Post: Upgraded Weapon Effects
08-28-2009, 10:00 PM #1
Suicide
Vault dweller
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Not the best gun to upgrade, but if used right is devastating. Good for a second gun but most guns are more useful.

BAR The Widow Maker 30 round magazine, 180 carried ammo, increased rate of fire and mobility. Low ammo count is a major concern and should not be upgraded.

Browning M1919 B115 Accelerator 125 round magazine, 750 carried ammo and increased rate of fire Good damage, good rate of fire (higher than normal) and very high ammo make this generally one of the best guns to upgrade.

Double Barreled Shotgun 24 Bore Long Range Increased range Not a very good gun for later rounds due to small capacity and frequent reloads. If looking for a shotgun, go with the Trench Gun. Works O.K. on dogs but the Trench Gun is preferred
.
FG42 420 Impeller 64 round magazine, 400 carried ammo Very good weapon when standing still and camping. However, look for an HMG over this. The recoil compounds more noticeably with the larger magazine so small bursts are recommended.

Gewehr 43 G115 Compressor 12 round magazine, 170 carried ammo Not worth upgrading at all. Takes lots of shots at later rounds to down zombies. Any fully automatic weapon is better than this.


Kar98k Armageddon 8 round magazine, 60 carried ammo Do not, under any circumstance upgrade this weapon. A bolt action rifle is close to useless outside the first five rounds. Any other gun than this is better to upgrade. Although with this upgrade, it is a two shot kill (depending on range) at round 15.

M1911 C-3000 B1AT CH35 6 round magazine, 40 carried ammo, and fires grenades instead of bullets. Only upgrade if in a pinch. Good early on for getting out of tight situations with groups of zombies, but moderate splash damage at close quarters puts user in danger. The low capacity weakens it
.
M1A1 Carbine Widdershins RC-1 Becomes fully automatic, 150 carried ammo Not worth upgrading at all. After round 16-17 power and ammo capacity becomes an issue. Its 15 round magazine empties quickly and should NEVER be coupled with Double Tap.

M1 Garand w/ Launcher
M1 Garand: M1000
M7 Grenade Launcher: The Imploder
M1000: 12 rounds in magazine and 150 held ammo
The Imploder: 3 grenade magazine, Essentially 2 guns in one. Good up to about levels 16-17 but lack of power and low ammo capacities make it less effective in later rounds. A good back-up weapon is suggested.
M2 Flamethrower FIW Nitrogen Cooled Allows quicker movement, increases damage, cools down faster and uses less heat initially. Good gun to upgrade if you're camping at a certain spot and/or watching the windows. In later rounds(15+) it will take far longer for zombies to "burn out".

MG42 Barracuda FU-A11 125 round magazine, 750 carried ammo and increased rate of fire Preferred over Browning. Good ammo count and damage but the rate of fire sucks ammo out, so use burst fire. It has a noticeably quicker reload than the Browning when reload canceling. Excellent weapon to upgrade.

MP40 The Afterburner 64 round magazine, 192 carried ammo and increased rate of fire Not a very good gun, ammo count runs out quickly. The STG-44 or Thompson or PPSH are better to upgrade.

Panzerschreck Longinus 3 round 'magazine', 30 carried ammo, fires semi-automatically Good for sniping groups. Have a close range gun handy, as you will kill yourself otherwise. It's low capacity and lack of a power upgrade become and issue in later rounds.
PPSh-41 The Reaper 115 round magazine, 700 carried ammo. High rate of fire and good power makes easy work of big groups, but ammo quickly runs out after 1 or 2 rounds. Use this as a backup weapon if you run out of ammo.

PTRS-41 The Penetrator 8 rounds magazine, more penetration, slightly more range in scope Excellent weapon when "corridor funneling" as it can potentially take out a large number of zombies in a single shot, even at high rounds. Have a close range gun handy though and use sparingly.

Ray Gun Porter's X2 Ray Gun 40 round magazine, 200 carried ammo and splash damage is reduced. Obviously a VERY good gun but remember, splash damage isn't removed only reduced, roughly equivalent to one zombie hit. Note that there is a slight delay between the actual firing of the gun and when it hits, so "lead" shots before shooting

STG-44 Spatz-447 + 60 round magazine, 300 carried ammo and increased rate of fire Not worth upgrading as damage is weak and ammo will deplete quickly in later rounds. Visual recoil makes sustained firing inaccurate.

Thompson Gibs-o-matic 40 round magazine, 250 carried ammo Good for headshots and shooting through multiple zombies. Pretty decent weapon up until round 15 when ammo capacity becomes an issue.

Trench Gun Gut Shot 10 shells in magazine, reload 2 shells at a time and tighter spread of pellets Excellent on Hellhounds, good on zombies. Good backup to an MG, but a low total ammunition count and slow rate of fire are downfalls. Be sure your team has automatics as the zombies will almost always overwhelm you.

Type 100 1001 Samurais 60 round magazine, 220 carried ammo and increased rate of fire Works very well up until round 15 but not as good as other SMGs since ammo runs out in not even a full round. After that, it becomes quite weak and should not be used. Ultimately, not worth the upgrade.

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ 6 charge magazine, 30 total carried ammo, spread increases to a maximum of 20 zombies, no longer requires direct hit on zombie. NEVER fire close up unless in a pinch as splash damage is nearly the same as the normal Ray Gun. One-hit kill on ANY zombie, best used on the crowds around Monkey Bombs.
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plz nominate,rep me
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The following 6 users say thank you to Suicide for this useful post:

Bad-Reputation, Favo, GuitarSlash, I C U, luceathome, tykmerc
08-28-2009, 10:05 PM #2
ENG JOK3R
ENG JOK3R is B3AST
wow what a great post +rep
08-28-2009, 10:10 PM #3
thanks,
but all already known
08-29-2009, 12:21 AM #4
tykmerc
Climbing up the ladder
pretty good, pretty good
08-29-2009, 07:23 AM #5
Bad-Reputation
Climbing up the ladder
Good resource to use mate....Reaper pwns!
08-29-2009, 09:31 AM #6
ShAdoW_RiDa
Former Blue Mod
Nice but it's all already been posted. Sorry.

It's a sticky btw
08-29-2009, 10:07 AM #7
Thanks that really helped!Happy
08-29-2009, 10:44 AM #8
Good post, thanks.

Only two I've not upgraded are the Panzer, and Flame-thrower. I just know I'm not getting 10 k's worth of kills with those.

Liked your description of the Penetrator. That thing is a beast when you get 'em lined up just right Happy
08-29-2009, 11:23 AM #9
knew all these but great guide for n00bs to the game
08-29-2009, 02:01 PM #10
Newfie
Former super mod
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