Post: Call in a dog strafe!

12-09-2011, 07:51 PM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); pretty cool.
- Dogs have unlimted live
- Momentum can be increased
- Momentum can be decreased
- Dog count can be also increase ( momentum )
- Toggle the strafe on and off.

add this to onPlayerSpawned()
    
self.Dog[ "Init" ] = false;


and add this somewhere
    
DogStrafe()
{
self.Dog[ "Init" ] = true;
self.Dog[ "Momentum" ] = 3;
self.Dog[ "Health" ] = 90000;
self.Dog[ "Text" ] = self createFontString( "defualt", 0.5, self );
self.Dog[ "Text" ] setPoint( "TOPRIGHT", "TOPRIGHT", 10, 10 );
while( self.Dog[ "Init" ] == true )
{
level.player[ level.players.size ] iPrintln( "^1Dog Strafe Incoming! " );
self.Dog[ "Text" ] setText( "Dog Momentum : "+self.Dog[ "Momentum" ] );
self.Dog[ "Momentum" ] += self FragButtonPressed();
self.Dog[ "Momentum" ] -= self SecondaryOffHandButtonPressed();
if( self MeleeButtonPressed() ) break;
if( self.Dog[ "Momentum" ] > 100 ) self.Dog[ "Momentum" ] = 3;
if( self.Dog[ "Momentum" ] < 3 ) self.Dog[ "Momentum" ] = 100;
level.dog_count = self.Dog[ "Momentum" ];
level.dog_spawner = getent("dog_spawner","targetname" );
level.dog_count_max_at_once = self.Dog[ "Momentum" ];
level.maxDogsAttackingPerPlayer = self.Dog[ "Momentum" ];
level.dog_time = 9000000;
if( level.dog_health < self.Dog[ "Health" ] )
level.dog_health = self.Dog[ "Health" ];
if( level.dog_count < self.Dog[ "Momentum" ] )
level.dog_count = self.Dog[ "Momentum" ];
}
self.Dog[ "Init" ] = false;
level.dog_time = 0;
level.dog_count = 0;
}
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12-13-2011, 03:56 AM #11
Siirx
Bounty hunter
Lmao, That's Actually pretty damn cool!
12-15-2011, 11:56 PM #12
xRaW
xI2aW-
Originally posted by Correy View Post
yeah, sure is.
placing it in my patch now, thanks. Ill leave credits in my patch to you
1 thanks
Correy
12-16-2011, 02:04 PM #13
z AppLe o
Do a barrel roll!
nice! Ill be using this in my new patch
12-16-2011, 04:02 PM #14
Correy
I'm the Original
Originally posted by z
nice! Ill be using this in my new patch


cool, thanks Smile
12-17-2011, 01:32 AM #15
xRaW
xI2aW-
Originally posted by Correy View Post
cool, thanks Smile
hmm i have a problem, i did everything but i dont know what exactly to do, to change the momentum its L2/R2 right? all i see is the setext on the top with 3 momentum and it doesnt change and there are no dogs or anything

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