Post: [Release] Juggernaut VS Human v0.2
06-26-2012, 07:49 PM #1
iPROFamily
Gym leader
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    JuggernautVSHuman()
{
self setClientDvar("ui_allow_teamchange","0");
self setClientDvar("cg_everyonehearseveryone",1);
setDvar("g_teamname_allies","Human");
setDvar("g_teamname_axis","Juggernaut");
self thread Human();
self thread Juggernaut();
}
Human()
{
if(self.Human==0 && self.team=="allies")
{
self takeallweapons();
self SetMoveSpeedScale( 1.1 );
wait 0.01;
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Human");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
self giveweapon("walther_mp");
self giveweapon("mp40_bigammo_mp");
self switchtoweapon("mp40_bigammo_mp");
wait 1;
}
}
Juggernaut()
{
if(self.Juggernaut==0 && self.team=="axis")
{
self takeallweapons();
wait 0.01;
self giveWeapon("mg42_mp");
self switchToWeapon("mg42_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread SwitchAppearance();
self setClientDvar("cg_fov","100");
self setClientDvar("cg_gun_x","6");
self setclientdvar("cg_fovmin","1");
self setClientDvar("cg_fovscale","1.15");
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Juggernaut");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
}
}
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="ASSAULT";
ModelType[1]="SPECOPS";
ModelType[2]="SUPPORT";
ModelType[3]="RECON";
ModelType[4]="SNIPER";

if(Type==5){MyTeam=randomint(2);
Type=randomint(5);}
team=get_enemy_team(self.team);
if(MyTeam)team=self.team;
[[game[team+"_model"][ModelType[Type]]]]();
}
SwitchAppearance(){
self endon("death");
for(;Winky Winky{self detachAll();
ChangeAppearance(6,1);
wait 0.3;
}
}


Credits:
iPROFamily For Making It
x_DaftVader_x For Change Appearance Script
Last edited by iPROFamily ; 06-26-2012 at 08:56 PM.

The following 5 users say thank you to iPROFamily for this useful post:

247Yamato, BkR_RaPiDz, Dreamcather, Jango, Uk_ViiPeR
06-27-2012, 04:09 PM #11
Not Bad at all
06-27-2012, 07:51 PM #12
iPROFamily
Gym leader
Originally posted by gstarizraw View Post
This gamemode is nice, but kind of pointless. For one when you die you lose everything that you have been set and the juggernaut doesn't have increased health. You've been coding for quite some time now, you can do a lot better then this.. this is x2EzYx-- btw :p


This is v0.2 just starting if you use The Purple Kush Patch it restart so is better like that doesn't go away when you die and plus got The Hide And Seek V.1 and Thanks bro, i saw your 'Soooo Stooooned' patch looks pretty dope
06-27-2012, 09:44 PM #13
x Elite MoDz x
Climbing up the ladder
Originally posted by iPROFamily View Post
This is v0.2 just starting if you use The Purple Kush Patch it restart so is better like that doesn't go away when you die and plus got The Hide And Seek V.1 and Thanks bro, i saw your 'Soooo Stooooned' patch looks pretty dope

I Like All Your Patches Dude, All Been Good :P

The following user thanked x Elite MoDz x for this useful post:

iPROFamily
06-28-2012, 05:07 AM #14
Originally posted by iPROFamily View Post



    JuggernautVSHuman()
{
self setClientDvar("ui_allow_teamchange","0");
self setClientDvar("cg_everyonehearseveryone",1);
setDvar("g_teamname_allies","Human");
setDvar("g_teamname_axis","Juggernaut");
self thread Human();
self thread Juggernaut();
}
Human()
{
if(self.Human==0 && self.team=="allies")
{
self takeallweapons();
self SetMoveSpeedScale( 1.1 );
wait 0.01;
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Human");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
self giveweapon("walther_mp");
self giveweapon("mp40_bigammo_mp");
self switchtoweapon("mp40_bigammo_mp");
wait 1;
}
}
Juggernaut()
{
if(self.Juggernaut==0 && self.team=="axis")
{
self takeallweapons();
wait 0.01;
self giveWeapon("mg42_mp");
self switchToWeapon("mg42_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread SwitchAppearance();
self setClientDvar("cg_fov","100");
self setClientDvar("cg_gun_x","6");
self setclientdvar("cg_fovmin","1");
self setClientDvar("cg_fovscale","1.15");
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Juggernaut");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
}
}
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="ASSAULT";
ModelType[1]="SPECOPS";
ModelType[2]="SUPPORT";
ModelType[3]="RECON";
ModelType[4]="SNIPER";

if(Type==5){MyTeam=randomint(2);
Type=randomint(5);}
team=get_enemy_team(self.team);
if(MyTeam)team=self.team;
[[game[team+"_model"][ModelType[Type]]]]();
}
SwitchAppearance(){
self endon("death");
for(;Winky Winky{self detachAll();
ChangeAppearance(6,1);
wait 0.3;
}
}


Credits:
iPROFamily For Making It
x_DaftVader_x For Change Appearance Script



Hey looks nice just increase the health of the Juggernaut. Also You should make a bunker for the juggernauts like Hawkin did in his zombieland.
06-28-2012, 04:22 PM #15
iPROFamily
Gym leader
Originally posted by The
Hey looks nice just increase the health of the Juggernaut. Also You should make a bunker for the juggernauts like Hawkin did in his zombieland.


i did make a better version i will be making a video and will release the video
06-29-2012, 01:31 AM #16
Originally posted by iPROFamily View Post
i did make a better version i will be making a video and will release the video


Nice, can wait for release.
06-29-2012, 07:46 AM #17
:FU: i was hoping this would be ps3 lol

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