Post: DirectX or OpenGL
08-11-2011, 06:38 PM #1
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Brad
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(adsbygoogle = window.adsbygoogle || []).push({}); what one is better. i really don't know :(
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08-11-2011, 09:38 PM #2
Originally posted by Dr.
what one is better. i really don't know :(


I would say DirectX, I've used it for years and never had a problem.

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ResistElite,
08-11-2011, 11:35 PM #3
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Brad
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Originally posted by LordOfSpoon
I would say DirectX, I've used it for years and never had a problem.


were is the best place to learn DirectX?
08-12-2011, 10:54 AM #4
Originally posted by Dr.
were is the best place to learn DirectX?


Hmm seems to me the best place would be mdxinfo.com they should have the tutorials to teach you.

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08-13-2011, 09:32 PM #5
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Brad
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Originally posted by LordOfSpoon
Hmm seems to me the best place would be mdxinfo.com they should have the tutorials to teach you.


what program would you use for DirectX 11?
08-13-2011, 09:47 PM #6
Originally posted by Dr.
what program would you use for DirectX 11?


Other than the API I can't find any programmable downloads, sorry.
08-16-2011, 05:55 PM #7
Ritztro
I am a Game Developer
Originally posted by Dr.
what program would you use for DirectX 11?


Ok well what language are you going to be using to program graphics? If it is c/c++ then I would have to recommend OpenGL because honestly they are driving DirectX into the ground. Now really this is a kind of unfair comparison considering DirectX is a full graphics, sound, input, etc API and OpenGL is only graphics. Now if you are looking for graphics, I will still have to say OpenGL because it is also cross platform.

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