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Hi everyone - I am trying to get my head round trying to make an origin float array (for mw3) in C++ but i dont know how...I have looked at different codes and the nearest I have found was an aimbot code for mw2 that had float[] origins and then origin[0] = ..... etc but i am not sure how that would translate into C++. I tried putting it through a converter but vs2010 didn't like it and threw up more errors. I got as far as;
float *Origin(int Client)
{
float *Origin[3];
Origin[0] = PS3::ReadFloat(G_Client(Client), 0x1C));
Origin[1] = PS3::ReadFloat(G_Client(Client), 0x20));
Origin[2] = PS3::ReadFloat(G_Client(Client), 0x24));
}
but its not right and it's bugging me lol
could someone help?
Thanks