Post: Ultimate strategy guide, der riese!
12-08-2009, 03:15 AM #1
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Nazi Zombies "Der Riese" Ultimate! Strategy Guide
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First of all I'd like to be clear on the rooms.
Start Room(courtyard)-A
Double Barelled Shotgun Room-B
M1A1 Carbine Hallway-C
Thompson Room-D
Upstairs from Thompson Room(Double Tap Machine)-E
Teleporter B-E
Teleporter A-F
Teleporter C (STG-44 Room.)-G
Courtyard B (Power Switch, Mystery Box first spawn)-H
Trenchgun Room/Hallway(leads to F)-I
Hallway to Juggernaug-J.
NOT ALL OF THESE WILL BE REFERENCED, BUT JUST TO BE CLEAR! Winky Winky
(P.S. I'm creating this guide thinking that you WILL be playing with 4 players with microphones.*microphones not needed.*)

Round One.
USE YOUR PISTOL! Don't go straight to the damn Kar98k!
Theres 4 guys, theres 4 windows. If you don't make it to the one you want in time, find a different. Stop bitching.
LET THE ZOMBIES BREAK THROUGH THE WINDOWS!
Once they are in, pistol them SIX times in the chest, try not to miss. Then stab them. Fix the barrier between every kill. This maximizes points. (also gets you powerups if your lucky)

Round Two.
Use the same method, but this time shoot them 8 times in the chest then stab.
If you don't get a max ammo then buy the Kar98k. Shoot them once in the chest, then stab them.
Let them break through.

Round Three.
Shoot them twice with the Kar98k. Don't let them come in, they can overwhelm you.

Round Four
If someone hasn't already opened the door to B, buy the Gewehr and open it.
Don't be stingy with your freaking money, open it. You'll get more points.
Everyone stay up above the stairs between A and B this round.
Now, someone might open the door to D.

Round Five
If you bought the door to B, don't buy D.
Someone will, trust me.
When D is open, go STRAIGHT TO THE THOMPSON!
This gun is God for low levels!
Aim for the head, but if you keep missing, all hope is gone so give up. Smile
Should be pretty easy to get rid of the Zombies if you all have Tommys.

Round Six
If the dogs weren't on 5, they will be there. Soon.
Get prepared for that. Go open the stairs to get to the Mystery Box.
DON'T BUY IT! God, nothing wastes more money than buying an MG42 or Ray Gun at
level 6! What the hell do you need it for?! Jesus!
TURN THE POWER ON.
If your not satisfied by the Thompson and feel like you will be overwhelmed by dogs if you use it,
go buy the FG-42.

Round Seven.
If you're out of ammo(thompson or FG-42) go buy it off the wall. You won't get overwhelmed in a short trip...yet.
Get a crawler this round (a Zombie with no legs that crawls sloooow.)
Everyone split the shit(use that phrase, I like it XD) and go link the Teleporters.
This is a good round to open the PaP (Pack-A-Punch) Machine.
If you have 5000 points DON'T PAP ANYTHING, YET!

Round Eight.
Shit gets overwhelming here.Smile
Everyone needs a Trenchgun or a FG/Tommy.
Near the end of this level, get a crawler and go buy Juggernaug.
This helps SO MUCH! By this level, they can 1 hit you without Juggernaut.
Don't be a greedy money hog, buy it.
Have someone open the door to Teleporter C.
By this time, you'll have some money packed up. At least 10,000. If not, your horrible...just saying.
Go grab the STG-44 (yes, you still have a crawler.)! Everyone needs one of these!
Everyone run back to the Courtyard and upgrade the STG-44 for a Spatz 447+.
Kill the crawler! Happy

Round Nine.
In the STG-44 room, go up on the Catwalk in the very back.
**THIS WILL BE YOUR CAMPING SPOT SENT FROM HEAVEN!**
EVERYONE stay here this round!
Your Spatz will work GREAT on this round! If its ABSOLUTELY neccesary, drop down with cover and get ammo.
GET A CRAWLER.
Box time! Everyone go to the box, and DO NOT TRADE your Spatz!
Get one good gun, (I would trade for: PPSh, Flamethrower, Ray Gun, MG42, Browning, Wunderwaffle ON OCCASION)
Go straight to the PaP and upgrade this ASAP.
Then, if you have a spare 1,000 points, go buy Bouncing Betties!! These help TREMENDOUSLY!!!!

Round Ten.+
Go back up to the catwalk, and in the VERY back everyone lay the betties.
Get the Spatz out and unload. When this runs out of ammo, which will happen frequently especially as you get higher levels, switch to your heavy PaP'd gun. If your low on ammo (and do NOT wait til the yellow 'Low Ammo' sign comes up) throw a monkey bomb and EVERYONE go stock up on Spatz ammo (three feet away, ha.)
Run back up to the Catwalk and camp. If a powerup comes up at the top of the stairs on the catwalk, pull out your heavy guns. Unload as you slowly walk to it. If its max ammo, LET EVERYONE RELOAD COMPLETELY!
By these levels, get a crawler EVERY time and make adjjustments.
You should have all perks by level 13-15.

HIGHER LEVEL DOG LEVELS***
EVERYONE GO DOWN IN THE TUNNEL BY TELEPORTER C! STAY IN THE BACK, AND POP THEM AS THEY COME. THESE WILL BE CAKE!



Hope you enjoyed this ULTIMATE STRATEGY GUIDE, all credits go to me..and WordPad because thats what I saved this on. Smile
Thank you. Smile


REP ME AND THANK ME!Happy[/u][/i][/color]
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12-09-2009, 08:39 AM #2
Bad-Reputation
Climbing up the ladder
Meh, just buy Double barrel (for fun) or Thompson and stay in the thompson room till like level 10, you will all have like 6k points each
12-17-2009, 08:57 PM #3
hoinhoho
Save Point
hey this strategy guide sucks my friend horhaythinks so to
12-22-2009, 06:23 PM #4
i think this strategy is very ownage, cuz i got to round 23

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