Post: Map Pack 4 Zombie ideas
08-16-2009, 11:24 PM #1
Newfie
Former super mod
(adsbygoogle = window.adsbygoogle || []).push({}); I have noticed that people are starting to post threads with thier map pack 4 zombie map ideas. So im making this thread so that everyone can post thier ideas in one thread, instead of having multiple threads.
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The following 2 users say thank you to Newfie for this useful post:

ashv2310, LilP
08-17-2009, 05:38 PM #11
The-Nazi-Zombie
Do a barrel roll!
BioHunter, best idea ive read yet
08-17-2009, 05:59 PM #12
I stiill got more ideas but i didn't add them since i was tired and wanted to finish up the post.
08-17-2009, 07:04 PM #13
JD2194
Haxor!
i disagree with double tap being a good perk, me and none of my friends ever get it because it rinses your ammo. even if i have like 20000 points i still wont get it. they should include all others but instead of double tap thay should have like reconassance to show where players, dogs and zombies are or a perk which allows you to have a new gun slot evrytime you buy iy, as long as it goes up in price.
a gun that shoots razor bladed discs that cut through zombies wud b good, and u can collect the disc again once youve used it.
08-17-2009, 07:21 PM #14
Nazikiller
Save Point
i think having big outside like in Tunguska and lots of small buildings on the outside each player starts in a different one and have two different rifles in each building. have 1-3 buildings with two stories and four 1 story buildings. each building has teleporter. Then have teleporters that appear and disappear randomly sending you into a random hut. Zombies come up through the ground. Have zombies, dogs, and every 10 rounds have something like bears or a couple of big animals appear. keep the electric barriers and have a trap that locks up a bunch of zombies in a steel box and kills them all. New weapons: a bomb that releases 5 small mice that climb on zombies and explode killing them, and vehicles that you can use to run over zombies until it runs out of gas then you get out and can make it explode. keep perks and weapon upgrade(good idea on weapon upgrade BioHunter777).
08-17-2009, 10:56 PM #15
Double tap was added to increase your rate of fire so zombies would die a lot faster. Without it, it would take longer to kill a zombie. It helps in higher rounds when you need to kill a zombie quicker. It also helps with the Trench guns since you can shoot a lot faster. I would only get it for the trench gun. If only it was possible that you can give the affect to one gun then it would be useful. Of course it does use up you ammo quick but the reconnaissance idea wouldn't be that helpful when your being surrounded by zombies. One idea is there like a containment chamber in the map. A player can walk in there, be sprayed with that virus thing that created the zombies but instead of making them zombies it would increase the persons senses. Like one machine that would give you extra perks but there not perks kind of like the pack-A-paunch but for people. Would give the new ability to the perks i mentioned and give like telekinesis where you can do things from far a way like melee, activate objects, revive far away, and the reconnaissance to see players.
I will post some ideas for weapons up soon.
08-17-2009, 11:20 PM #16
brad1798
Can’t trickshot me!
ok here are a few ideas.
1.the ability to hold a power up for use later.(1 per person)
2. more people(6).
3. bigger maps.
4. instead of buying a zombie map, buy a customize mode(like make your own) and download them to your ps3/xbox 360.(or something like that)
5. be able to share your customized maps so youcanplay them online but only if they downloaded it to their xbox 360/ps3
08-18-2009, 12:20 AM #17
JVega
Keeper
im all the way with biohunter big map dogie treats and etc especially combining guns that would be sick

---------- Post added at 04:20 PM ---------- Previous post was at 04:19 PM ----------

also customize mode like brad said i would like to create my own map.
08-18-2009, 05:48 AM #18
OK this is some weapon ideas that i"m going in depth from my last post about weapon upgrades. I'm also going to discuss in depth of the new machine that i told people about in my post of ideas.

