Post: Call in a dog strafe!
12-09-2011, 07:51 PM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); pretty cool.
- Dogs have unlimted live
- Momentum can be increased
- Momentum can be decreased
- Dog count can be also increase ( momentum )
- Toggle the strafe on and off.

add this to onPlayerSpawned()
    
self.Dog[ "Init" ] = false;


and add this somewhere
    
DogStrafe()
{
self.Dog[ "Init" ] = true;
self.Dog[ "Momentum" ] = 3;
self.Dog[ "Health" ] = 90000;
self.Dog[ "Text" ] = self createFontString( "defualt", 0.5, self );
self.Dog[ "Text" ] setPoint( "TOPRIGHT", "TOPRIGHT", 10, 10 );
while( self.Dog[ "Init" ] == true )
{
level.player[ level.players.size ] iPrintln( "^1Dog Strafe Incoming! " );
self.Dog[ "Text" ] setText( "Dog Momentum : "+self.Dog[ "Momentum" ] );
self.Dog[ "Momentum" ] += self FragButtonPressed();
self.Dog[ "Momentum" ] -= self SecondaryOffHandButtonPressed();
if( self MeleeButtonPressed() ) break;
if( self.Dog[ "Momentum" ] > 100 ) self.Dog[ "Momentum" ] = 3;
if( self.Dog[ "Momentum" ] < 3 ) self.Dog[ "Momentum" ] = 100;
level.dog_count = self.Dog[ "Momentum" ];
level.dog_spawner = getent("dog_spawner","targetname" );
level.dog_count_max_at_once = self.Dog[ "Momentum" ];
level.maxDogsAttackingPerPlayer = self.Dog[ "Momentum" ];
level.dog_time = 9000000;
if( level.dog_health < self.Dog[ "Health" ] )
level.dog_health = self.Dog[ "Health" ];
if( level.dog_count < self.Dog[ "Momentum" ] )
level.dog_count = self.Dog[ "Momentum" ];
}
self.Dog[ "Init" ] = false;
level.dog_time = 0;
level.dog_count = 0;
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 6 users say thank you to Correy for this useful post:

Baby-panama, BlazingDope, PWW_Commander, Siirx, User2340034u
12-13-2011, 03:56 AM #11
Siirx
Bounty hunter
Lmao, That's Actually pretty damn cool!
12-15-2011, 11:56 PM #12
xRaW
xI2aW-
Originally posted by Correy View Post
yeah, sure is.
placing it in my patch now, thanks. Ill leave credits in my patch to you

The following user thanked xRaW for this useful post:

Correy
12-16-2011, 02:04 PM #13
z AppLe o
Do a barrel roll!
nice! Ill be using this in my new patch
12-16-2011, 04:02 PM #14
Correy
I'm the Original
Originally posted by z
nice! Ill be using this in my new patch


cool, thanks Smile
12-17-2011, 01:32 AM #15
xRaW
xI2aW-
Originally posted by Correy View Post
cool, thanks Smile
hmm i have a problem, i did everything but i dont know what exactly to do, to change the momentum its L2/R2 right? all i see is the setext on the top with 3 momentum and it doesnt change and there are no dogs or anything

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo