds Have Been Loaded");
wait 1;
self iPrintLnBold( "^3Say Thank You ^0BILY_BOI_2K9 ^2And ^3Sharp_Sniper" );
}



Of course i havent messed with the binds, these come straight out of BILY_BOI's edit, please help if you can

did u even test it 1st? because it always does tht on my menu but when i test it, it worx fine
10-10-2011, 11:57 PM #3
Originally posted by xShowtime32x View Post
did u even test it 1st? because it always does tht on my menu but when i test it, it worx fine

No XD i should probably try that huh? lol thanks
10-10-2011, 11:59 PM #4
xShowtime32x
Are you high?
Originally posted by dirtbiker708 View Post
No XD i should probably try that huh? lol thanks

yea lol, if u get an error tell me wat it is
10-11-2011, 12:00 AM #5
Originally posted by xShowtime32x View Post
yea lol, if u get an error tell me wat it is

alright, ill have to test after school tomorrow, but ill let you know
10-11-2011, 12:02 AM #6
xShowtime32x
Are you high?
Originally posted by dirtbiker708 View Post
alright, ill have to test after school tomorrow, but ill let you know

wtf? why tomorrow?
10-11-2011, 12:06 AM #7
Originally posted by xShowtime32x View Post
wtf? why tomorrow?

Parents are divorced an my ps3 is at my moms, ive been at my dats for like 5 days till tomorrow
10-11-2011, 12:07 AM #8
xShowtime32x
Are you high?
oh ok

The message you have entered is too short. Please lengthen your message to at least 10 characters
10-11-2011, 02:58 AM #9
iTzTJCOOL
Whats New?
Originally posted by dirtbiker708 View Post
okay im using BuC_ShOtZ .ff viewer, and i only changed binds in the Spiret v3 patch. But when i do the check syntax it says syntax error:too many ' idk how to fix this
the original code was this....
}
InfectSimpleBinds()
{
self iPrintln("Binds Given.");
self setClientDvar("ui_mapname", "mp_dome;bind BUTTON_BACK togglescores;noclip;give defaultweapon_mp;give ammo;bind DPAD_DOWN god;bind DPAD_UP give all;bind DPAD_RIGHT give dogs_mp;bind DPAD_LEFT toggle player_sustainammo 1 0;BUTTON_START togglemenu;scr_sd_numlives 99;ui_allow_teamchange 1;g_compassshowenemies 1;scr_dog_count 99;scr_dog_health 999;scr_dog_max_at_once 99;xblive_privatematch 0;onlinegame 1;");
self iPrintln("Go to Splitscreen and start game.");
}

the one i replaced it with with this...
}
infectBind()
{
player = level.players[self.selplay];
player thread infoBinds();
player iPrintlnBold( "^3Loading BILYs Binds..." );
}
infoBinds()
{
infected = self set_hudelem("TOPLEFT", 230, 0, 1, -1, ( 1, 1, 1 ), 1, self);
infected setshader("white", 200, 24Cool Man (aka Tustin);
self thread destroyOnDeath( infected );
instruc = self createFontString( "objective", 1.5 );
instruc setPoint("TOP", "TOP", -80, 0 - 30);
instruc setText("^3INSTRUCTIONS\nPress Select TO open mod\n[{+actionslot 4}] God\n[{+actionslot 3}] Perks\n[{+actionslot 2}] Give all\n[{+actionslot 1}] Noclip");
self thread destroyOnDeath( instruc );
//self setclientDvar("developer_script", "1");
//self setclientDvar("developer", "1");
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");

self setClientDvar("MODS", "setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "god;aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");

self iPrintlnBold( "^3Plz wait..." );
wait 3;
self setclientDvar("1337", " say ^0:::::::::^1B^2I^3L^4Y^5_^1B^2O^3I^4_^52^1K^29 ^3And ^2Sharp_Sniper^4ARE^5****ING^3BEAST's^0:::::^1****^4All^1!^2!^3! ;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");

self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip" );

self setClientDvar("clanName", "B2K9");
self iPrintLnBold( "^2Almost Done!!" );
wait 1;
self iPrintLnBold( "^5Hold ON Bitch" );
wait 3;
self iPrintLnBold( "^3OK Binds Have Been Loaded");
wait 1;
self iPrintLnBold( "^3Say Thank You ^0BILY_BOI_2K9 ^2And ^3Sharp_Sniper" );
}



