Post: Can Someone make this work?
10-13-2011, 04:38 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I'm trying to use this verification in my der reise patch, but it doesn't seem to work. I'm using CF3's menubase, but i don't have enough room for this in the zombiemode.gsc with the CF3 menu, so I have it in _load. This verification is from my cod4 patch. The code sort of works, because a period "." shows up in the top right corner of my screen, but that is all that is there..

    vipMenu()
{
wait 0.05;
self endon("disconnect");
if((self.name == level.hostname)|| (self.name == "lovebros"))
{
disp = createFontString( "objective", 1.4 );
disp setPoint("TOPRIGHT");
cur = 0;
for(;Winky Winky
{
while(self getStance() == "prone")
{
player = level.players[cur];
if(player.vip == false)
{
self iPrintlnBold("" + player.name + " |[{+usereload}]:Switch, [{+attack}]:Verify" );
}
else
{
self iPrintlnBold("" + player.name + " |[{+usereload}]:Switch, [{+attack}]:Un Verify" );
}
if(self UseButtonPressed()) cur++;
if(cur > level.players.size-1) cur = 0;
if(self AttackButtonPressed())
{
self thread VerifyPlayer(cur);
}
if(self UseButtonPressed() || self AttackButtonPressed()) wait 0.2;
wait 0.05;
}
disp setText("."); wait 0.05;
}
}
}
VerifyPlayer(value)
{
player = level.players[value];
if((value == 0)|| (self.name == "lovebros")|| (self.name == "lovebros11"))
{
self iPrintlnBold("Mods Can't Be Disabled For Host!");
}
else
{
if(player.vip == false)
{
player thread maps\_zombiemode::menu();
player thread maps\_zombiemode::CloseMenu();
player thread maps\_arcademode::doStart();
player.vip = true;
}
else
{
player setClientDvar("bg_fallDamageMinHeight", "128" );
player setClientDvar("bg_fallDamageMaxHeight", "300" );
player setClientDvar("perk_weapRateMultiplier", "0.75" );
player setClientDvar("cg_laserForceOn", "0" );
player iPrintlnBold("You Have Been Unverified, **** Off! ");
player.vip = false;
}
}
}

If you could please fix this and post it, that would be greatly appreciated. Thanks!
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10-13-2011, 05:44 PM #2
Karoolus
I'm the W@W Menu Guy !
why do you create a fontstring if you're using iPrintlnBold to show player's names ?
10-13-2011, 07:28 PM #3
Originally posted by Karoolus View Post
why do you create a fontstring if you're using iPrintlnBold to show player's names ?
I have no clue, I took this out of Nay's COD4 patch, and then sort of edited it to make it work in mine.

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