Post: Dog Barrier Near Bowie Knife
08-17-2009, 02:42 AM #1
CamelToe
Pain is Life
(adsbygoogle = window.adsbygoogle || []).push({}); I havent seen this posted i noticed it while playing online but never got it recorded

heres a vid (Not My Video)
[WS]<object width="640" height="505"><param name="movie" value="https://www.youtube.com/v/LM6BPSg7E1w&hl=en&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/LM6BPSg7E1w&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object>[/WS]
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users say thank you to CamelToe for this useful post:

CKhaleel, iWannaViewTheForum, luceathome
08-17-2009, 02:44 AM #2
nice video Happy
08-17-2009, 03:07 AM #3
maddenking1234
King of Madden
That isn't a glitch, its just that dogs head for certain people and they don't care about others until they down you. You can do that anywhere with tight space, its really useful but ya.
08-17-2009, 03:16 AM #4
CamelToe
Pain is Life
Originally posted by maddenkang1234 View Post
That isn't a glitch, its just that dogs head for certain people and they don't care about others until they down you. You can do that anywhere with tight space, its really useful but ya.


Ya I was thinking it would work in the tunnel maybe in teles too
08-17-2009, 06:14 AM #5
Dopey
NGU :/
in shi no numa you could do it in doorways... really easy actually
08-17-2009, 01:22 PM #6
LeechMate
Treasure hunter
Yeahh the dogs go for certain people, like we went to go get jugg and it was just following one person :L
08-17-2009, 02:39 PM #7
maddenking1234
King of Madden
Originally posted by DOPEY562 View Post
in shi no numa you could do it in doorways... really easy actually


not really the doorway one was a glitch, but other then that the dogs attacked the first person they saw, which is why there so different in Der Riese.

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