Post: A Written Over View Of Der Riese:)
08-09-2009, 03:11 PM #1
Azaaa
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({}); Well Here it is, a complete Written Description to nazi zombies new map Der Reise including bscilly everything to the mapSmile
Enjoy Rep+ Nominate, ThankHappy Enjoy


Rooms

Starting RoomDer Riese is set in a secret Nazi Factory in Germany. It has several rooms in it. The starting room is just outside the factory itself. There are four barricades against the Zombies. Two at either side of each over, one to the side of the power generator, and one down a doorway. The Pack-A-Punch machine is behind the Mainframe. There are two doors that leave the starting room.

Right Factory Room

After opening the door on the right, there is a barricade in a room containing a Double-Barreled Shotgun, and a door is in the same room. There is a railing above in which the Zombies can jump down from. There is also two brick walls in which Zombies can break through. There is a barricade to the left side and a door leading to a different room. When the power is turned on, this room is connected to the left factory room and the mystery box spawning room.

Right Hallway

After opening the door in the right factory room, you come in here. In here you will find a staircase leading to a box barracade. The thompson and a few barricades are in here.

Left Factory Room

After opening the door on the left, there is a barricade guarding an ally and another locked door. When the power is turned on, this room is connected to the right factory room and the mystery box spawning room.

Left Hallway

After opening the door in the left factory room, you will come to this hallway. It contains the trench gun and two barricades. There is a staircase leading to a box barricade and another locked door leading to Teleporter 2 Room.

Teleporter 1

Room On the right balcony in the Mystery Box Spawning Room is a locked door. This door leads to this room. It contains one of the teleporters and a mystery box spawn point. There is also a barricade in here.

Teleporter 2

RoomAfter opening the locked door in the left hallway, the player will enter a room containing yet another Teleporter. It also contains a barricade in which zombies can access. If the player goes up stairs, there is a balcony-type wall in which they can shoot down at the Zombies entering the First Room. In that Balcony-type room, there is also a barricade. A mystery box spawn point is also in this room.

Mystery Box Spawning Room

After opening either box barricade in either hallway, you appear on a balcony and a section just outside the Factory. Jugger-Nog is placed to the left of the boxes on the left side. If the player jumps off the roof, they will come across the mystery box, sitting next to the power generator. There are doors leading to Teleporter Room 3 and Teleporter Room 1. The Double Tap Root Beer is located on the right side's balcony. When the power is turned on, a bridge folds down connecting the two balconies and the room connects with the left and right factory rooms. There are many barricades in this room.

Teleporter 3 Room

After opening the door in the Mystery Box spawning room, it leads to a building in the factory. The Bowie Knife is placed outside the building near the entrance. Inside the building, the final Teleporter lies. There is also a set of stairs were a barricade is blocking Nazi Zombies approaching from a cave. There is a set of stairs and a spawning point for the Mystery Box. There is a balcony outside and is used to fire down on Zombies approaching the building. There is also a barricade behind the balcony. Inside the area containing this room is another room with Quick Revive.

Electricity

This is the third map using electricity, but the second which requires it to be switched on. It is necessary to switch on the electricity so that the teleporters can be linked and used. They are also necessary for opening certain doors, lowering the bridge, and for powering the Perk-a-Cola machines.

Teleporters

To link the teleporters, you need to approach the teleporter and hold the action button. Once you do this a timer will appear for 30 seconds. Within this time you must return to the original room (spawn room) and link it to the mainframe. Only by linking all three teleporters to the mainframe can the pack-a-punch machine be used. Every time a teleporter is linked, the door opens a little more. It costs 1500 to teleport, and you can only teleport from one node to the mainframe, never vice versa or to another node.

Sometimes (though only after numerous teleports), the demonic girl announcer will say "uh-oh" and no power-up will be dropped. It is then possible for a Hellhound to appear after the teleporter is used. It is not confirmed whether the Fly Trap must be activated first before this can happen.

Hellhounds

Hellhounds walk about the map, limping until they spot players, at which point they ignite and attack. The monkey bomb does not work on Hellhounds. In the later rounds, Hellhounds will spawn with the zombies, at the same time.

Pickups

All the original pick-ups appear in this map, along with a new one. The Carpenter (a hammer) rebuilds all windows in the map with boards. The teleporters also usually drop pick-ups.