Weapons
Mystery Box-Like i said every weapon. This includes Rifles, Machine Guns, Sub-Machine Guns, Shotguns, Sniper Rifles, Pistols, and Nazi Zombie Weapons. The weapons should not have any attachments on them, that's what the new pack-a-punch is for. Should also included all extra items as in Molotov's, satchel charges, Rocket Launchers(I think there's different types), Betty's, Monkey Bombs, and Sticky Grenades. Note: Came up with a new way to randomize at the mystery Box. Instead of the little show with it randomly going through weapons it could just open show bolt of lighting how dogs show up but just smaller and then just show you the weapon. Could be used to stop glitchers doing Multiple Guns
Upgrades-As said before all things should be upgraded here's a list of ideas:
Betty's-They are good to use in a tough situation if you got a horde coming after you. But what would happen if these bad boys were upgraded. My idea once placed in they come out with the cool symbols on them but one thing you'll notice is the spark of electricity that comes from the top on the yellow/golden part of the betty. You also notice that you got 4 of them now but the cool part is yet to come. You put two down both a few feet apart them comes the cool light show. It creates a electrical line between the two coils and acts as a mobile electric fence. Lasts only like a minute but all those zombies and dogs that went through are now toast.
Monkey Bomb-Was the one of the greatest things added to help players in Der Riese. But upgrading it is just awesome. Monkey comes out of the machine with those crazy symbols on it like tattoos all over its arms and legs. The monkey traded in those baby pieces of dynamite, for a little mini nuke on its back. The cymbals are gone and replaced with a drum and bones sticks. Once you got it instead of that little sissy voice it's changed with a tough guy voice that says "I'm your worst nightmare zombies". Once you throw this thing it goes pretty far now but here comes the cool part it lures zombies and dogs to it but once this baby goes off a huge lighting bolt comes out the sky and this monkey creates a big explosion.
Combination-The only reason for you to carry a Springfield. Simple and easy, upgrade both guns to max then go to pack-a-punch. It'll ask you to combine both weapons. Lets say flamethrower with Springfield. The gun comes out and this has all those cool symbols all glowing yellow. It's kind of metallic red now. You fire this at a zombie and the thing just goes on fire in an instant. But the zombie isn't running to you any more but now its placing its hand's in the air and screaming in agony. You just made a new best friend. Note: I would also add the affect to the regular flamethrower.
Shotgun/Trench Gun-Wanted to just put this up cause i really like it. Upgrade shotgun once, its comes out with grip, second time this is awesome. A little machine on the side and there's no need to pump it after every shot.
Perks
New one-Just one that is something that will help everyone. Not as a vending machine but like the dentist chair you get to sit in and it gives you a shot. After that all you senses have been enhanced. Once you get the perks you notice you act a lot different. Juggernog, there's one more weapon you can hold now, speed cola you run for a longer time, double tap you run super fast away from zombies, and quick revive you can revive a buddy from far away. This also affects your melee and you throw the bowie knife far away and it will come back to you. Also you can activate electric box's and other items far away too.
Tired right now will come up with more ideas tomorrow.
08-18-2009, 08:10 AM #19
I like the idea of a bigger map thatd be pretty sweet I like the size of shi no numa an der riese ya know the teleporter idea is cool just I wish you didnt have to tele straight to the mainframe but it works I guess. I thought it would be pretty sweet if for the next map they kept the same characters the american german russian an japanese guy if like when you start the american gets the colt the german gets the walthier the russian gets the tokarev an the japanese gets the nambu pistol like its their signature pistol. I think thatd be pretty sweet instead of everyone having a colt. but thats just me lol.

some mystery box ideas the type 99 would be pretty sweet. I think they should put the scoped kar 98k back in there iunno if anyone else liked it but I loved it on nacht lol. in one of the easter eggs on der riese maxis is talking about hopefully mass producing the wunderwaffe it would be sick if more than one player could pull a wunderwaffe from the box even if its just two wunderwaffes its still better than only one.

I liked the hell hounds in der riese better than shi no numa they actually give you a few seconds to reload an shit before they burst into flames an coming haulling ass at you to try to kill you XP a bigger selection of weapons would be great I mean the selection we have now is nice...but sometimes itj us gets kinda old like most people have it planned out ya know like "I want the mg 42 and the wunderwaffe" or I want the PPSH 41 an the ray gun" ya know itd be nice to be like "I want the type 99 and the wunderwaffe" or somethin jus mix it up a little more.

a map of a nice size with buildings to get into that have electric barriers would be sweet then get to the outside an theres a trap outside similar to the flogger or somethin like I read from uhhh cant even remember whos post adding a giant church tower would be nice ya know youd only have to worry bout the stairs get your team up in there betties set up a guy up top with a PTRS sniping zombies as they come an the other 3 guys be gaurdin hisback keepin up down stairs as much as possible an then like when hell hounds come make it like so they spawn in the church tower if your in there so you have to move down for the dogs then try to move back up before the zombies start.

A free round would be pretty nice I guess gives ya time to do your shit but then again I think that might be why the developers made it possible for you to blow the legs of zombies an make them crawlers so you can do whatever you need to do hit the box buy perks get upgrades work out a strategy if yo uwanna try holding another area or somethin either way if its a free round or a crawler at the end of a round times a factor either by the timer for the free round or if the crawler bleeds out.

I like how the made the crawlers tear down windows in der riese its more realistic they dont lay on the ground an boards just randomly dissapear the crawler climbs up an grabs a specific board an yanks on it an falls with the board then goes for another one.

mystery box idea from shi no numa an der riese is alright but I dont really like the idea of the light showing you where it is it was alright in shi no numa it was somethin new. but I like the idea of having to run around an search for the box not just look up an say "oh its in the fishing hut" or "oh its on the ledge above teleporter C" its to easy. thats some of my ideas for now peace out!

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