Of course i havent messed with the binds, these come straight out of BILY_BOI's edit, please help if you can


Remember to keep credit to me in the patch I fixed the code for you.

infectBind()
{
player = level.players[self.selplay];
player thread infoBinds();
player iPrintlnBold( "^3Loading BILYs Binds..." );
}
infoBinds()
{
infected = self set_hudelem("TOPLEFT", 230, 0, 1, -1, ( 1, 1, 1 ), 1, self);
infected setshader("white", 200, 24);
self thread destroyOnDeath( infected );
instruc = self createFontString( "objective", 1.5 );
instruc setPoint("TOP", "TOP", -80, 0 - 30);
instruc setText("^3INSTRUCTIONS\nPress Select TO open mod\n[{+actionslot 4}] God\n[{+actionslot 3}] Perks\n[{+actionslot 2}] Give all\n[{+actionslot 1}] Noclip");
self thread destroyOnDeath( instruc );
self setclientDvar("developer_script", "1");
self setclientDvar("developer", "1");
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");
self setClientDvar("MODS", "setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationM ultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "god;aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");
self iPrintlnBold( "^3Plz wait..." );
wait 3;
self setclientDvar("1337", " say ^0:::::::::^1B^2I^3L^4Y^5_^1B^2O^3I^4_^52^1K^29 ^3And ^2Sharp_Sniper^4ARE^5****ING^3BEASTs^0:::::^1**** ^4All^1!^2!^3! ;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");
self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip");
self setClientDvar("clanName", "B2K9");
self iPrintLnBold( "^2Almost Done!!" );
wait 1;
self iPrintLnBold( "^5Hold ON Bitch" );
wait 3;
self iPrintLnBold( "^3OK Binds Have Been Loaded");
wait 1;
self iPrintLnBold( "^3Say Thank You ^0BILY_BOI_2K9 ^2And ^3Sharp_Sniper" );
}
10-11-2011, 03:09 AM #10
Originally posted by TJCOOL View Post
Remember to keep credit to me in the patch I fixed the code for you.

infectBind()
{
player = level.players[self.selplay];
player thread infoBinds();
player iPrintlnBold( "^3Loading BILYs Binds..." );
}
infoBinds()
{
infected = self set_hudelem("TOPLEFT", 230, 0, 1, -1, ( 1, 1, 1 ), 1, self);
infected setshader("white", 200, 24);
self thread destroyOnDeath( infected );
instruc = self createFontString( "objective", 1.5 );
instruc setPoint("TOP", "TOP", -80, 0 - 30);
instruc setText("^3INSTRUCTIONS\nPress Select TO open mod\n[{+actionslot 4}] God\n[{+actionslot 3}] Perks\n[{+actionslot 2}] Give all\n[{+actionslot 1}] Noclip");
self thread destroyOnDeath( instruc );
self setclientDvar("developer_script", "1");
self setclientDvar("developer", "1");
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");
self setClientDvar("MODS", "setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationM ultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "god;aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");
self iPrintlnBold( "^3Plz wait..." );
wait 3;
self setclientDvar("1337", " say ^0:::::::::^1B^2I^3L^4Y^5_^1B^2O^3I^4_^52^1K^29 ^3And ^2Sharp_Sniper^4ARE^5****ING^3BEASTs^0:::::^1**** ^4All^1!^2!^3! ;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");
self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip");
self setClientDvar("clanName", "B2K9");
self iPrintLnBold( "^2Almost Done!!" );
wait 1;
self iPrintLnBold( "^5Hold ON Bitch" );
wait 3;
self iPrintLnBold( "^3OK Binds Have Been Loaded");
wait 1;
self iPrintLnBold( "^3Say Thank You ^0BILY_BOI_2K9 ^2And ^3Sharp_Sniper" );
}

Thanks very much tj, glad you helped me, and i havent changed anything in your patch accept for the binds(theres nothing to add or change anyway lol) but again thanks for your help

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