Achievements/Trophies

Elevate Your Senses - Activate the Fly Trap.
Locksmith - Open all the doors in the map.
40 Knives - Kill 40 zombies using the Bowie knife (is bought off the wall for 3000 and replaces the player's knife)
Der Electrician - Link all teleport pads before Round 7.
Frequent Flyer - Use the teleporter 8 times.
Wacker Packer - Upgrade any weapon using the Pack-a-Punch machine.
The Might of the Monkey - Use the Monkey Bomb.
Perkaholics Anonymous - Survive until Round 20 without buying a single perk.
Acquire Waffle Weapons - Obtain the Ray Gun, Wunderwaffe DG-2 and the Monkey Bomb at the same time in a game.
Pack Addict - Upgrade 5 weapons at the Pack-a-Punch Machine .

First released images of Der Riese.

Easter Eggs To find the musical Easter egg you need to press use on the 3 green glowing jars that appear to have spines in them. 2 of the jars are (when facing away from the pack a punch machine) in the room to the left through the first door by one of the mystery box's repawn, and the third and final one is in the factory room where Teleporter B is located, in a side room.
Near teleporter B, if you go onto the balcony, in the destroyed building across the street you can see the legs of a hanging person(similar to hanging people on previous two maps). If shot, feathers seem to come out.
There is a readable message inside an Air Conditioning unit on the lower side of the bridge that lowers with the power. It is viewable by looking through a crack in the unit with a PTRS's scope. It reads: "In the event of any critical failure, you are instructed to take your cyanide tablet that's included in your field operations kit. In the event that you have misplaced yours, there are several methods that will accomplish the same task. For example, ____ ____(illegible, two words.)
In addition to this message, there are several messages written on the walls that you can clearly see.
In the alleyway on the right (facing away from the pack a punch machine) there is a distinct shadow of an upright teddy bear on the wall.
In the room with the teleporter behind the power switch, there is a radio that contains a conversation held between a doctor testing his patients.
In the Starting Area, there is another radio hidden in the nook by the barricade that goes underground. Hold the use button and walk around, it's like a green walkie-talkie.
In the starting area if you look down one of the drains to the left of the stairs you can find a note with random symbols on it.
If you throw a Monkey Bomb into the furnace, it will start to scream. Afterward, you hear a little girl say "Why are you so cruel? Mr. Monkey just wanted to play."
Features The Monkey bomb is a new weapon in Der Riese. It is seen in the trailer as the monkey toy with dynamite attached to it, seen at the beginning and end of the trailer. It is used by pressing the secondary grenade button. When placed, the zombies will crowd around it until it explodes.
Perk machines and electric defenses return to this map.
There will be a new Pack-a-punch machine, which can upgrade your weapons. When upgraded, the weapons have what seem to be engravings on it, and are upgraded to make them more effective.
The Bowie Knife is another new weapon. When bought, it takes the place of the normal knife. It is a one-hit-kill weapon up to approximately Round 17 and costs 3000 points off the wall.
Teleporters have been added too. In order to activate them, you must go to one teleporter, activate it, then quickly link it to the mainframe. You have a stopwatch at the top left corner of the screen that indicates how much time you have left to link it to the mainframe. If you succeed, you can teleport only on the ones that you have activated.
As seen in the video, this map uses some elements from Nightfire.
The FG-42 is a weapon that can now be bought off the wall for 1500 points.
To use the perk machines, the power must once again be re-activated, like in Verruckt.
Turning on the power also has the side effect of closing the bridge and opening two doors that link the left and right areas.
On the pause screen, a map of the level will appear (unlike the previous maps).
Zombies can now climb certain ledges and fences.
The Type 99 can, for the first time in a Nazi Zombie Map, be obtained. In order to add it to the Mystery Box, though, the Fly Trap must be activated.
The mystery box is once again pointed at by a trail of light from the sky. This time, however, the light is blue and comparatively harder to spot.



Der Reise Map:
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Well the picture dont work bc i dnt no how to add them if anyne can tell me i will add it asap if not just look at the stickySmile
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The following 4 users say thank you to Azaaa for this useful post:

Adkins, Genocide-, NicK__ThE__KiD, SkaterCookie
08-09-2009, 03:14 PM #2
Genocide-
★GoML★
Nice post I +REP u and i thanked
08-09-2009, 03:16 PM #3
Azaaa
Gym leader
ThanksSmile i tried reping back but it didnt work:S
08-09-2009, 03:21 PM #4
NicK__ThE__KiD
Do a barrel roll!
i already got it in here Smile
08-09-2009, 04:26 PM #5
tinytom08
Bounty hunter
Originally posted by a View Post
Well Here it is, a complete Written Overview to nazi zombies new map Der Reise including bscilly everything to the mapSmile
Enjoy Rep+ Nominate, ThankHappy Enjoy


Rooms

Starting RoomDer Riese is set in a secret Nazi Factory in Germany. It has several rooms in it. The starting room is just outside the factory itself. There are four barricades against the Zombies. Two at either side of each over, one to the side of the power generator, and one down a doorway. The Pack-A-Punch machine is behind the Mainframe. There are two doors that leave the starting room.

