Originally posted by abb890
I am fairly new to this, and I am fairly sure this is a common problem. Anyway in unity I created a network using C#, everything works fine except when the second player connects both players use the same controller. In other words if you move one character the other player also moves. I've tried messing with the Network View, but that does not seem to help any. If you need to see the code I can put it up. Thanks for the help!
+Rep to anyone who helps me figure this out.
For something like this, I'd suggest taking it up with the Unity community at their forums. This would be best to help out as those guys have been working on it for awhile and actually know the engine to a good degree.
If anything though, there are e-books out there on Unity and some that you can download from their store with projects that will actually teach you what you need from beginning to end that will include networking. My advice is to follow building games already made and go and work through several of them to get an understanding of Unity.