Post: PaP and Everygun Name+Upgrade+what it does
08-09-2009, 10:34 PM #1
Azaaa
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({}); The Pack-a-Punch Machine is a new in-game utility for the zombie map Der Riese. This utility is much like the mystery box or the Perk-a-Cola machines. The Pack-a-Punch machine allows upgrades to the majority of the weapons found in the zombie level. The Pack-a-Punch machine also changes the names of weapons and doesn't always make your weapon stronger. For example the Ray Gun is changed to Porter's X2 Ray Gun and will not get stronger but instead shoot out red rays, increase magazine and reduce the splash damage of the weapon (that way it won't harm you as much when shooting close distance zombies or dogs). The nature of the upgrades on guns is not known when being upgraded, but the Pack-a-Punch also puts elaborate engravings on them. The Pack-A-Punch Machine requires the power to be on, all 3 teleporters to be linked to the mainframe, a compatible gun and 5000 points.


NOTE: all weapons recive a high power boost when upgraded

Weapon Name Changed Name Effect on Performance
.357 Magnum ".357 Plus 1 Kil-u" Increased Damage

M1 Garand W/launcher "The Imploder" M1 Garand: 4 extra rounds in magazine (12 total), more held ammo

Grenade Launcher: 3 grenade magazine, 37 held

BAR "The Widow Maker" Extra 10 Held ammo, extra 10 rounds per magazine, increased ROF

Browning M1919 "B115 Accelerator" Shoots faster and 250 extra carried ammo

Double Barreled Shotgun "24 Bore Long Range" Increased range

Sawed-Off Double Barreled Shotgun w/grip "The Snuff Box" Please Note: Has not been seen in gun chest/wall pickup (PS3)

FG42 "420 Impeller" 208 (400 total) extra carried ammo, increased Magazine size

Gewehr 43 "G115 Compressor" Increased ammo and damage

Kar98k "Armageddon" Increased magazine size and damage

M1 Garand "M1000" Increased ammo

M1 Thompson "Gibs-o-matic" Increased ammo, magazine size and damage

M1911 "C-3000 B1AT CH35" Becomes a grenade launcher. 6 rounds per
magazine. Similar to the Holy pistol

M1A1 Carbine "Widdershins RC-1" Becomes fully automatic

MG42 "Barracuda FU-A11" Extra 250 Held ammo and shoots faster

MP40 "The Afterburner" Extra 32 rounds (64 total) per magazine

PPSh-41 "The Reaper" Increased Magazine size (115 ammo magazine) and
345 extra (700 total) carried ammo

Ray Gun "Porter's X2 Ray Gun" Magazine size is doubled and the "splash"
damage is reduced. Fires a red beam instead of green

M2 Flamethrower "FIW Nitrogen Cooled" Allows quicker movement, increases damage, cools down faster and uses less heat initially

Wunderwaffe DG-2 "Wunderwaffe DG-3 JZ" Doubles Mag Size and Stored ammunition, spread increases to a maximum of 20 zombies, no longer requires
direct hit on zombie CAN kill you

Trench Gun "Gut Shot" 10 shells in Magazine, reload 2 shells at a time, tighter spread of pellets

Panzerschreck "Longinus" Extra carried ammo, holds 3 rockets at a time, fires semi auto-matically

PTRS-41 "The Penetrator" 8 rounds per magazine more penetration, slightly more range in scope

Type 100 "1001 Samurais" Increased Rate of Fire, Magazine size and ammo

STG-44 "Spatz-447" 30 more rounds (60 total) in Magazine, 120 (300 total)
extra carried ammo, increased damage

Type 99 "The Eviscersator" Please Note: Fly Trap must be active for gun to appear in Mystery
Box

Well Their You GoSmile Re+, NomiateHappy, Thank:cool:
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The following 23 users say thank you to Azaaa for this useful post:

123tomw123, Bad-Reputation, Binary Dragon x, CrAzY-OUTSIDER, DecDeviL, faraz619, Favo, Hazel, hbnitz, JBis94, JTRaines92, King Jamiɘ, mitchell865, MrMojo, Nolzad0, o IBLiZzArDzZ x, PMAgent2013, Poseidon, Proboscis, SAS_Racer, stuart93, teeth08, toreno
04-19-2010, 01:42 PM #47
Ive seen my mate get the Type 99, It's possible.
11-07-2010, 11:41 PM #48
Originally posted by Azaaa View Post
The Pack-a-Punch Machine is a new in-game utility for the zombie map Der Riese. This utility is much like the mystery box or the Perk-a-Cola machines. The Pack-a-Punch machine allows upgrades to the majority of the weapons found in the zombie level. The Pack-a-Punch machine also changes the names of weapons and doesn't always make your weapon stronger. For example the Ray Gun is changed to Porter's X2 Ray Gun and will not get stronger but instead shoot out red rays, increase magazine and reduce the splash damage of the weapon (that way it won't harm you as much when shooting close distance zombies or dogs). The nature of the upgrades on guns is not known when being upgraded, but the Pack-a-Punch also puts elaborate engravings on them. The Pack-A-Punch Machine requires the power to be on, all 3 teleporters to be linked to the mainframe, a compatible gun and 5000 points.


NOTE: all weapons recive a high power boost when upgraded

Weapon Name Changed Name Effect on Performance
.357 Magnum ".357 Plus 1 Kil-u" Increased Damage

M1 Garand W/launcher "The Imploder" M1 Garand: 4 extra rounds in magazine (12 total), more held ammo

Grenade Launcher: 3 grenade magazine, 37 held

BAR "The Widow Maker" Extra 10 Held ammo, extra 10 rounds per magazine, increased ROF

Browning M1919 "B115 Accelerator" Shoots faster and 250 extra carried ammo

Double Barreled Shotgun "24 Bore Long Range" Increased range

Sawed-Off Double Barreled Shotgun w/grip "The Snuff Box" Please Note: Has not been seen in gun chest/wall pickup (PS3)

FG42 "420 Impeller" 208 (400 total) extra carried ammo, increased Magazine size

Gewehr 43 "G115 Compressor" Increased ammo and damage

Kar98k "Armageddon" Increased magazine size and damage

M1 Garand "M1000" Increased ammo

M1 Thompson "Gibs-o-matic" Increased ammo, magazine size and damage

M1911 "C-3000 B1AT CH35" Becomes a grenade launcher. 6 rounds per
magazine. Similar to the Holy pistol

M1A1 Carbine "Widdershins RC-1" Becomes fully automatic

MG42 "Barracuda FU-A11" Extra 250 Held ammo and shoots faster

MP40 "The Afterburner" Extra 32 rounds (64 total) per magazine

PPSh-41 "The Reaper" Increased Magazine size (115 ammo magazine) and
345 extra (700 total) carried ammo

Ray Gun "Porter's X2 Ray Gun" Magazine size is doubled and the "splash"
damage is reduced. Fires a red beam instead of green

M2 Flamethrower "FIW Nitrogen Cooled" Allows quicker movement, increases damage, cools down faster and uses less heat initially

Wunderwaffe DG-2 "Wunderwaffe DG-3 JZ" Doubles Mag Size and Stored ammunition, spread increases to a maximum of 20 zombies, no longer requires
direct hit on zombie CAN kill you

Trench Gun "Gut Shot" 10 shells in Magazine, reload 2 shells at a time, tighter spread of pellets

Panzerschreck "Longinus" Extra carried ammo, holds 3 rockets at a time, fires semi auto-matically

PTRS-41 "The Penetrator" 8 rounds per magazine more penetration, slightly more range in scope

Type 100 "1001 Samurais" Increased Rate of Fire, Magazine size and ammo

STG-44 "Spatz-447" 30 more rounds (60 total) in Magazine, 120 (300 total)
extra carried ammo, increased damage

Type 99 "The Eviscersator" Please Note: Fly Trap must be active for gun to appear in Mystery
Box

Well Their You GoSmile Re+, NomiateHappy, Thank:cool:


You can tell he copy and pasted the whole thread but the end because he has 3 typos. xD

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