Post: Map Pack 4 Zombie ideas
08-16-2009, 11:24 PM #1
Newfie
Former super mod
(adsbygoogle = window.adsbygoogle || []).push({}); I have noticed that people are starting to post threads with thier map pack 4 zombie map ideas. So im making this thread so that everyone can post thier ideas in one thread, instead of having multiple threads.
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The following 2 users say thank you to Newfie for this useful post:

ashv2310, LilP
08-16-2009, 11:27 PM #2
BJKing2669
I am error
Round drum 4 the tompson
08-16-2009, 11:41 PM #3
In tescos ...Happy
08-16-2009, 11:49 PM #4
NicK__ThE__KiD
Do a barrel roll!
a power up thingy thats a mistery, like instakill or hammer whachamacall it. And add like a bad one where it spawns dogs or something Smile That would be pretty cool but its not happening along with most if not all of are ideas.
08-17-2009, 12:07 AM #5
Originally posted by another user
Round drum 4 the tompson


You can upgrade the thompson and it holds ammo like a round drum

I think they should make the browning as good as it was on nacht it was better than the mg on that map in my opinion and it sucks nuts compared to the mg on der riese
08-17-2009, 01:43 AM #6
hd625
Gobble
i think they should put 4 players offline for those who have connection problems
08-17-2009, 08:01 AM #7
These are some idea that i hope are used in the next zombie map if there is one.
1.) Map
Size-Should be big to run around in. About the size of seelow or bigger.
Design-Have some characteristics of seelow, outskirts, and bansai. Basically you can run around anywhere where zombies spawn out side out windows and caves. Put the church from outskirts cause it look cool. The only thing stopping you is fences, cliffs and rock walls. Also have underground tunnels that zombies come from. But underground can lead to a secret underground Nazi facility where there test tubes with zombies and a upgraded model of the Pack-a-Punch.
Setting-Let it be at night with a thunder storm going on. The rain poors down from the sky while you run away from the zombie horde.
Traps-Of course keep the electric fences how they were in Der Reise. Add new unique traps that could really help you in a tough situation. One trap that i got is Die Glock. Some research that people pulled up was it was supposed to be some sort of anti gravity device shaped like a bell. It could be placed in the actual bell tower in the church. When activated it could sent out a pulse of electricity and kill all the zombies in the map. To activate you got to power it up every time you use it. It would be in a really far away location that you can't travel alone to. Should only be activated once a round.
Transportation-Keep the teleporters and add more since its going to be a huge map. Add someway to teleport to other teleporter pads in the map in case you got to get perks and weapons. Keep the linking teleporters idea it was a way to spend extra money for a good cause in case things got to out of hand. Also bring back the zip line it was cool in shi no numa and with the cliffs it could help.
2.) Zombies/Dogs
Design-They looked cool in the last map but they didn't seem to want to harm or eat me. They could have heads or limbs that are already off and blood coming out from them, something to help me think that these guys want to really hurt me.
Spawning-Spawn out the ground, and outside the map. One thing i want to see is a zombie spawn out of the wall. Like when you walk in a cave or something it spawns out off the ceiling or the wall right next to you.
Different Types-Basically Imperial zombies, Nazi zombies, or that prototype zombie that you see when you go threw the teleporters in Der Reise.
Dogs-Dogs were awesome in Der Reise wouldn't change them and it was cool that they added them to the zombie rounds to stop glitchers.
3.) Rounds
Dog rounds-Were a good addition in shi no numa and Der Reise so it would stop the glitching problems. Would be good though if they were getting too hurt they would run and teleport away. Then teleport back with full health and go attack the players again. This would stop people from camping in corners and actually make them go out and find that last dog before it teleports away from them. After a while of just running away the dogs will just teleport away and the players won't be able to get a max ammo.
Free round-A round that is when no zombies or dogs spawn at all. This would help the players take a break and go out to buy guns, ammo, and perks. There would be a timer on the side of the screen that tells you when the next round will begin.
4.) Players
Starting-Players start in there own buildings in the map with teleporter pads next to them that are turned off. Each starts with there own type of pistol. Torkarev TT-30 goes to Nicoli, Colt M1911 goes to Dempsey, Walther P39 goes to Richtofen, and the Nambu Type 14 goes to Takeo. The rooms start with weapons that go with the character like Thompson goes with Dempsey and MP-40 goes with Richtofen. It has two weapons on the wall one sub machine, the other a rifle.
Traits-Each person should be able to to carry a third gun but it could only be a pistol size gun, raygun does count as a pistol. This would keep people happy since they shouldn't run low on ammo that often.
5.) Mystery Box
New Weapons-Crossbow would be sick if you want to stick a zombie to the wall to hold it for a round instead of just making it a crawler. Also it would be able to shoot a wire out to create a trap and when the zombies pass it they get cut in half and die. In later rounds they it would make crawlers. ( The wire was not my idea. It was from someone else i can't remember.)
Weapons-All weapons from multiplayer should be put into this box like the DP-28, and the Type-99. Also deployable weapons would be a good idea since this is going to be a really tough map.
Secondary Items-Should be able to carry grenades, sticky grenades, monkey bombs, molotovs, bettys, and satchel charges all at the same time.
6.) Perks
Types-Speed cola, juggernog, Double tap, and quick revive soda were good perks to add. Maybe in this map there's an upgraded version of them and they do more thigs. Speed cola makes you run really long, quick revive would allow to revive people from far away, juggernog allows you to carry one more gun, and doubletap makes you run fast.
Pack-a-Punch #1-Able to upgrade a gun more than once. One time upgraded add an attachment and pumps ups the power a little, after the second power up it add another attachment and pumps the power to the max. Would be cool to upgrade grenades and all the other stuff so there super powerful. Also be able to buy ammo for all guns in the pack a punch.( I"m kinda not sure of this)
Pack-a-Punch #2-Also the ability to combine 2 weapons together. Face it no one likes having a Kar 98 or a springfield but after you upgraded both guns fully you can combine it with any gun to make a super gun that has the best characteristics of the two guns. Like a MG-42 combined with a wunderwaffen DG-2 would create a gun that shoots electro bolt bullets. Would be a cool idea to see what different weapons would come out after combining them.
7.) Power ups
New Ones-Power ups like infinite ammo, infinite health, no target(zombies just stand around also affects dogs), and doggie treats.(this allows dogs to be on your side to attack zombies)
Bad ones-Maybe someone on your teams not listening and they just start going Rambo on you and get to close to zombies this will show them it's not right to not listen. They will do the exact opposite of what the good ones do.
If there is any mistakes in grammar or spelling i apologize in advance.

The following 2 users say thank you to BioHunter777 for this useful post:

The Low Key OG, The-Nazi-Zombie
08-17-2009, 08:43 AM #8
wow, nice effort biohunter
08-17-2009, 09:02 AM #9
M0897
Bounty hunter
have more than 4 players about 6
map bigger
more perks etc stopping power dead silence
08-17-2009, 04:17 PM #10
they should put the mg 34 in map pack 4 nad the zombie map should be on train station and still have pack a punch and have a thing called death row wich is insta kill and double points mixed and a thing called gun man and be the nuke and max ammoSmileSmileSmileSmile

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