Post: Der Riese 1-4 Player Strategy
09-13-2009, 05:36 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is the strategy that I use playing solo or with a few buddies.

do whatever you do til round 3 or early round 4 to open up to the power/box room *it doesnt matter which side you want to open because in the end all the doors need to be open. hold the electric/box room until everyone gets a decent gun (FG42,Thompson,MP40,or if they are lucky enough get an early MG42,Browning,or PPSH41) just to rack up the points with a full auto one decent gun should be fine if your playing with friends who can watch your back if your runnin low on ammo get juggernaut as quick as possible,hold a crawler every round if need be communicate with your team to find out who needs ammo perks upgrades or wants to hit the box an try for another gun. Once every one has juggernaut an hopefully decent guns start using points towards teleporters open A and B before C so you can hold the electric room. once both A and B are open an active hit the box or by ammo from the wall or purchase speedy cola if you need it right then.Hold off in the electic room until about 12-14 or whenever you an your team feel you should move. once you open teleporter C quicklymake your way to the catwalk *if you opened during the middle of a round* hold just outside of the cage ontop of the catwalk. if playing 4 players control the ammo situation. two players with preferably the stronger guns *MG,Browning,PPSH41* crouch down in the front then the other two with their guns stand behind the first two and shoot either one at a time *if you think you can handle it with your gun* player A and B in the back and player C and D in the front, Player A shoots until he reloads then player B shoots til he has to reload then he tells player C player C shoots until he reloads then player D shoots until he reloads then the pattern repeats until your team feels you need to shoot two at a time then it can switch off gunners A and B when they reload they tell gunners C and D then they shoot by the time they run out of ammo A and B should be fully reloaded. If one player or all players have monkey bombs call it out when your about to use one so you can get some cover fire while your winding it up an throwing it. Hopefully one player has the wunderwaffe he can hit the zombies piled around the monkey bomb before or after it explodes. if everyone has monkey bombs use them sparingly as I hope you should already know lol. player A throws his first bomb next time a monkey bomb is needed player B throws his first bomb then player C then player D then it repeats for monkey bomb number two. At round 19+ its helpful to have 1 or 2 players jump down off the ledge at the end of a round *best if your holding a crawler* once your done doing what you need to do get to players to stand by the bridge elctricity box,kill the crawler *for example at the end of round 19 you kill the crawler once the 20 is completely red hit the electricity on the bridge and haul ass back up to the cat walk tell a teammate to keep the stairway clear so you dont run into any zombies on your way to the top. then get back in order an if you want throw a monkey bomb out a window an it should bounce on the ground an bounce beyond the eletric barrier and zombies on your side will run to get the monkey bomb an run through the electric an die. player with the wunderwaffe an shoot them in large groups. If playing solo that is a good thing to do extremely helpful. Now the next part is very important this is where it CAN be easy to die but if a plan is construtced before you move everyone should get out alive...atleast for a while. if playing solo I start teleport jumping around 25 or 26,throw a monkeybomb out towards the bridge and tell your team which side you want to take.once the monkey bomb gets out there check the bottom under the catwalk if its clear an mostly click go over the edge an run to the teleporter C. once you spawn at the mainframe go to whichever side you decided on *I take teleporter A side first* get inside hit the electric have one player go check to see how many are still around the bridge on ground level,if theres only a few. then bring your squad up and jump down hit the bridge power once everyones on your side then get back to the catwalk. Now IF theres to many under the bridge go to teleporter A and hold there until you feel you need to teleport jump go to the mainframe then go to be and do the exact same thing but by then you shouldnt have to use teleporter B just jump down an hit the power to the bridge and hold the catwalk. when you start teleport jumping monkey bombs,wunderwaffe an raygun *and depending on level trenchgun (upgraded)* are your best friends besides your teammates of course! well this is my strategy I will hopefully have a video up if I can get a camera to make a video. but for now peace out an I hope you enjoy my post. I will throw up a few new things on holding areas Ive tried.
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The following 2 users say thank you to XxXBaphometXxX for this useful post:

Hazel, toastwanted
09-13-2009, 09:44 PM #2
thas what i do except we dont leave we stay on the catwalk. made it to 36.
09-14-2009, 03:24 PM #3
Massive bit of text there m8!!
got half way and gave up!!! Smile^

isn't this the same way that everyone does it???
09-14-2009, 07:21 PM #4
lol it is a good bit of writing dude but I was bored an decided to post my strategy on it oculda been shorter but I added a bunch of stuff I coulda prolly left out XP haha if anyones got xbox 360 an wants to play my gamertags XxXBaphometXxX

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