Right Factory Room

After opening the door on the right, there is a barricade in a room containing a Double-Barreled Shotgun, and a door is in the same room. There is a railing above in which the Zombies can jump down from. There is also two brick walls in which Zombies can break through. There is a barricade to the left side and a door leading to a different room. When the power is turned on, this room is connected to the left factory room and the mystery box spawning room.

Right Hallway

After opening the door in the right factory room, you come in here. In here you will find a staircase leading to a box barracade. The thompson and a few barricades are in here.

Left Factory Room

After opening the door on the left, there is a barricade guarding an ally and another locked door. When the power is turned on, this room is connected to the right factory room and the mystery box spawning room.

Left Hallway

After opening the door in the left factory room, you will come to this hallway. It contains the trench gun and two barricades. There is a staircase leading to a box barricade and another locked door leading to Teleporter 2 Room.

Teleporter 1

Room On the right balcony in the Mystery Box Spawning Room is a locked door. This door leads to this room. It contains one of the teleporters and a mystery box spawn point. There is also a barricade in here.

Teleporter 2

RoomAfter opening the locked door in the left hallway, the player will enter a room containing yet another Teleporter. It also contains a barricade in which zombies can access. If the player goes up stairs, there is a balcony-type wall in which they can shoot down at the Zombies entering the First Room. In that Balcony-type room, there is also a barricade. A mystery box spawn point is also in this room.

Mystery Box Spawning Room

After opening either box barricade in either hallway, you appear on a balcony and a section just outside the Factory. Jugger-Nog is placed to the left of the boxes on the left side. If the player jumps off the roof, they will come across the mystery box, sitting next to the power generator. There are doors leading to Teleporter Room 3 and Teleporter Room 1. The Double Tap Root Beer is located on the right side's balcony. When the power is turned on, a bridge folds down connecting the two balconies and the room connects with the left and right factory rooms. There are many barricades in this room.

Teleporter 3 Room

After opening the door in the Mystery Box spawning room, it leads to a building in the factory. The Bowie Knife is placed outside the building near the entrance. Inside the building, the final Teleporter lies. There is also a set of stairs were a barricade is blocking Nazi Zombies approaching from a cave. There is a set of stairs and a spawning point for the Mystery Box. There is a balcony outside and is used to fire down on Zombies approaching the building. There is also a barricade behind the balcony. Inside the area containing this room is another room with Quick Revive.

Electricity

This is the third map using electricity, but the second which requires it to be switched on. It is necessary to switch on the electricity so that the teleporters can be linked and used. They are also necessary for opening certain doors, lowering the bridge, and for powering the Perk-a-Cola machines.

Teleporters

To link the teleporters, you need to approach the teleporter and hold the action button. Once you do this a timer will appear for 30 seconds. Within this time you must return to the original room (spawn room) and link it to the mainframe. Only by linking all three teleporters to the mainframe can the pack-a-punch machine be used. Every time a teleporter is linked, the door opens a little more. It costs 1500 to teleport, and you can only teleport from one node to the mainframe, never vice versa or to another node.

Sometimes (though only after numerous teleports), the demonic girl announcer will say "uh-oh" and no power-up will be dropped. It is then possible for a Hellhound to appear after the teleporter is used. It is not confirmed whether the Fly Trap must be activated first before this can happen.

Hellhounds

Hellhounds walk about the map, limping until they spot players, at which point they ignite and attack. The monkey bomb does not work on Hellhounds. In the later rounds, Hellhounds will spawn with the zombies, at the same time.

Pickups

All the original pick-ups appear in this map, along with a new one. The Carpenter (a hammer) rebuilds all windows in the map with boards. The teleporters also usually drop pick-ups.

Achievements/Trophies

Elevate Your Senses - Activate the Fly Trap.
Locksmith - Open all the doors in the map.
40 Knives - Kill 40 zombies using the Bowie knife (is bought off the wall for 3000 and replaces the player's knife)
Der Electrician - Link all teleport pads before Round 7.
Frequent Flyer - Use the teleporter 8 times.
Wacker Packer - Upgrade any weapon using the Pack-a-Punch machine.
The Might of the Monkey - Use the Monkey Bomb.
Perkaholics Anonymous - Survive until Round 20 without buying a single perk.
Acquire Waffle Weapons - Obtain the Ray Gun, Wunderwaffe DG-2 and the Monkey Bomb at the same time in a game.
Pack Addict - Upgrade 5 weapons at the Pack-a-Punch Machine .

