Originally posted by EvilProdigy1
This strat works well also, we have been trying a dif strategy as of late, we do not open anything on the Right side (If you are facing the PAP machine) open the doors leading to the thompson up the small stair set (Do not open the Trench gun far end door). We camp behind the wall that we did not open in the early rounds, one watches the window and 3 watch the area of walk way along the block wall. As long as both the large wall door and the door that leads to the trench gun stay shut, they can only come through the window and along the walls, We pooned all several times in this area, we made it to the high 20's and mid 30's all 4-5 times we tried this strat. It is very easy to keep a window lurker (Window Farming) or a crawler and you have plenty of room to move around un like the catwalk area AND WITH A shi& POT OF BETTIES YOU HAVE A RE-TREAT AREA, AND IF SH!T HITS THE FAN YOU CAN ALWAYS OPEN THE DOOR LEADING TO THE TRENCH GUN AREA AND TELEPORTER "A" AND WORK YOUR WAY TO THE CATWALK FOR A GO AT IT THERE. p.s i'M NOT SAYING THIS IS A BETTER METHOD BUT IF YOU ARE TIRED OF THE SAME FU^&%#G SPOT EVERY GAME PLEASE TRY THIS I BELIEVE YOU WILL BE SUPPRISED.
---------- Post added at 04:25 PM ---------- Previous post was at 04:08 PM ----------
All are good and work as long as you play as a team.
i use this 2 but most of the time some retarded player opens the door to get to the mystery box, idiots, it really helps for the window guy to have a wunderwaffe cuz like by level 30 there will be like 50+ zombies trying to get though the window, u really only need 2 people guarding the walkway and 1 as back up, this is alot better cuz SOOOO much more room, much easyer to survive overwhelmed with bettys, for this strat, PaP colt + mg42= HOTTNESS
reload coordination is key, and i agree with the easy crawler/zombie inf. at window