First released images of Der Riese.

Easter Eggs To find the musical Easter egg you need to press use on the 3 green glowing jars that appear to have spines in them. 2 of the jars are (when facing away from the pack a punch machine) in the room to the left through the first door by one of the mystery box's repawn, and the third and final one is in the factory room where Teleporter B is located, in a side room.
Near teleporter B, if you go onto the balcony, in the destroyed building across the street you can see the legs of a hanging person(similar to hanging people on previous two maps). If shot, feathers seem to come out.
There is a readable message inside an Air Conditioning unit on the lower side of the bridge that lowers with the power. It is viewable by looking through a crack in the unit with a PTRS's scope. It reads: "In the event of any critical failure, you are instructed to take your cyanide tablet that's included in your field operations kit. In the event that you have misplaced yours, there are several methods that will accomplish the same task. For example, ____ ____(illegible, two words.)
In addition to this message, there are several messages written on the walls that you can clearly see.
In the alleyway on the right (facing away from the pack a punch machine) there is a distinct shadow of an upright teddy bear on the wall.
In the room with the teleporter behind the power switch, there is a radio that contains a conversation held between a doctor testing his patients.
In the Starting Area, there is another radio hidden in the nook by the barricade that goes underground. Hold the use button and walk around, it's like a green walkie-talkie.
In the starting area if you look down one of the drains to the left of the stairs you can find a note with random symbols on it.
If you throw a Monkey Bomb into the furnace, it will start to scream. Afterward, you hear a little girl say "Why are you so cruel? Mr. Monkey just wanted to play."
Features The Monkey bomb is a new weapon in Der Riese. It is seen in the trailer as the monkey toy with dynamite attached to it, seen at the beginning and end of the trailer. It is used by pressing the secondary grenade button. When placed, the zombies will crowd around it until it explodes.
Perk machines and electric defenses return to this map.
There will be a new Pack-a-punch machine, which can upgrade your weapons. When upgraded, the weapons have what seem to be engravings on it, and are upgraded to make them more effective.
The Bowie Knife is another new weapon. When bought, it takes the place of the normal knife. It is a one-hit-kill weapon up to approximately Round 17 and costs 3000 points off the wall.
Teleporters have been added too. In order to activate them, you must go to one teleporter, activate it, then quickly link it to the mainframe. You have a stopwatch at the top left corner of the screen that indicates how much time you have left to link it to the mainframe. If you succeed, you can teleport only on the ones that you have activated.
As seen in the video, this map uses some elements from Nightfire.
The FG-42 is a weapon that can now be bought off the wall for 1500 points.
To use the perk machines, the power must once again be re-activated, like in Verruckt.
Turning on the power also has the side effect of closing the bridge and opening two doors that link the left and right areas.
On the pause screen, a map of the level will appear (unlike the previous maps).
Zombies can now climb certain ledges and fences.
The Type 99 can, for the first time in a Nazi Zombie Map, be obtained. In order to add it to the Mystery Box, though, the Fly Trap must be activated.
The mystery box is once again pointed at by a trail of light from the sky. This time, however, the light is blue and comparatively harder to spot.



Der Reise Map:
You must login or register to view this content.
Well the picture dont work bc i dnt no how to add them if anyne can tell me i will add it asap if not just look at the stickySmile



right dude an overview is when u can see it not read it when u read it its a ****ing description dumass
08-09-2009, 06:26 PM #6
King Jamiɘ
Super Premium
Definitions of overview on the Web:

a general summary of a subject; "the treasurer gave a brief overview of the financial consequences"
wordnetweb.princeton.edu/perl/webwn

Guess that kind of proves you wrong. Can't you just accept that he's providing you with good information so you should at-least be courteous
08-09-2009, 11:42 PM #7
Dude, ignore Tinytom, he is just jealous. This is an awesome thread. I really enjoy all the backstories on the zombie maps, thanks for posting this here. Keep up the good work!!! + REP!
08-10-2009, 02:28 PM #8
ikliiu
Bounty hunter
Did you get this off Call of duty wiki? I swear i saw it on there a few days ago.
08-11-2009, 04:02 AM #9
i just made one that shows were the perks are at, the mystery box locations, and how much the doors cost.
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The following user thanked Oscar2493 for this useful post:

djamphetaminz
08-11-2009, 02:04 PM #10
Thanks mate for the intel

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